private void DoOpen(AssetList assets, bool alreadyOpen) { if (alreadyOpen) { using (List <Asset> .Enumerator enumerator = assets.GetEnumerator()) { while (enumerator.MoveNext()) { Asset current = enumerator.Current; bool flag = false; int count = this.assetList.Count; for (int index = 0; index < count; ++index) { if (this.assetList[index].path == current.path) { flag = true; this.assetList[index] = current; break; } } if (!flag) { this.assetList.Add(current); } } } } else { this.assetList.AddRange((IEnumerable <Asset>)assets); } this.RefreshList(); }
private void OnChangeContents(Task task) { ListItem itemWithIdentifier = this.pendingList.FindItemWithIdentifier(task.userIdentifier); ListItem parent = itemWithIdentifier ?? this.incomingList.FindItemWithIdentifier(task.userIdentifier); if (parent == null) { return; } ListControl listControl = itemWithIdentifier != null ? this.pendingList : this.incomingList; parent.RemoveAll(); AssetList assetList = task.assetList; if (assetList.Count == 0) { listControl.Add(parent, "Empty change list", (Asset)null).Dummy = true; } else { using (List <Asset> .Enumerator enumerator = assetList.GetEnumerator()) { while (enumerator.MoveNext()) { Asset current = enumerator.Current; listControl.Add(parent, current.prettyPath, current); } } } listControl.Refresh(false); this.Repaint(); }
public static void OpenIfCheckoutFailed(AssetList assets) { Object[] objectsOfTypeAll = Resources.FindObjectsOfTypeAll(typeof(WindowCheckoutFailure)); bool alreadyOpen = (objectsOfTypeAll.Length <= 0 ? (Object)null : (Object)(objectsOfTypeAll[0] as WindowCheckoutFailure)) != (Object)null; bool flag = alreadyOpen; if (!flag) { using (List <Asset> .Enumerator enumerator = assets.GetEnumerator()) { while (enumerator.MoveNext()) { if (!enumerator.Current.IsState(Asset.States.CheckedOutLocal)) { flag = true; break; } } } } if (!flag) { return; } WindowCheckoutFailure.GetWindow().DoOpen(assets, alreadyOpen); }