public static void CreateScreen() { FlowChooserFilter.CreateScreen(Selection.activeObject, string.Empty); }
public static void CreateLayout() { FlowChooserFilter.CreateLayout(Selection.activeObject, Selection.activeGameObject); }
private static bool IsScreenValidate() { return(FlowChooserFilter.IsScreenValidate(Selection.activeObject)); }
private static bool IsDirectoryOrLayoutValidate() { return(FlowChooserFilter.IsDirectoryOrLayoutValidate(Selection.activeObject)); }