private static void SetUserAccess(bool logged) { int loggedIn = logged ? 1 : 0; Prefs.SetInt(USER_LOGGED, loggedIn); Prefs.Save(); }
static public void setPlayerModel(int v) { PlayerModel.active = v; PlayerPrefs.SetInt("PlayerModel", v); }
static private void setBool(string key, bool v) { PlayerPrefs.SetInt(key, (v ? 1 : 0)); }
static public void setParticlesQual(Global.ParticleQuality gpq) { Global.particleQuality = gpq; PlayerPrefs.SetInt("ParticleQuality", (int)gpq); }
public static void ResetUserAccess() { Prefs.SetInt(USER_LOGGED, 0); Prefs.SetString(USER_PROFILE, ""); Prefs.Save(); }