public WorkMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); var takeFive = new TieredFloatMenuOption(Strings.TakeFive, null, Textures.LookBusyButton, Textures.LookBusyButtonHover, null, TextAnchor.MiddleCenter, MenuOptionPriority.High, 0f, Textures.LookBusyButton.width - 2f, Strings.TakeFiveTooltip); takeFive.action = delegate { TacticDefOf.TG_ClickSFX.PlayOneShotOnCamera(); WorkSearchUtility.TakeABreak(BreakType.None, this.colonistGroup.ActivePawns); }; options.Add(takeFive); breakIconStates[Textures.ChowHallButton] = BreakType.ChowHall; breakIconStates[Textures.LightsOutButton] = BreakType.LightsOut; tooltips[Textures.ChowHallButton] = Strings.ChowHallToolTip; tooltips[Textures.LightsOutButton] = Strings.SleepTooltip; for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } }
public WorkMenu(TieredFloatMenu parentWindow, ColonistGroup colonistGroup, Rect originRect, Texture2D backgroundTexture) : base(parentWindow, colonistGroup, originRect, backgroundTexture) { this.options = new List <TieredFloatMenuOption>(); var lookBusy = new TieredFloatMenuOption(Strings.LookBusy, null, Textures.LookBusyButton, Textures.LookBusyButtonHover, null, TextAnchor.MiddleCenter, MenuOptionPriority.High, 0f, Textures.LookBusyButton.width - 2f, Strings.LookBusyTooltip); lookBusy.action = delegate { TacticDefOf.TG_WorkSFX.PlayOneShotOnCamera(); WorkSearchUtility.SearchForWork(WorkType.None, this.colonistGroup.ActivePawns); }; lookBusy.bottomIndent = 400f; options.Add(lookBusy); var takeFive = new TieredFloatMenuOption(Strings.TakeFive, null, Textures.LookBusyButton, Textures.LookBusyButtonHover, null, TextAnchor.MiddleCenter, MenuOptionPriority.High, 0f, Textures.LookBusyButton.width - 2f, Strings.TakeFiveTooltip); takeFive.action = delegate { TacticDefOf.TG_ClickSFX.PlayOneShotOnCamera(); WorkSearchUtility.TakeABreak(BreakType.None, this.colonistGroup.ActivePawns); }; options.Add(takeFive); workIconStates[Textures.ConstructButton] = WorkType.Construction; workIconStates[Textures.CraftButton] = WorkType.Crafting; workIconStates[Textures.HaulButton] = WorkType.Hauling; workIconStates[Textures.CleanButton] = WorkType.Cleaning; workIconStates[Textures.HuntButton] = WorkType.Hunting; workIconStates[Textures.CookButton] = WorkType.Cooking; workIconStates[Textures.MineButton] = WorkType.Mining; workIconStates[Textures.ChopWoodButton] = WorkType.WoodChopping; workIconStates[Textures.TailorButton] = WorkType.Tailor; workIconStates[Textures.SmithButton] = WorkType.Smith; workIconStates[Textures.FireExtinguishButton] = WorkType.FireExtinguish; workIconStates[Textures.ArtButton] = WorkType.Art; workIconStates[Textures.FarmButton] = WorkType.Plants; workIconStates[Textures.HandleButton] = WorkType.Handle; workIconStates[Textures.WardenButton] = WorkType.Warden; workIconStates[Textures.ClearSnowButton] = WorkType.ClearSnow; breakIconStates[Textures.ChowHallButton] = BreakType.ChowHall; breakIconStates[Textures.LightsOutButton] = BreakType.LightsOut; tooltips[Textures.ConstructButton] = Strings.WorkTaskTooltipConstruction; tooltips[Textures.CraftButton] = Strings.WorkTaskTooltipCraft; tooltips[Textures.HaulButton] = Strings.WorkTaskTooltipHaul; tooltips[Textures.CleanButton] = Strings.WorkTaskTooltipClean; tooltips[Textures.HuntButton] = Strings.WorkTaskTooltipHunt; tooltips[Textures.CookButton] = Strings.WorkTaskTooltipCook; tooltips[Textures.MineButton] = Strings.WorkTaskTooltipMine; tooltips[Textures.ChopWoodButton] = Strings.WorkTaskTooltipChopWood; tooltips[Textures.FarmButton] = Strings.WorkTaskTooltipFarm; tooltips[Textures.ClearSnowButton] = Strings.WorkTaskTooltipClearSnow; tooltips[Textures.WardenButton] = Strings.WorkTaskTooltipWarden; tooltips[Textures.TailorButton] = Strings.WorkTaskTooltipTailor; tooltips[Textures.SmithButton] = Strings.WorkTaskTooltipSmith; tooltips[Textures.HandleButton] = Strings.WorkTaskTooltipHandle; tooltips[Textures.FireExtinguishButton] = Strings.WorkTaskTooltipFireExtinguish; tooltips[Textures.ArtButton] = Strings.WorkTaskTooltipArt; tooltips[Textures.ChowHallButton] = Strings.ChowHallToolTip; tooltips[Textures.LightsOutButton] = Strings.SleepTooltip; for (int i = 0; i < options.Count; i++) { options[i].SetSizeMode(SizeMode); } }
public override void DoWindowContents(Rect rect) { base.DoWindowContents(rect); Vector2 zero = Vector2.zero; zero += InitialFloatOptionPositionShift; for (int i = 0; i < options.Count; i++) { TieredFloatMenuOption floatMenuOption = options[i]; Rect rect2 = new Rect(zero.x, zero.y, (this.backgroundTexture.width - InitialFloatOptionPositionShift.x) / 1.2f, floatMenuOption.curIcon.height); if (floatMenuOption.DoGUI(rect2, this)) { Find.WindowStack.TryRemove(this); break; } zero.y += floatMenuOption.bottomIndent; } var rect3 = new Rect(rect.x + zero.x, rect.y + 75f, rect.width, rect.height); var iconRows = GetWorkIconRows(2); for (var i = 0; i < iconRows.Count; i++) { for (var j = 0; j < iconRows[i].Count; j++) { Rect iconRect = new Rect(rect3.x + (j * iconRows[i][j].width) + j * 10, rect3.y + (i * iconRows[i][j].height) + i * 7, iconRows[i][j].width, iconRows[i][j].height); GUI.DrawTexture(iconRect, iconRows[i][j]); if (this.colonistGroup.activeWorkTypes.TryGetValue(workIconStates[iconRows[i][j]], out WorkState state2)) { if (state2 == WorkState.Active) { GUI.DrawTexture(iconRect, Textures.Clock); } else if (state2 == WorkState.ForcedLabor) { GUI.DrawTexture(iconRect, Textures.ClockSlave); } } TooltipHandler.TipRegion(iconRect, tooltips[iconRows[i][j]] + "\n" + Strings.ForcedLaborTooltip); if (Mouse.IsOver(iconRect)) { GUI.DrawTexture(iconRect, Textures.WorkButtonHover); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { this.colonistGroup.RemoveWorkState(workIconStates[iconRows[i][j]]); TacticDefOf.TG_WorkSFX.PlayOneShotOnCamera(); WorkSearchUtility.SearchForWork(workIconStates[iconRows[i][j]], this.colonistGroup.ActivePawns); Event.current.Use(); } else if (Event.current.type == EventType.MouseDown && Event.current.button == 1 && Event.current.clickCount == 1) { this.colonistGroup.ChangeWorkState(workIconStates[iconRows[i][j]]); if (this.colonistGroup.activeWorkTypes[workIconStates[iconRows[i][j]]] == WorkState.ForcedLabor) { TacticDefOf.TG_SlaveLaborSFX.PlayOneShotOnCamera(); } else { TacticDefOf.TG_ClickSFX.PlayOneShotOnCamera(); } WorkSearchUtility.SearchForWork(workIconStates[iconRows[i][j]], this.colonistGroup.ActivePawns); Event.current.Use(); } } } } var