private bool AllowMoveEventProcessing(float time) { string inputConfigName = InputManager.CurrentConfiguration.name; AxisConfiguration hAxisConfig = InputManager.GetAxisConfiguration(inputConfigName, m_HorizontalAxis); AxisConfiguration vAxisConfig = InputManager.GetAxisConfiguration(inputConfigName, m_VerticalAxis); bool allow = hAxisConfig.AnyKeyDown; allow |= vAxisConfig.AnyKeyDown; allow |= (time > m_NextAction); return(allow); }