private static void OnLanguageChanged(int newLanguageIndex) { if (newLanguageIndex <= 0) { GlobalConfig.Instance.LanguageCode = null; GlobalConfig.WriteConfig(); Translation.SetCurrentLanguageToGameLanguage(); Options.RebuildMenu(); } else if (newLanguageIndex - 1 < Translation.AvailableLanguageCodes.Count) { string newLang = Translation.AvailableLanguageCodes[newLanguageIndex - 1]; GlobalConfig.Instance.LanguageCode = newLang; GlobalConfig.WriteConfig(); Translation.SetCurrentLanguageToTMPELanguage(); Options.RebuildMenu(); } else { Log.Warning($"Options.onLanguageChanged: Invalid language index: {newLanguageIndex}"); return; } Options.RebuildOptions(); }
private static void OnShowPathFindStatsChanged(bool newVal) { if (!Options.IsGameLoaded()) { return; } Log._Debug($"Show path-find stats changed to {newVal}"); Options.showPathFindStats = newVal; Options.RebuildMenu(); }
public static void SetTimedLightsEnabled(bool newValue) { Options.RebuildMenu(); Options.timedLightsEnabled = newValue; if (OptionsMaintenanceTab.EnableTimedLightsToggle != null) { OptionsMaintenanceTab.EnableTimedLightsToggle.isChecked = newValue; } if (!newValue) { OptionsOverlaysTab.SetTimedLightsOverlay(false); } }
public static void SetPrioritySignsEnabled(bool newValue) { Options.RebuildMenu(); Options.prioritySignsEnabled = newValue; if (OptionsMaintenanceTab.EnablePrioritySignsToggle != null) { OptionsMaintenanceTab.EnablePrioritySignsToggle.isChecked = newValue; } if (!newValue) { OptionsOverlaysTab.SetPrioritySignsOverlay(false); } }
private static void OnVehicleRestrictionsEnabledChanged(bool val) { if (!Options.IsGameLoaded()) { return; } Options.RebuildMenu(); Options.vehicleRestrictionsEnabled = val; if (!val) { OptionsOverlaysTab.SetVehicleRestrictionsOverlay(false); } }
public static void SetLaneConnectorEnabled(bool newValue) { Options.laneConnectorEnabled = newValue; Options.RebuildMenu(); if (_enableLaneConnectorToggle != null) { _enableLaneConnectorToggle.isChecked = newValue; } if (!newValue) { OptionsOverlaysTab.SetConnectedLanesOverlay(false); } }
public static void SetJunctionRestrictionsEnabled(bool newValue) { Options.junctionRestrictionsEnabled = newValue; Options.RebuildMenu(); if (_enableJunctionRestrictionsToggle != null) { _enableJunctionRestrictionsToggle.isChecked = newValue; } if (!newValue) { OptionsOverlaysTab.SetJunctionRestrictionsOverlay(false); } }
public static void SetCustomSpeedLimitsEnabled(bool newValue) { Options.customSpeedLimitsEnabled = newValue; Options.RebuildMenu(); if (_enableCustomSpeedLimitsToggle != null) { _enableCustomSpeedLimitsToggle.isChecked = newValue; } if (!newValue) { OptionsOverlaysTab.SetSpeedLimitsOverlay(false); } }
private static void OnCustomSpeedLimitsEnabledChanged(bool val) { if (!Options.IsGameLoaded()) { return; } Options.customSpeedLimitsEnabled = val; Options.RebuildMenu(); if (!val) { OptionsOverlaysTab.SetSpeedLimitsOverlay(false); } }
private static void OnTimedLightsEnabledChanged(bool val) { if (!Options.IsGameLoaded()) { return; } Options.timedLightsEnabled = val; Options.RebuildMenu(); if (!val) { OptionsOverlaysTab.SetTimedLightsOverlay(false); OptionsVehicleRestrictionsTab.SetTrafficLightPriorityRules(false); } }
private static void OnJunctionRestrictionsEnabledChanged(bool val) { if (!Options.IsGameLoaded()) { return; } Options.junctionRestrictionsEnabled = val; Options.RebuildMenu(); if (!val) { OptionsVehicleRestrictionsTab.SetAllowUTurns(false); OptionsVehicleRestrictionsTab.SetAllowEnterBlockedJunctions(false); OptionsVehicleRestrictionsTab.SetAllowLaneChangesWhileGoingStraight(false); SetTurnOnRedEnabled(false); OptionsOverlaysTab.SetJunctionRestrictionsOverlay(false); } }
private static void OnLaneConnectorEnabledChanged(bool val) { if (!Options.IsGameLoaded()) { return; } bool changed = val != Options.laneConnectorEnabled; if (!changed) { return; } Options.RebuildMenu(); Options.laneConnectorEnabled = val; RoutingManager.Instance.RequestFullRecalculation(); if (!val) { OptionsOverlaysTab.SetConnectedLanesOverlay(false); } }