コード例 #1
0
 /// <summary>
 /// Subscribe to events of type TEvent from the event aggregator for the lifetime of this mono behaviour.
 ///
 /// Note: The stream will only ever fire onNext, errors and completes are supressed
 /// </summary>
 /// <param name="handler">A handler for when the events occur</param>
 /// <returns>A disposable to unsubscribe from the stream.  This is called for you in OnDestroy.</returns>
 public IDisposable Subscribe <TEvent>(Action <TEvent> handler)
 {
     return(this.Subscribe(PubSub.GetEvent <TEvent>(), handler));
 }
コード例 #2
0
 /// <summary>
 /// Subscribe to events of type TEvent from the event aggregator for the lifetime of this mono behaviour.
 ///
 /// Note: The stream will only ever fire onNext, errors and completes are supressed
 /// </summary>
 /// <param name="self">The PubSubMonoBehaviour</param>
 /// <param name="gameObject">A GameObject to filter the subscription with</param>
 /// <param name="handler">A handler for when the events occur</param>
 /// <returns>A disposable to unsubscribe from the stream.  This is called for you in OnDestroy.</returns>
 public static IDisposable Subscribe <TEvent>(this PubSubMonoBehaviour self, GameObject gameObject, Action <TEvent> handler)
     where TEvent : class, IGameObjectEvent
 {
     return(self.Subscribe(PubSub.GetEvent <TEvent>().Where(e => e.GameObject == gameObject), handler));
 }