protected override void OnActivate() { base.OnActivate(); if (!Utilities.CommandLineArgumentExists("+connect_lobby")) { return; } MBGameManager.StartNewGame((MBGameManager) new MultiplayerGameManager()); }
protected override void DoLoadingForGameManager( GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep) { nextStep = GameManagerLoadingSteps.None; switch (gameManagerLoadingStep) { case GameManagerLoadingSteps.PreInitializeZerothStep: nextStep = GameManagerLoadingSteps.FirstInitializeFirstStep; break; case GameManagerLoadingSteps.FirstInitializeFirstStep: MBGameManager.LoadModuleData(false); MBDebug.Print("Game creating..."); MBGlobals.InitializeReferences(); Game.CreateGame((TaleWorlds.Core.GameType) new MultiplayerGame(), (GameManagerBase)this).DoLoading(); nextStep = GameManagerLoadingSteps.WaitSecondStep; break; case GameManagerLoadingSteps.WaitSecondStep: MBGameManager.StartNewGame(); nextStep = GameManagerLoadingSteps.SecondInitializeThirdState; break; case GameManagerLoadingSteps.SecondInitializeThirdState: nextStep = Game.Current.DoLoading() ? GameManagerLoadingSteps.PostInitializeFourthState : GameManagerLoadingSteps.SecondInitializeThirdState; break; case GameManagerLoadingSteps.PostInitializeFourthState: bool flag = true; foreach (MBSubModuleBase subModule in Module.CurrentModule.SubModules) { flag = flag && subModule.DoLoading(Game.Current); } nextStep = flag ? GameManagerLoadingSteps.FinishLoadingFifthStep : GameManagerLoadingSteps.PostInitializeFourthState; break; case GameManagerLoadingSteps.FinishLoadingFifthStep: nextStep = GameManagerLoadingSteps.None; break; } }
public void SetLoadingParameters(MBGameManager gameLoader) => this._gameLoader = gameLoader;