public GameObject InstantiateOnCenter(GameObject prefab) { return prefab.InstantiateToParentAndToggleActive(_center); }
public GameObject InstantiateOnBottom(GameObject prefab) { return prefab.InstantiateToParentAndToggleActive(_bottom); }
public GameObject InstantiateOnBuffTop(GameObject prefab) { return prefab.InstantiateToParentAndToggleActive(_buffTop); }
public GameObject InstantiateOnAim(GameObject prefab) { return prefab.InstantiateToParentAndToggleActive(_aim); }
public GameObject InstantiateOnLeaderFront(GameObject prefab) { return prefab.InstantiateToParentAndToggleActive(LeaderFront); }
public GameObject InstantiateOnBossBack(GameObject prefab) { return prefab.InstantiateToParentAndToggleActive(BossBack); }
public GameObject InstantiateOnFrontGround(GameObject prefab) { return prefab.InstantiateToParentAndToggleActive(FrontGround); }
public GameObject InstantiateOnAboveHead(GameObject prefab) { return prefab.InstantiateToParentAndToggleActive(AboveHead); }