public void Execute() { *OutChunkCount = ChunkIterationUtility.CalculateChunkCount(MatchingArchetypes, ref Filter); }
/// <summary> /// Calculates the total number of chunks this iterator can access. /// </summary> /// <returns>Number of chunks that can be accessed.</returns> internal int CalculateChunkCount() { return(ChunkIterationUtility.CalculateChunkCount(m_MatchingArchetypeList, ref m_Filter)); }