public bool IsNaivePointInTriangle(Vector3 triPoint1, Vector3 triPoint2, Vector3 triPoint3, GridPoint point) { return(IsNaivePointInTriangle(triPoint1.X, triPoint1.Y, triPoint2.X, triPoint2.Y, triPoint3.X, triPoint3.Y, point.X, point.Y)); }
public Vector3 GetWorldPoint(GridPoint gridPoint) { return(new Vector3(ToWorldDistance(gridPoint.X), ToWorldDistance(gridPoint.Y), 0)); }