public static void CallBack(CMsgSceneSystemGM2GCAckGetStroyInstanceProgress ack) { if (CMsgSceneSystemGM2GCAckGetStroyInstanceProgress.s_cb != null) { CMsgSceneSystemGM2GCAckGetStroyInstanceProgress.s_cb(ack.m_instanceID, ack.m_index); } }
private void OnMsgSceneSystemGM2GCAckGetStroyInstanceProgress(UnityFrame.CMsg msgData) { CMsgSceneSystemGM2GCAckGetStroyInstanceProgress ack = (CMsgSceneSystemGM2GCAckGetStroyInstanceProgress)msgData; CMsgSceneSystemGM2GCAckGetStroyInstanceProgress.CallBack(ack); }