コード例 #1
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Position    = binaryReader.ReadVector3();
     this.Orientation = binaryReader.ReadQuaternion();
     return(pointerQueue);
 }
コード例 #2
0
ファイル: REAParser.cs プロジェクト: hejob/SB3Utility
 public reaParser(Stream stream)
 {
     try
     {
         using (BinaryReader reader = new BinaryReader(stream))
         {
             byte[] type = reader.ReadBytes(4);
             Trace.Assert(remParser.TypeCheck(reaANICsection.ClassType, type));
             int anicLength = reader.ReadInt32();
             int unk1 = reader.ReadInt32();
             float unk2 = reader.ReadSingle();
             int count = reader.ReadInt32();
             ANIC = new reaANICsection(count);
             ANIC.unk1 = unk1;
             ANIC.unk2 = unk2;
             for (int i = 0; i < count; i++)
             {
                 reaAnimationTrack track = new reaAnimationTrack();
                 type = reader.ReadBytes(4);
                 Trace.Assert(remParser.TypeCheck(reaAnimationTrack.ClassType, type));
                 int anioLength = reader.ReadInt32();
                 byte[] name = reader.ReadBytes(256);
                 track.boneFrame = remParser.GetIdentifier(name, 0, 256);
                 int numScalings = reader.ReadInt32();
                 track.scalings = new reaIndexVector[numScalings];
                 int numRotations = reader.ReadInt32();
                 track.rotations = new reaIndexQuaternion[numRotations];
                 int numTranslations = reader.ReadInt32();
                 track.translations = new reaIndexVector[numTranslations];
                 for (int j = 0; j < numScalings; j++)
                 {
                     reaIndexVector ivec = new reaIndexVector();
                     ivec.index = reader.ReadInt32();
                     ivec.value = reader.ReadVector3();
                     track.scalings[j] = ivec;
                 }
                 for (int j = 0; j < numRotations; j++)
                 {
                     reaIndexQuaternion iq = new reaIndexQuaternion();
                     iq.index = reader.ReadInt32();
                     iq.value = reader.ReadQuaternion();
                     track.rotations[j] = iq;
                 }
                 for (int j = 0; j < numTranslations; j++)
                 {
                     reaIndexVector ivec = new reaIndexVector();
                     ivec.index = reader.ReadInt32();
                     ivec.value = reader.ReadVector3();
                     track.translations[j] = ivec;
                 }
                 ANIC.AddChild(track);
             }
         }
     }
     catch (FileNotFoundException)
     {
         Report.ReportLog("file not found");
     }
 }
コード例 #3
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.NodeName           = binaryReader.ReadStringID();
     this.DefaultRotation    = binaryReader.ReadQuaternion();
     this.DefaultTranslation = binaryReader.ReadVector3();
     this.DefaultScale       = binaryReader.ReadSingle();
     this.MinBounds          = binaryReader.ReadVector3();
     this.MaxBounds          = binaryReader.ReadVector3();
     return(pointerQueue);
 }
コード例 #4
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.RegionIndex      = binaryReader.ReadByte();
     this.PermutationIndex = binaryReader.ReadByte();
     this.NodeIndex        = binaryReader.ReadByte();
     this.fieldpad         = binaryReader.ReadBytes(1);
     this.Translation      = binaryReader.ReadVector3();
     this.Rotation         = binaryReader.ReadQuaternion();
     this.Scale            = binaryReader.ReadSingle();
     return(pointerQueue);
 }
コード例 #5
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name               = binaryReader.ReadString32();
     this.Rotation           = binaryReader.ReadQuaternion();
     this.Translation        = binaryReader.ReadVector3();
     this.PaletteIndex       = binaryReader.ReadShortBlockIndex1();
     this.fieldpad           = binaryReader.ReadBytes(2);
     this.UniqueID           = binaryReader.ReadInt32();
     this.ExportedObjectType = binaryReader.ReadTagClass();
     this.ScenarioObjectName = binaryReader.ReadString32();
     return(pointerQueue);
 }
コード例 #6
0
 public override System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> ReadFields(System.IO.BinaryReader binaryReader)
 {
     System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer> pointerQueue = new System.Collections.Generic.Queue <Moonfish.Tags.BlamPointer>(base.ReadFields(binaryReader));
     this.Name                   = binaryReader.ReadStringID();
     this.ParentNode             = binaryReader.ReadShortBlockIndex1();
     this.FirstChildNode         = binaryReader.ReadShortBlockIndex1();
     this.NextSiblingNode        = binaryReader.ReadShortBlockIndex1();
     this.fieldpad               = binaryReader.ReadBytes(2);
     this.DefaultTranslation     = binaryReader.ReadVector3();
     this.DefaultRotation        = binaryReader.ReadQuaternion();
     this.DefaultInverseScale    = binaryReader.ReadSingle();
     this.DefaultInverseForward  = binaryReader.ReadVector3();
     this.DefaultInverseLeft     = binaryReader.ReadVector3();
     this.DefaultInverseUp       = binaryReader.ReadVector3();
     this.DefaultInversePosition = binaryReader.ReadVector3();
     return(pointerQueue);
 }
コード例 #7
0
ファイル: WorldScene.cs プロジェクト: MasterQ32/BlocksWorld
		private void CreateDetail(BinaryReader reader)
		{
			int id = reader.ReadInt32();
			int parentID = reader.ReadInt32();

			string model = reader.ReadString();
			var pos = reader.ReadVector3();
			var rot = reader.ReadQuaternion();

			Shape shape = null;
			bool hasShape = reader.ReadBoolean();
			if (hasShape == true)
			{
				var shapeSize = reader.ReadVector3();
				shape = DetailHelper.CreateShape(shapeSize);
			}

			var parent = this.world.GetDetail(parentID);

