/// <summary> /// Levanta la informacion de una animacion a partir del XML /// </summary> /// <param name="xmlString">Contenido que el XML</param> public TgcKeyFrameAnimationData parseAnimationFromString(string xmlString) { var dom = new XmlDocument(); dom.LoadXml(xmlString); var root = dom.DocumentElement; var animation = new TgcKeyFrameAnimationData(); //Parsear informacion general de animation var animationNode = (XmlElement)root.GetElementsByTagName("animation")[0]; animation.name = animationNode.Attributes["name"].InnerText; animation.verticesCount = int.Parse(animationNode.Attributes["verticesCount"].InnerText); animation.framesCount = int.Parse(animationNode.Attributes["framesCount"].InnerText); animation.keyFramesCount = int.Parse(animationNode.Attributes["keyFramesCount"].InnerText); animation.frameRate = int.Parse(animationNode.Attributes["frameRate"].InnerText); animation.startFrame = int.Parse(animationNode.Attributes["startFrame"].InnerText); animation.endFrame = int.Parse(animationNode.Attributes["endFrame"].InnerText); //Parsear boundingBox, si esta var boundingBoxNodes = animationNode.GetElementsByTagName("boundingBox"); if (boundingBoxNodes != null && boundingBoxNodes.Count == 1) { var boundingBoxNode = boundingBoxNodes[0]; animation.pMin = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["min"].InnerText); animation.pMax = TgcParserUtils.parseFloat3Array(boundingBoxNode.Attributes["max"].InnerText); } var frameNodes = animationNode.GetElementsByTagName("frame"); animation.keyFrames = new TgcKeyFrameFrameData[frameNodes.Count]; var i = 0; foreach (XmlElement frameNode in frameNodes) { var frame = new TgcKeyFrameFrameData(); var frameNumber = (int)TgcParserUtils.parseFloat(frameNode.Attributes["time"].InnerText); frame.relativeTime = (float)frameNumber / animation.framesCount; //parsear vertices frame.verticesCoordinates = TgcParserUtils.parseFloatStream(frameNode.InnerText, animation.verticesCount); animation.keyFrames[i++] = frame; } return(animation); }
/// <summary> /// Carga una animación a un modelo ya cargado, a partir de un objeto TgcKeyFrameAnimationData ya parseado /// La animación se agrega al modelo. /// </summary> /// <param name="mesh">Modelo ya cargado</param> /// <param name="animationData">Objeto de animacion con datos ya cargados</param> public TgcKeyFrameAnimation loadAnimation(TgcKeyFrameMesh mesh, TgcKeyFrameAnimationData animationData) { //BoundingBox de la animación, aprovechar lo que viene en el XML o utilizar el de la malla estática TgcBoundingAxisAlignBox boundingBox = null; if (animationData.pMin != null && animationData.pMax != null) { boundingBox = new TgcBoundingAxisAlignBox( TGCVector3.Float3ArrayToVector3(animationData.pMin), TGCVector3.Float3ArrayToVector3(animationData.pMax)); } else { boundingBox = mesh.BoundingBox; } var animation = new TgcKeyFrameAnimation(animationData, boundingBox); mesh.Animations.Add(animationData.name, animation); return(animation); }
public TgcKeyFrameAnimation(TgcKeyFrameAnimationData data, TgcBoundingAxisAlignBox boundingBox) { Data = data; BoundingBox = boundingBox; }