/// <summary> /// <para>Set the material scale, which is used for all the textures that are part of this ProceduralMaterial.</para> /// </summary> /// <param name="material"></param> /// <param name="scale"></param> public void SetMaterialScale(ProceduralMaterial material, Vector2 scale) { if (material == null) { throw new ArgumentException("Invalid ProceduralMaterial"); } ScriptingProceduralMaterialInformation materialInformation = this.GetMaterialInformation(material); materialInformation.scale = scale; this.SetMaterialInformation(material, materialInformation); }
/// <summary> /// <para>Set the material offset, which is used for all the textures that are part of this ProceduralMaterial.</para> /// </summary> /// <param name="material"></param> /// <param name="offset"></param> public void SetMaterialOffset(ProceduralMaterial material, Vector2 offset) { if (material == null) { throw new ArgumentException("Invalid ProceduralMaterial"); } ScriptingProceduralMaterialInformation materialInformation = this.GetMaterialInformation(material); materialInformation.offset = offset; this.SetMaterialInformation(material, materialInformation); }
/// <summary> /// <para>Force the generation of mipmaps for this ProceduralMaterial.</para> /// </summary> /// <param name="material"></param> /// <param name="mode"></param> public void SetGenerateMipMaps(ProceduralMaterial material, bool mode) { if (material == null) { throw new ArgumentException("Invalid ProceduralMaterial"); } ScriptingProceduralMaterialInformation materialInformation = this.GetMaterialInformation(material); materialInformation.generateMipMaps = mode; this.SetMaterialInformation(material, materialInformation); }
/// <summary> /// <para>Specify if the ProceduralMaterial needs to force generation of all its outputs.</para> /// </summary> /// <param name="material"></param> /// <param name="generated"></param> public void SetGenerateAllOutputs(ProceduralMaterial material, bool generated) { if (material == null) { throw new ArgumentException("Invalid ProceduralMaterial"); } ScriptingProceduralMaterialInformation materialInformation = this.GetMaterialInformation(material); materialInformation.generateAllOutputs = generated; this.SetMaterialInformation(material, materialInformation); }
/// <summary> /// <para>Set the ProceduralMaterial animation update rate in millisecond.</para> /// </summary> /// <param name="material"></param> /// <param name="animation_update_rate"></param> public void SetAnimationUpdateRate(ProceduralMaterial material, int animation_update_rate) { if (material == null) { throw new ArgumentException("Invalid ProceduralMaterial"); } ScriptingProceduralMaterialInformation materialInformation = this.GetMaterialInformation(material); materialInformation.animationUpdateRate = animation_update_rate; this.SetMaterialInformation(material, materialInformation); }
private void SetMaterialInformation(ProceduralMaterial material, ScriptingProceduralMaterialInformation scriptingProcMatInfo);
private extern void SetMaterialInformation(ProceduralMaterial material, ScriptingProceduralMaterialInformation scriptingProcMatInfo);