コード例 #1
0
ファイル: U.cs プロジェクト: Kirollos/Rocket.Unturned
        internal static void Splash()
        {
            rocketGameObject = new GameObject("Rocket");
            DontDestroyOnLoad(rocketGameObject);
#if LINUX
            Console = rocketGameObject.AddComponent<UnturnedConsole>();
#endif
            System.Console.Clear();
            System.Console.ForegroundColor = ConsoleColor.Cyan;
            System.Console.WriteLine("Rocket Unturned v" + Assembly.GetExecutingAssembly().GetName().Version.ToString() + " for Unturned v" + Steam.Version + "\n");

            R.OnRockedInitialized += () =>
            {
                Instance.Initialize();
            };

            Steam.OnServerHosted += () =>
            {
                rocketGameObject.TryAddComponent<U>();
                rocketGameObject.TryAddComponent<R>();
            };
        }
コード例 #2
0
ファイル: U.cs プロジェクト: RocketMod/Rocket.Unturned
        public void initialize()
        {
            SDG.Unturned.Player.onPlayerCreated += (SDG.Unturned.Player player) =>
            {
                player.transform.gameObject.TryAddComponent<HUD>();
            };

            if (Dedicator.isDedicated)
            {
                rocketGameObject = new GameObject("Rocket");
                DontDestroyOnLoad(rocketGameObject);
#if LINUX
    Console = rocketGameObject.AddComponent<UnturnedConsole>();
#endif
                System.Console.Clear();
                System.Console.ForegroundColor = ConsoleColor.Cyan;
                System.Console.WriteLine("Rocket Unturned v" + Assembly.GetExecutingAssembly().GetName().Version.ToString() + " for Unturned v" + Provider.APP_VERSION + "\n");

                R.OnRockedInitialized += () =>
                {
                    Instance.Initialize();
                };

                Provider.onServerHosted += () =>
                {
                    rocketGameObject.TryAddComponent<U>();
                    rocketGameObject.TryAddComponent<R>();
                };
            }
        }