rect4 = new Rect(rect.x + zero.x, rect.y + 475f, rect.width, rect.height); var iconRows2 = GetBreakIconRows(2); for (var i = 0; i < iconRows2.Count; i++) { for (var j = 0; j < iconRows2[i].Count; j++) { Rect iconRect = new Rect(rect4.x + (j * iconRows2[i][j].width) + j * 10, rect4.y + (i * iconRows2[i][j].height) + i * 7, iconRows2[i][j].width, iconRows2[i][j].height); GUI.DrawTexture(iconRect, iconRows2[i][j]); TooltipHandler.TipRegion(iconRect, tooltips[iconRows2[i][j]]); if (Mouse.IsOver(iconRect)) { GUI.DrawTexture(iconRect, Textures.WorkButtonHover); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { if (breakIconStates[iconRows2[i][j]] == BreakType.LightsOut) { TacticDefOf.TG_LightsOutSFX.PlayOneShotOnCamera(); } else if (breakIconStates[iconRows2[i][j]] == BreakType.ChowHall) { TacticDefOf.TG_ChowTimeSFX.PlayOneShotOnCamera(); } WorkSearchUtility.TakeABreak(breakIconStates[iconRows2[i][j]], this.colonistGroup.ActivePawns); Event.current.Use(); } } } } var workRows = GetWorkTypeRows(2); var initialRect = new Rect((rect.x + rect.width) - 245, rect.y + 75, 240, rect.height - 95); var workMenuRect = new Rect(initialRect); workMenuRect.height -= 103; DoManualPrioritiesCheckbox(new Rect(workMenuRect.x, rect.y + 30, workMenuRect.width, 40)); float listHeight = workRows.Count * 33 + (workRows.Count * 2); Rect rect5 = new Rect(0f, 0f, workMenuRect.width - 16f, listHeight); Widgets.BeginScrollView(workMenuRect, ref scrollPosition, rect5); for (var i = 0; i < workRows.Count; i++) { for (var j = 0; j < workRows[i].Count; j++) { Rect workRect = new Rect(rect5.x + (j * 20) + j * 91.5f, rect5.y + (i * 17) + i * 17, 24, 24); this.DoWorkCell(workRect, workRows[i][j]); this.DoWorkHeader(workRect, workRows[i][j]); } } Widgets.EndScrollView(); DrawExtraGui(rect); var caravanButtonRect = new Rect(initialRect.x + 155, rect.y + 23, Textures.CaravanButton.width, Textures.CaravanButton.height); GUI.DrawTexture(caravanButtonRect, Textures.CaravanButton); if (Mouse.IsOver(caravanButtonRect)) { GUI.DrawTexture(caravanButtonRect, Textures.CaravanHover); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { TacticDefOf.TG_WorkSFX.PlayOneShotOnCamera(); var floatMenu = new CaravanMenu(this, this.colonistGroup, this.windowRect, Textures.CaravanMenu); this.OpenNewMenu(floatMenu); Event.current.Use(); } } var researchWorkRect = new Rect(rect.x + 253, rect.y + 459, Textures.ResearchWorkButton.width, Textures.ResearchWorkButton.height); GUI.DrawTexture(researchWorkRect, Textures.ResearchWorkButton); if (this.colonistGroup.activeWorkTypes.TryGetValue(WorkType.Research, out WorkState state)) { if (state == WorkState.Active) { GUI.DrawTexture(researchWorkRect, Textures.Clock, ScaleMode.ScaleToFit); } else if (state == WorkState.ForcedLabor) { GUI.DrawTexture(researchWorkRect, Textures.ClockSlave, ScaleMode.ScaleToFit); } } Text.Anchor = TextAnchor.MiddleCenter; var researchLabel = new Rect(researchWorkRect.x + 30, researchWorkRect.y - 25, 80, 24); Widgets.Label(researchLabel, Strings.WorkTaskTooltipResearch); Text.Anchor = TextAnchor.UpperLeft; TooltipHandler.TipRegion(researchWorkRect, Strings.WorkTaskTooltipResearch + "\n" + Strings.ForcedLaborTooltip); if (Mouse.IsOver(researchWorkRect)) { GUI.DrawTexture(researchWorkRect, Textures.ResearchHover); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { TacticDefOf.TG_ResearchSFX.PlayOneShotOnCamera(); this.colonistGroup.RemoveWorkState(WorkType.Research); WorkSearchUtility.SearchForWork(WorkType.Research, this.colonistGroup.ActivePawns); Event.current.Use(); } else if (Event.current.type == EventType.MouseDown && Event.current.button == 1 && Event.current.clickCount == 1) { TacticDefOf.TG_ClickSFX.PlayOneShotOnCamera(); this.colonistGroup.ChangeWorkState(WorkType.Research); WorkSearchUtility.SearchForWork(WorkType.Research, this.colonistGroup.ActivePawns); Event.current.Use(); } } var researchMenuRect = new Rect(researchWorkRect.x + 89, researchWorkRect.y, Textures.ResearchMenuButton.width, Textures.ResearchMenuButton.height); GUI.DrawTexture(researchMenuRect, Textures.ResearchMenuButton); if (Mouse.IsOver(researchMenuRect)) { GUI.DrawTexture(researchMenuRect, Textures.ResearchHover); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { TacticDefOf.TG_ClickSFX.PlayOneShotOnCamera(); Find.MainTabsRoot.ToggleTab(MainButtonDefOf.Research); Event.current.Use(); } } TooltipHandler.TipRegion(researchMenuRect, Strings.WorkTaskTooltipResearchMenu); GUI.color = Color.white; }
public override void DoWindowContents(Rect rect) { base.DoWindowContents(rect); Vector2 zero = Vector2.zero; zero += InitialFloatOptionPositionShift; for (int i = 0; i < options.Count; i++) { TieredFloatMenuOption floatMenuOption = options[i]; Rect rect2 = new Rect(zero.x, zero.y, (this.backgroundTexture.width - InitialFloatOptionPositionShift.x) / 1.2f, floatMenuOption.curIcon.height); if (floatMenuOption.DoGUI(rect2, this)) { Find.WindowStack.TryRemove(this); break; } zero.y += floatMenuOption.bottomIndent; } var getBreakIconRect = new Rect(rect.x + zero.x, rect.y + 475f, rect.width, rect.height); var iconRows = GetBreakIconRows(2); for (var i = 0; i < iconRows.Count; i++) { for (var j = 0; j < iconRows[i].Count; j++) { Rect iconRect = new Rect(getBreakIconRect.x + (j * iconRows[i][j].width) + j * 10, getBreakIconRect.y + (i * iconRows[i][j].height) + i * 7, iconRows[i][j].width, iconRows[i][j].height); GUI.DrawTexture(iconRect, iconRows[i][j]); TooltipHandler.TipRegion(iconRect, tooltips[iconRows[i][j]]); if (Mouse.IsOver(iconRect)) { GUI.DrawTexture(iconRect, Textures.WorkButtonHover); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { if (breakIconStates[iconRows[i][j]] == BreakType.LightsOut) { TacticDefOf.TG_LightsOutSFX.PlayOneShotOnCamera(); } else if (breakIconStates[iconRows[i][j]] == BreakType.ChowHall) { TacticDefOf.TG_ChowTimeSFX.PlayOneShotOnCamera(); } WorkSearchUtility.TakeABreak(breakIconStates[iconRows[i][j]], this.colonistGroup.ActivePawns); Event.current.Use(); } } } } var workRows = GetWorkTypeRows(2); var initialRect = new Rect(rect.x, rect.y + 75, 320, rect.height - 95); var workMenuRect = new Rect(initialRect); workMenuRect.height -= 103; var resetWorkPriorities = new Rect(workMenuRect.x + 20, rect.y + 32, Textures.ResetIcon.width, Textures.ResetIcon.height); GUI.DrawTexture(resetWorkPriorities, Textures.ResetIcon); if (Mouse.IsOver(resetWorkPriorities)) { if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { