public void shouldTransitionToLifeFailOnButtonPressL() { StateStart stateStart = new StateStart(); var state = stateStart.handleInput(KeyCode.L); Assert.IsInstanceOf <LifeFail> (state); }
public void shouldStayInStartOnButtonPressAnyOther() { StateStart stateStart = new StateStart(); var state = stateStart.handleInput(KeyCode.Z); Assert.IsInstanceOf <StateStart> (state); }
public void shouldTransitionToInCellOnButtonPressE() { StateStart stateStart = new StateStart(); var state = stateStart.handleInput(KeyCode.E); Assert.IsInstanceOf <InCell> (state); }