public static void CreateUIButtons() { TrainerButton = Utilities.CreateUIButton(() => SettingsWindow.Show(), Helpers.TrainerVersion, "TrainerButton"); SkillChangeButton = Utilities.CreateUIButton(() => EmployeeSkillChangeWindow.Show(), "Skill Change", "EmployeeSkillButton"); Utilities.AddElementToElement(TrainerButton.gameObject, "MainPanel/Holder/FanPanel", new Rect(164, 0, 100, 32)); Utilities.AddElementToElement(SkillChangeButton.gameObject, "ActorWindow/ContentPanel/Panel", new Rect(0, 0, 100, 32)); }
public static void CreateTrainerButton() { TrainerButton = WindowManager.SpawnButton(); TrainerButton.GetComponentInChildren <Text>().text = "Trainer " + Version; TrainerButton.onClick.AddListener(() => SettingsWindow.Show()); TrainerButton.name = "TrainerButton"; WindowManager.AddElementToElement(TrainerButton.gameObject, WindowManager.FindElementPath("MainPanel/Holder/FanPanel").gameObject, new Rect(164, 0, 100, 32), new Rect(0, 0, 0, 0)); }
public static void OpenSettingsWindow() { SettingsWindow.Show(); }