public static void DumpObject(UnityEngine.GameObject player) { UnityEngine.Component[] comps = player.GetComponents <Component>(); UnityEngine.Component[] Ccomps = player.GetComponentsInChildren <Component>(); UnityEngine.Component[] Pcomps = player.GetComponentsInParent <Component>(); foreach (var entry in comps) { WriteLine($"Name: {entry.name}"); WriteLine($"\tType: {entry.GetType()}"); WriteLine($"\tTag: {entry.tag}"); } WriteLine($"--- {comps.Length} ---", true); foreach (var entry in Ccomps) { WriteLine($"Name: {entry.name}"); WriteLine($"\tType: {entry.GetType()}"); WriteLine($"\tTag: {entry.tag}"); } WriteLine($"--- {Ccomps.Length} ---", true); foreach (var entry in Pcomps) { WriteLine($"Name: {entry.name}"); WriteLine($"\tType: {entry.GetType()}"); WriteLine($"\tTag: {entry.tag}"); } WriteLine($"--- {Pcomps.Length} ---", true); }
static int GetComponentsInParent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject <UnityEngine.GameObject>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject <UnityEngine.GameObject>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInParent")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetComponentsInParent(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.GameObject self = (UnityEngine.GameObject)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentsInParent(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.GameObject self = (UnityEngine.GameObject)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.GetComponentsInParent(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_GetComponentsInParent_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.GameObject QPYX_obj_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject)); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); UnityEngine.Component[] QPYX_o_YXQP = QPYX_obj_YXQP.GetComponentsInParent(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { UnityEngine.GameObject QPYX_obj_YXQP = (UnityEngine.GameObject)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.GameObject)); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); UnityEngine.Component[] QPYX_o_YXQP = QPYX_obj_YXQP.GetComponentsInParent(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInParent")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetComponentsInParent(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.GameObject), typeof(System.Type), typeof(bool))) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInParent")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int GetComponentsInParent(IntPtr l) { try{ if (matchType(l, 2, typeof(System.Type))) { UnityEngine.GameObject self = (UnityEngine.GameObject)checkSelf(l); System.Type a1; checkType(l, 2, out a1); UnityEngine.Component[] ret = self.GetComponentsInParent(a1); pushValue(l, ret); return(1); } else if (matchType(l, 2, typeof(System.Type), typeof(System.Boolean))) { UnityEngine.GameObject self = (UnityEngine.GameObject)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); UnityEngine.Component[] ret = self.GetComponentsInParent(a1, a2); pushValue(l, ret); return(1); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int GetComponentsInParent(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.GameObject self = (UnityEngine.GameObject)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentsInParent(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.GameObject self = (UnityEngine.GameObject)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.GetComponentsInParent(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetComponentsInParent to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetComponentsInParent__Type(IntPtr l) { try { UnityEngine.GameObject self = (UnityEngine.GameObject)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentsInParent(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public static int GetComponentsInParent_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.GameObject obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityEngine.Component[] ret = obj.GetComponentsInParent(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCCustomParam.ReturnArray(ret, ret_ptr); } catch (Exception e) { Debug.LogException(e); } return(0); }
/// <summary> /// Finds the root parent canvas of this GameObject. /// </summary> /// <returns>The root canvas's GameObject. Returns null if no GameObject's with Canvas /// components are found or if the no Canvas is marked as the root canvas.</returns> private static GameObject FindRootCanvas(GameObject gameObject) { Canvas[] canvases = gameObject.GetComponentsInParent<Canvas>(); if (canvases.Length == 0) { Debug.LogWarning("[DrawTextOnGUI] No Canvases currently loaded!"); return null; } foreach (Canvas c in canvases) if (c.isRootCanvas) return c.gameObject; Debug.LogWarningFormat("[DrawTextOnGUI] {0} Canvases, but no root Canvas found?", canvases.Length); return null; }
static int GetComponentsInParent(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.GameObject.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { UnityEngine.GameObject obj = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component[] o = obj.GetComponentsInParent(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.GameObject.GetComponentsInParent")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static Component[] GetComponentsInParent0T(this UnityEngine.GameObject self, System.Type T) { return(self.GetComponentsInParent(T)); }
public Component[] GetComponentsInParent(Type t, [DefaultValue("false")] bool includeInactive) { return(gameObject.GetComponentsInParent(t, includeInactive)); }
public Component[] GetComponentsInParent(Type t, bool includeInactive = false) { return(gameObject.GetComponentsInParent(t, includeInactive)); }
public static Component[] GetComponentsInParent1T(this UnityEngine.GameObject self, System.Boolean includeInactive, System.Type T) { return(self.GetComponentsInParent(T, includeInactive)); }
public static int GetStencilID(GameObject obj) { int count = 0; m_maskComponents = obj.GetComponentsInParent<Mask>(); for (int i = 0; i < m_maskComponents.Length; i++ ) { if (m_maskComponents[i].MaskEnabled()) count += 1; } switch (count) { case 0: return 0; case 1: return 1; case 2: return 3; case 3: return 11; } return 0; }
public static int GetStencilID(GameObject obj) { int count = 0; m_maskComponents = obj.GetComponentsInParent<Mask>(); for (int i = 0; i < m_maskComponents.Length; i++ ) { #if UNITY_5_2 || UNITY_5_3 //Debug.Log("Mask Enabled = " + m_maskComponents[i].enabled); if (m_maskComponents[i].IsActive()) count += 1; #else if (m_maskComponents[i].MaskEnabled()) count += 1; #endif } //switch (count) //{ // case 0: // return 0; // case 1: // return 1; // case 2: // return 3; // case 3: // return 7; //} //return 0; return Mathf.Min((1 << count) - 1, 255); }
/// <summary> /// Function to get the Stencil ID /// </summary> /// <param name="obj"></param> /// <returns></returns> public static int GetStencilID(GameObject obj) { int count = 0; var maskComponents = TMP_ListPool<Mask>.Get(); obj.GetComponentsInParent<Mask>(false, maskComponents); for (int i = 0; i < maskComponents.Count; i++) { #if UNITY_5_2 || UNITY_5_3 || UNITY_5_4 if (maskComponents[i].IsActive()) count += 1; #else if (maskComponents[i].MaskEnabled()) count += 1; #endif } TMP_ListPool<Mask>.Release(maskComponents); return Mathf.Min((1 << count) - 1, 255); }
public static int GetStencilID(GameObject obj) { int count = 0; m_maskComponents = obj.GetComponentsInParent<Mask>(); for (int i = 0; i < m_maskComponents.Length; i++ ) { #if UNITY_5_2 || UNITY_5_3 || UNITY_5_4 //Debug.Log("Mask Enabled = " + m_maskComponents[i].enabled); if (m_maskComponents[i].IsActive()) count += 1; #else if (m_maskComponents[i].MaskEnabled()) count += 1; #endif } return Mathf.Min((1 << count) - 1, 255); }