private void InitLogic() { TerrainModel = new TerrainModel(); TerrainEngine = new TerrainEngine(TerrainModel); ViewportCamera = new ViewportCamera(); Viewport = new Viewport(TerrainEngine, ViewportCamera, TerrainModel); LayerManager = new LayerManager(TerrainEngine); TerrainEngine.InitLogic(LayerManager, this); }
public Viewport(TerrainEngine terrainSettings, ViewportCamera viewportCamera, TerrainModel terrainModel) { this.terrainModel = terrainModel; EffectsManager = new DefaultEffectsManager(); this.terrainEngine = terrainSettings; this.viewportCamera = viewportCamera; InitProperties(); InitCommands(); InitModel(); InitDefaultViewportSettings(); ChangeViewMode(0); }
public void ExportMaps() { TerrainEngine.CreateHeightMap(); Microsoft.Win32.SaveFileDialog saveFileDialog = new Microsoft.Win32.SaveFileDialog { Filter = "png (.png) | *.png", FilterIndex = 1 }; Nullable <bool> result = saveFileDialog.ShowDialog(); if (result == true) { TerrainEngine.ExportMaps(saveFileDialog.FileName); } }
public void UpdateTerrainSize(int terrainSize) { switch (terrainSize) { case 16: Res16 = false; Res32 = true; Res64 = true; Res128 = true; Res512 = true; Res1024 = true; Res2048 = true; Res4096 = true; break; case 32: Res16 = true; Res32 = false; Res64 = true; Res128 = true; Res512 = true; Res1024 = true; Res2048 = true; Res4096 = true; break; case 64: Res16 = true; Res32 = true; Res64 = false; Res128 = true; Res512 = true; Res1024 = true; Res2048 = true; Res4096 = true; break; case 128: Res16 = true; Res32 = true; Res64 = true; Res128 = false; Res512 = true; Res1024 = true; Res2048 = true; Res4096 = true; break; case 512: Res16 = true; Res32 = true; Res64 = true; Res128 = true; Res512 = false; Res1024 = true; Res2048 = true; Res4096 = true; break; case 1024: Res16 = true; Res32 = true; Res64 = true; Res128 = true; Res512 = true; Res1024 = false; Res2048 = true; Res4096 = true; break; case 2048: Res16 = true; Res32 = true; Res64 = true; Res128 = true; Res512 = true; Res1024 = true; Res2048 = false; Res4096 = true; break; case 4096: Res16 = true; Res32 = true; Res64 = true; Res128 = true; Res512 = true; Res1024 = true; Res2048 = true; Res4096 = false; break; } TerrainModel.TerrainSize = terrainSize; Viewport.InitModel(); Viewport.InitDefaultViewportSettings(); TerrainEngine.ResetTerrainEngine(); }
public LayerManager(TerrainEngine terrainEngine) { this.terrainEngine = terrainEngine; InitProperties(); InitCommands(); }