[System.Security.SecuritySafeCritical] // auto-generated private LocalDataStoreElement PopulateElement(LocalDataStoreSlot slot) { bool tookLock = false; RuntimeHelpers.PrepareConstrainedRegions(); try { Monitor.Enter(m_Manager, ref tookLock); // Make sure that the slot was not freed in the meantime int slotIdx = slot.Slot; if (slotIdx < 0) { throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_SlotHasBeenFreed")); } if (slotIdx >= m_DataTable.Length) { int capacity = m_Manager.GetSlotTableLength(); // Validate that the specified capacity is larger than the current one. Contract.Assert(capacity >= m_DataTable.Length, "LocalDataStore corrupted: capacity >= m_DataTable.Length"); // Allocate the new data table. LocalDataStoreElement[] NewDataTable = new LocalDataStoreElement[capacity]; // Copy all the objects into the new table. Array.Copy(m_DataTable, NewDataTable, m_DataTable.Length); // Save the new table. m_DataTable = NewDataTable; } // Validate that there is enough space in the local data store now Contract.Assert(slotIdx < m_DataTable.Length, "LocalDataStore corrupted: slotIdx < m_DataTable.Length"); if (m_DataTable[slotIdx] == null) { m_DataTable[slotIdx] = new LocalDataStoreElement(slot.Cookie); } return(m_DataTable[slotIdx]); } finally { if (tookLock) { Monitor.Exit(m_Manager); } } }
/*========================================================================= ** This method does the actual work of setting the data. ** =========================================================================*/ internal void SetDataInternal(int slot, Object data, bool bAlloc) { // We try to delay allocate the dataTable (in cases like the manager clearing a // just-freed slot in all stores if (slot >= m_DataTable.Length) { if (!bAlloc) { return; } SetCapacity(m_Manager.GetSlotTableLength()); } // Set the data on the given slot. m_DataTable[slot] = data; }