public bool MoveNext() { if (!_navStack.IsEmpty) { while (true) { // Move to the next matching node that is before the top node on the stack in document order if (_filter.MoveToFollowing(_navCurrent, _navStack.Peek())) { // Found match return(true); } // Do not include ancestor nodes as part of the preceding axis _navCurrent.MoveTo(_navStack.Pop()); // No more preceding matches possible if (_navStack.IsEmpty) { break; } } } return(false); }
public bool MoveNext() { if (_stack.IsEmpty) { return(false); } _navCurrent = _stack.Pop(); return(true); }
/// <summary> /// Return true if the Current property is set to the next Preceding node in reverse document order. /// </summary> public bool MoveNext() { if (stack.IsEmpty) { return(false); } this.navCurrent = stack.Pop(); return(true); }
public IteratorResult MoveNext(XPathNavigator input) { switch (_state) { case IteratorState.NeedCandidateCurrent: // If there are no more input nodes, then iteration is complete if (input == null) { return(IteratorResult.NoMoreNodes); } // Save input node as current node _navCurrent = XmlQueryRuntime.SyncToNavigator(_navCurrent, input); // Scan for additional input nodes within the same document (since they are after navCurrent in docorder) _state = IteratorState.HaveCandidateCurrent; return(IteratorResult.NeedInputNode); case IteratorState.HaveCandidateCurrent: // If there are no more input nodes, if (input == null) { // Then candidate node has been selected, and there are no further input nodes _state = IteratorState.HaveCurrentNoNext; } else { // If the input node is in the same document as the current node, if (_navCurrent.ComparePosition(input) != XmlNodeOrder.Unknown) { // Then update the current node and get the next input node _navCurrent = XmlQueryRuntime.SyncToNavigator(_navCurrent, input); return(IteratorResult.NeedInputNode); } // Save the input node as navNext _navNext = XmlQueryRuntime.SyncToNavigator(_navNext, input); _state = IteratorState.HaveCurrentHaveNext; } PushAncestors(); break; } if (!_navStack.IsEmpty) { while (true) { // Move to the next matching node that is before the top node on the stack in document order if (_filter.MoveToFollowing(_navCurrent, _navStack.Peek())) { // Found match return(IteratorResult.HaveCurrentNode); } // Do not include ancestor nodes as part of the preceding axis _navCurrent.MoveTo(_navStack.Pop()); // No more preceding matches possible if (_navStack.IsEmpty) { break; } } } if (_state == IteratorState.HaveCurrentNoNext) { // No more nodes, so iteration is complete _state = IteratorState.NeedCandidateCurrent; return(IteratorResult.NoMoreNodes); } // Make next node the current node and start trying to find input node greatest in docorder _navCurrent = XmlQueryRuntime.SyncToNavigator(_navCurrent, _navNext); _state = IteratorState.HaveCandidateCurrent; return(IteratorResult.HaveCurrentNode); }
/// <summary> /// Position this iterator to the next content or sibling node. Return IteratorResult.NoMoreNodes if there are /// no more content or sibling nodes. Return IteratorResult.NeedInputNode if the next input node needs to be /// fetched first. Return IteratorResult.HaveCurrent if the Current property is set to the next node in the /// iteration. /// </summary> internal IteratorResult MoveNext(XPathNavigator input, bool isContent) { switch (_state) { case IteratorState.NeedCurrent: // If there are no more input nodes, then iteration is complete if (input == null) { return(IteratorResult.NoMoreNodes); } // Save the input node as the current node _navCurrent = XmlQueryRuntime.SyncToNavigator(_navCurrent, input); // If matching child or sibling is found, then we have a current node if (isContent ? _filter.MoveToContent(_navCurrent) : _filter.MoveToFollowingSibling(_navCurrent)) { _state = IteratorState.HaveCurrentNeedNext; } return(IteratorResult.NeedInputNode); case IteratorState.HaveCurrentNeedNext: if (input == null) { // There are no more input nodes, so enter HaveCurrentNoNext state and return Current _state = IteratorState.HaveCurrentNoNext; return(IteratorResult.HaveCurrentNode); } // Save the input node as the next node _navNext = XmlQueryRuntime.SyncToNavigator(_navNext, input); // If matching child or sibling is found, if (isContent ? _filter.MoveToContent(_navNext) : _filter.MoveToFollowingSibling(_navNext)) { // Then compare position of current and next nodes _state = IteratorState.HaveCurrentHaveNext; return(DocOrderMerge()); } // Input node does not result in matching child or sibling, so get next input node return(IteratorResult.NeedInputNode); case IteratorState.HaveCurrentNoNext: case IteratorState.HaveCurrentHaveNext: // If the current node has no more matching siblings, if (isContent ? !_filter.MoveToNextContent(_navCurrent) : !_filter.MoveToFollowingSibling(_navCurrent)) { if (_navStack.IsEmpty) { if (_state == IteratorState.HaveCurrentNoNext) { // No more input nodes, so iteration is complete return(IteratorResult.NoMoreNodes); } // Make navNext the new current node and fetch a new navNext _navCurrent = XmlQueryRuntime.SyncToNavigator(_navCurrent, _navNext); _state = IteratorState.HaveCurrentNeedNext; return(IteratorResult.NeedInputNode); } // Pop new current node from the stack _navCurrent = _navStack.Pop(); } // If there is no next node, then no need to call DocOrderMerge; just return the current node if (_state == IteratorState.HaveCurrentNoNext) { return(IteratorResult.HaveCurrentNode); } // Compare positions of current and next nodes return(DocOrderMerge()); } Debug.Assert(false, "Invalid IteratorState " + _state); return(IteratorResult.NoMoreNodes); }