public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; //Paths para archivo XML de la malla string pathMesh = GuiController.Instance.ExamplesMediaDir + "KeyframeAnimations\\Robot\\Robot-TgcKeyFrameMesh.xml"; //Path para carpeta de texturas de la malla string mediaPath = GuiController.Instance.ExamplesMediaDir + "KeyframeAnimations\\Robot\\"; //Lista de animaciones disponibles string[] animationList = new string[]{ "Parado", "Caminando", "Correr", "PasoDerecho", "PasoIzquierdo", "Empujar", "Patear", "Pegar", "Arrojar", }; //Crear rutas con cada animacion string[] animationsPath = new string[animationList.Length]; for (int i = 0; i < animationList.Length; i++) { animationsPath[i] = mediaPath + animationList[i] + "-TgcKeyFrameAnim.xml"; } //Cargar mesh y animaciones TgcKeyFrameLoader loader = new TgcKeyFrameLoader(); mesh = loader.loadMeshAndAnimationsFromFile(pathMesh, mediaPath, animationsPath); //Agregar combo para elegir animacion GuiController.Instance.Modifiers.addInterval("animation", animationList, 0); selectedAnim = animationList[0]; //Modifier para especificar si la animación se anima con loop animateWithLoop = true; GuiController.Instance.Modifiers.addBoolean("loop", "Loop anim:", animateWithLoop); //Modifier para color currentColor = Color.White; GuiController.Instance.Modifiers.addColor("Color", currentColor); //Modifier para BoundingBox GuiController.Instance.Modifiers.addBoolean("BoundingBox", "BoundingBox:", false); //Elegir animacion Caminando mesh.playAnimation(selectedAnim, true); //Configurar camara GuiController.Instance.RotCamera.setCamera(new Vector3(0, 70, 0), 200); }
public override void init() { Microsoft.DirectX.Direct3D.Device d3dDevice = GuiController.Instance.D3dDevice; //Crear loader TgcKeyFrameLoader loader = new TgcKeyFrameLoader(); //Crear piso TgcTexture pisoTexture = TgcTexture.createTexture(d3dDevice, GuiController.Instance.ExamplesMediaDir + "Texturas\\tierra.jpg"); piso = TgcBox.fromSize(new Vector3(0, -60, 0), new Vector3(1000, 5, 1000), pisoTexture); String mediaDir = CommandosUI.Instance.MediaDir; //Cargar modelo con una animación Key Frame string pathMesh = mediaDir + "Pez//" + "pez-TgcKeyFrameMesh.xml"; string[] animationsPath = new string[] { mediaDir + "Pez//Animaciones//nadar-TgcKeyFrameAnim.xml", mediaDir + "Pez//Animaciones//quieto-TgcKeyFrameAnim.xml" }; personaje = (TgcKeyFrameMesh)loader.loadMeshAndAnimationsFromFile(pathMesh, animationsPath); personaje.playAnimation("quieto"); //Sonido //Cargar sonido sonidoChapoteo = new TgcStaticSound(); sonidoChapoteo.loadSound(mediaDir+ "Pez//" + "Sound//WATER.WAV"); //Posicion inicial personaje.Position = new Vector3(0, -45, 0); personaje.rotateY(Geometry.DegreeToRadian(180f)); GuiController.Instance.Modifiers.addFloat("speed", 10, 100, 40); //Crear un modifier para un ComboBox con opciones string[] opciones = new string[] { "Teclas", "Picking"}; GuiController.Instance.Modifiers.addInterval("Controles", opciones, 0); currentControl = "Teclas"; //Configurar camara en Tercer Persona GuiController.Instance.ThirdPersonCamera.Enable = true; GuiController.Instance.ThirdPersonCamera.setCamera(personaje.Position, 30, -30); //Coordenadas mouse GuiController.Instance.UserVars.addVar("Posicion Mouse"); //Musica :D GuiController.Instance.Mp3Player.FileName = mediaDir + "Pez//" + "Music//UWSDWF.mp3"; GuiController.Instance.Mp3Player.play(true); reproduciendo = true; GuiController.Instance.Modifiers.addBoolean("Musica", "Reproducir", true); //Picking pickingRay = new TgcPickingRay(); collisionPointMesh = TgcBox.fromSize(new Vector3(3, 1, 3), Color.Red); }