public DecalGBufferRenderPass(DecalScreenSpaceSettings settings, DecalDrawGBufferSystem drawSystem) { renderPassEvent = RenderPassEvent.AfterRenderingGbuffer; m_DrawSystem = drawSystem; m_Settings = settings; m_ProfilingSampler = new ProfilingSampler("Decal GBuffer Render"); m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque, -1); m_ShaderTagIdList = new List <ShaderTagId>(); if (drawSystem == null) { m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalGBufferProjector)); } else { m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalGBufferMesh)); } }
public DecalScreenSpaceRenderPass(DecalScreenSpaceSettings settings, DecalDrawScreenSpaceSystem drawSystem) { renderPassEvent = RenderPassEvent.AfterRenderingSkybox; ConfigureInput(ScriptableRenderPassInput.Depth); // Require depth m_DrawSystem = drawSystem; m_Settings = settings; m_ProfilingSampler = new ProfilingSampler("Decal Screen Space Render"); m_FilteringSettings = new FilteringSettings(RenderQueueRange.opaque, -1); m_ShaderTagIdList = new List <ShaderTagId>(); if (m_DrawSystem == null) { m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceProjector)); } else { m_ShaderTagIdList.Add(new ShaderTagId(DecalShaderPassNames.DecalScreenSpaceMesh)); } }