/// <summary> /// Add a new scene to the manager collection. /// </summary> /// <param name="sceneKey">String key used to identify new scene.</param> /// <param name="scene">Scene object to be stored in collection.</param> public void AddSceneAndStart(string sceneKey, BaseScene scene) { GameScenes.Add(sceneKey, scene); StartScene(sceneKey); }
/// <summary> /// Add a new scene to the manager collection. /// </summary> /// <param name="sceneKey">String key used to identify new scene.</param> /// <param name="scene">Scene object to be stored in collection.</param> public void AddScene(string sceneKey, BaseScene scene) { GameScenes.Add(sceneKey, scene); }