private IEnumerator SmoothstepMove_Coro(GameObject objToMove, Vector3 targetPosition, float duration) { yield return objToMove.SmoothstepMove(targetPosition, duration); yield return null; }
private IEnumerator SmoothstepMoveLocal_Coro(GameObject objToMove, Vector3 localEndPosition, float duration) { yield return objToMove.SmoothstepMove(localEndPosition, duration); yield return null; }