this.colonistGroup.groupWorkPriorities?.Clear(); Event.current.Use(); } TooltipHandler.TipRegion(resetWorkPriorities, Strings.GroupWorkPrioritiesReset); } var manualPrioritiesRect = new Rect(resetWorkPriorities.xMax + 10, rect.y + 30, 162, 40); DoManualPrioritiesCheckbox(manualPrioritiesRect); float listHeight = workRows.Count * 33 + (workRows.Count * 2); Rect workCellRect = new Rect(0f, 0f, workMenuRect.width - 16f, listHeight); Widgets.BeginScrollView(workMenuRect, ref scrollPosition, workCellRect); for (var i = 0; i < workRows.Count; i++) { for (var j = 0; j < workRows[i].Count; j++) { Rect workTypeRect = new Rect(workCellRect.x + (j * 72) + (j * 72) + 17.5f, (workCellRect.y + (i * 17) + (i * 17)) + 8, Textures.WorkSelectEmpty.width, Textures.WorkSelectEmpty.height); var workDictData = this.colonistGroup.activeWorkTypes.FirstOrDefault(x => x.Key.workTypeDef == workRows[i][j]); WorkState workState; if (workDictData.Key != null) { workState = workDictData.Value; } else { workState = WorkState.Inactive; } switch (workState) { case WorkState.Temporary: case WorkState.Inactive: GUI.DrawTexture(workTypeRect, Textures.WorkSelectEmpty); TooltipHandler.TipRegion(workTypeRect, Strings.WorkTypeLeftClickToApply); break; case WorkState.Active: GUI.DrawTexture(workTypeRect, Textures.WorkSelectBlue); TooltipHandler.TipRegion(workTypeRect, Strings.WorkTypeForcedLabor); break; case WorkState.ForcedLabor: GUI.DrawTexture(workTypeRect, Textures.WorkSelectRed); TooltipHandler.TipRegion(workTypeRect, Strings.WorkTypeSlaveLabor); break; } if (Mouse.IsOver(workTypeRect)) { if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { WorkSearchUtility.SearchForWork(workRows[i][j], this.colonistGroup.pawns); this.colonistGroup.ChangeWorkState(workRows[i][j]); Event.current.Use(); } } Rect workRect = new Rect(workTypeRect.xMax + 5, workTypeRect.y - 8, 24, 24); this.DoWorkCell(workRect, workRows[i][j]); this.DoWorkHeader(workRect, workRows[i][j]); } } Widgets.EndScrollView(); DrawExtraGui(rect); var caravanButtonRect = new Rect(manualPrioritiesRect.xMax + 5, rect.y + 23, Textures.CaravanButton.width, Textures.CaravanButton.height); GUI.DrawTexture(caravanButtonRect, Textures.CaravanButton); if (Mouse.IsOver(caravanButtonRect)) { GUI.DrawTexture(caravanButtonRect, Textures.CaravanHover); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { TacticDefOf.TG_WorkSFX.PlayOneShotOnCamera(); var floatMenu = new CaravanMenu(this, this.colonistGroup, this.windowRect, Textures.CaravanMenu); this.OpenNewMenu(floatMenu); Event.current.Use(); } } var researchMenuRect = new Rect(rect.x + 253, rect.y + 459, Textures.ResearchWorkButton.width, Textures.ResearchWorkButton.height); GUI.DrawTexture(researchMenuRect, Textures.ResearchMenuButton); if (Mouse.IsOver(researchMenuRect)) { GUI.DrawTexture(researchMenuRect, Textures.ResearchHover); if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && Event.current.clickCount == 1) { TacticDefOf.TG_ClickSFX.PlayOneShotOnCamera(); Find.MainTabsRoot.ToggleTab(MainButtonDefOf.Research); Event.current.Use(); } } TooltipHandler.TipRegion(researchMenuRect, Strings.WorkTaskTooltipResearchMenu); GUI.color = Color.white; }