public RPGWorld() : base() { this.m_DynamicLoader = new TilesetDynamicLoader(null, this.m_Uniques); Log.WriteLine("Starting generation..."); if (this.Tileset == null) this.Tileset = new ChunkTileset(this.m_DynamicLoader); //this.m_DynamicLoader.LoadInto(this.Tileset, 0, 0); Log.WriteLine("Generation complete."); this.m_Player = new Player(this); this.m_Player.WorldZ = 0; this.Entities.Add(this.m_Player); this.m_FieldOfView = new FieldOfView(this); this.m_FieldOfViewRenderer = new FieldOfViewRenderer(this.m_FieldOfView); }
public FieldOfViewRenderer(FieldOfView fov) { this.m_FieldOfView = fov; }