コード例 #1
0
        private void GenDebree()
        {
            GameObject[] rockOptions = new GameObject[] {
                Resources.Load<GameObject>("RockA"),
                Resources.Load<GameObject>("RockB"),
                Resources.Load<GameObject>("RockC")};

            int numberOfSpawns = (_geoWalls.Count * 6);
            for (int i = 0; i < numberOfSpawns; i++)
            {
                GameObject floorPanel = _geoWalls.SelectRandom();
                var original = rockOptions.SelectRandom();
                var geo = Instantiate(original, floorPanel.transform.position, Quaternion.identity) as GameObject;
                float randomX = Random.Range(-0.5f, 0.5f);
                float randomZ = Random.Range(-0.5f, 0.5f);

                geo.transform.parent = transform;
                Vector3 newPosition = new Vector3()
                {
                    x = floorPanel.transform.localPosition.x + randomX,
                    y = floorPanel.transform.localPosition.y - 0.5f,
                    z = floorPanel.transform.localPosition.z + randomZ
                };
                geo.transform.localPosition = newPosition;

                geo.name = "GeneratedProp";
            }
        }