コード例 #1
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="level">level data</param>
        /// <param name="x">horizontal coordinate of selected tile</param>
        /// <param name="y">vertical coordinate of selected tile</param>
        public GameTowerSelection(Level level, int x, int y)
        {
            InitializeComponent();

            // Set fields
            this.level = level;
            this.x = x;
            this.y = y;

            // Draw the cursor
            cursor = ControlManager.CreateCanvas(Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\TowerHaven\\Marker", 8, 6, 8);
            nameGrid.Children.Add(cursor);

            // Find buildable towers that are affordable
            towers = level.GetBuildableTowers();
            int index = 0;
            foreach (Tower t in towers)
            {
                AddLabel(25, index, t.name, nameGrid);
                AddLabel(6, index, t.buildCost.ToString(), costGrid);
                AddLabel(6, index, t.range.ToString(), rangeGrid);
                AddLabel(6, index, t.damage.ToString(), damageGrid);
                AddLabel(6, index, t.status, statusGrid);
                index += 16;
            }
        }
コード例 #2
0
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="level">level data</param>
        /// <param name="x">horizontal position</param>
        /// <param name="y">vertical position</param>
        /// <param name="canBuild">whether or not this tile can be built on presently</param>
        public GameTileMenu(Level level, int x, int y, Boolean canBuild)
        {
            InitializeComponent();

            // Set fields
            this.level = level;
            this.x = x;
            this.y = y;

            // Apply data to labels
            tileName.Content = level.GetTileName(x, y);
            typeLabel.Content = level.GetTileType(x, y);

            // Draw the tile or tower
            string path;
            if (level.IsTower(x, y))
                path = directory + "Tower" + level.GetTileName(x, y);
            else
                path = directory + "Tile" + level.GetTileName(x, y);
            Canvas tile = ControlManager.CreateCanvas(path, 4, 4, 16);
            ContentRoot.Children.Add(tile);

            // Add buttons

            // If it is a tower, add the "Sell" button
            // If the tower can be upgraded, add the "Upgrade" button
            if (level.IsTower(x, y))
            {
                Button option = CreateOptionButton("Sell Tower", 8, 60, 8);
                option.Click += Sell_Click;
                ContentRoot.Children.Add(option);

                // Check if the tower can be upgraded
                // Needs enough money and a tower to upgrade into
                foreach (Tower t in level.TowerList)
                {
                    if (t.baseTower.Equals(level.GetTileName(x, y)) && level.Money >= t.buildCost)
                    {
                        Button upgrade = CreateOptionButton("Upgrade", 8, 95, 8);
                        upgrade.Click += Upgrade_Click;
                        Height = Height + 35;
                        ContentRoot.Children.Add(upgrade);
                        break;
                    }
                }
            }

            // If it is a tile and it is buildable and enough money is owned to build at least one tower,
            // add the "Build" button
            else if (level.CanBuild && level.IsBuildable(x, y) && canBuild)
            {
                Button option = CreateOptionButton("Build Tower", 8, 60, 8);
                option.Click += Build_Click;
                ContentRoot.Children.Add(option);
            }
            else
                Height = Height - 35;
        }
コード例 #3
0
ファイル: Upgrade.xaml.cs プロジェクト: Eniripsa96/TowerHaven
        /// <summary>
        /// Constructor
        /// </summary>
        /// <param name="child">tower being upgraded</param>
        /// <param name="level">level the tower is in</param>
        /// <param name="x">horizontal coordinate</param>
        /// <param name="y">vertical coordinate</param>
        public Upgrade(Tower child, Level level, int x, int y)
        {
            InitializeComponent();

            this.level = level;
            this.x = x;
            this.y = y;

            List<Tower> upgrades = level.GetUpgrades(child);
            foreach (Tower t in upgrades)
                upgradeComboBox.Items.Add(t.name);
            upgradeComboBox.SelectedIndex = 0;
            UpdateLabels();

            childAoeLabel.Content = child.aoeRadius > 0 ? child.aoeRadius + " (" + child.aoeDamage + "%)" : "None";
            childDamageLabel.Content = child.damage;
            childDelayLabel.Content = child.delay;
            childRangeLabel.Content = child.range;
            childStatusLabel.Content = child.status;
        }
コード例 #4
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="level">level data</param>
 /// <param name="x">horizontal position</param>
 /// <param name="y">vertical position</param>
 public GameTileMenu(Level level, int x, int y)
     : this(level, x, y, true)
 {
 }