public static UnityEngine.Object[] GetFiltered(Type type, SelectionMode mode) { return(Selection.GetFilteredInternal(type, mode).Cast <UnityEngine.Object>().ToArray <UnityEngine.Object>()); }
public static T[] GetFiltered <T>(SelectionMode mode) { return(Selection.GetFilteredInternal(typeof(T), mode).Cast <T>().ToArray <T>()); }