public override void Update() { PhysicsManager.Update(); UpdateManager.Update(); PhysicsManager.CheckCollisions(); timer.Update(); CameraManager.Update(); }
public override void Update() { if (timer.IsActive) { PlayerTimer -= Game.DeltaTime; timer.Text = ((int)PlayerTimer).ToString(); } PhysicsManager.Update(); UpdateManager.Update(); PhysicsManager.CheckCollisions(); CameraManager.Update(); }