			DetailObject obj = new DetailObject(parent, id, shape);
			obj.Position = pos;
			obj.Rotation = rot;
			obj.Model = model.Length > 0 ? model : null;

			this.world.RegisterDetail(obj);
		}
コード例 #8
0
ファイル: MapBlock.cs プロジェクト: osROSE/UnityRose
 /// <summary>
 /// Reads the block data from the underlying stream.
 /// </summary>
 /// <param name="reader">The reader.</param>
 public virtual void Read(BinaryReader reader)
 {
     Name = reader.ReadByteString();
     WarpID = reader.ReadInt16();
     EventID = reader.ReadInt16();
     ObjectType = reader.ReadInt32();
     ObjectID = reader.ReadInt32();
     MapPosition = new IntVector2(reader.ReadInt32(), reader.ReadInt32());
     Rotation = reader.ReadQuaternion();
     Position = reader.ReadVector3();
     Scale = reader.ReadVector3();
 }
コード例 #9
0
ファイル: WMORootParser.cs プロジェクト: ray2006/WCell
        static void ReadMODD(BinaryReader br, WMORoot wmo, uint size)
        {
            // Why oh why is wmo.Header.DoodadCount wrong sometimes
            // 40 is the size of DoodadDefinition
            wmo.DoodadDefinitions = new DoodadDefinition[size / 40];

            for (var i = 0; i < wmo.DoodadDefinitions.Length; i++)
            {
                var dd = new DoodadDefinition
                             {
                                 NameIndex = br.ReadInt32(),
                                 Position = br.ReadWMOVector3(),
                                 Rotation = br.ReadQuaternion(),
                                 Scale = br.ReadSingle(),
                                 Color = br.ReadColor4()
                             };

                if (dd.NameIndex != -1)
                {
                    dd.FilePath = wmo.DoodadFiles[dd.NameIndex];
                }

                wmo.DoodadDefinitions[i] = dd;
            }
        }
コード例 #10
0
ファイル: Mesh.cs プロジェクト: jacksoncougar/moonfish
 void IDefinition.FromArray(byte[] buffer)
 {
     BinaryReader bin = new BinaryReader(new MemoryStream(buffer));
     unknown0 = bin.ReadInt16();
     unknown1 = bin.ReadInt16();
     shader_index = bin.ReadUInt16();
     strip_start = bin.ReadUInt16();
     strip_length = bin.ReadUInt16();
     unknown2 = bin.ReadInt32();
     s_unknown3 = bin.ReadInt16();
     unknown4 = bin.ReadUInt32();
     unknown5 = bin.ReadUInt32();
     unknown6 = bin.ReadUInt32();
     unknown7 = bin.ReadUInt32();
     unknown8 = bin.ReadQuaternion();
     local_bounds = bin.ReadDefinition<BoundingBox>();
 }
コード例 #11
0
 public StructureBspMarkerBlock(BinaryReader binaryReader)
 {
     this.name = binaryReader.ReadString32();
     this.rotation = binaryReader.ReadQuaternion();
     this.position = binaryReader.ReadVector3();
 }
コード例 #12
0
ファイル: ModelListFile.cs プロジェクト: Jiwan/Revise
        /// <summary>
        /// Loads the file from the specified stream.
        /// </summary>
        /// <param name="stream">The stream to read from.</param>
        public override void Load(Stream stream)
        {
            BinaryReader reader = new BinaryReader(stream, Encoding.GetEncoding("EUC-KR"));

            short modelFileCount = reader.ReadInt16();

            for (int i = 0; i < modelFileCount; i++) {
                string modelFile = reader.ReadNullTerminatedString();

                ModelFiles.Add(modelFile);
            }

            short textureFileCount = reader.ReadInt16();

            for (int i = 0; i < textureFileCount; i++) {
                TextureFile texture = new TextureFile();
                texture.FilePath = reader.ReadNullTerminatedString();
                texture.UseSkinShader = reader.ReadInt16() != 0;
                texture.AlphaEnabled = reader.ReadInt16() != 0;
                texture.TwoSided = reader.ReadInt16() != 0;
                texture.AlphaTestEnabled = reader.ReadInt16() != 0;
                texture.AlphaReference = reader.ReadInt16();
                texture.DepthTestEnabled = reader.ReadInt16() != 0;
                texture.DepthWriteEnabled = reader.ReadInt16() != 0;
                texture.BlendType = (BlendType)reader.ReadInt16();
                texture.UseSpecularShader = reader.ReadInt16() != 0;
                texture.Alpha = reader.ReadSingle();
                texture.GlowType = (GlowType)reader.ReadInt16();
                texture.GlowColour = reader.ReadColour3();

                TextureFiles.Add(texture);
            }

            short effectFileCount = reader.ReadInt16();

            for (int i = 0; i < effectFileCount; i++) {
                string effectFile = reader.ReadNullTerminatedString();

                EffectFiles.Add(effectFile);
            }

            short objectCount = reader.ReadInt16();

            for (int i = 0; i < objectCount; i++) {
                ModelListObject @object = new ModelListObject();

                int cylinderRadius = reader.ReadInt32();
                @object.BoundingCylinder = new BoundingCylinder(new Vector2(reader.ReadInt32(), reader.ReadInt32()), cylinderRadius);

                int partCount = reader.ReadInt16();

                if (partCount > 0) {
                    for (int j = 0; j < partCount; j++) {
                        ModelListPart part = new ModelListPart();
                        part.Model = reader.ReadInt16();
                        part.Texture = reader.ReadInt16();

                        byte propertyType = 0;

                        while ((propertyType = reader.ReadByte()) != 0) {
                            byte size = reader.ReadByte();

                            switch ((ModelListPropertyType)propertyType) {
                                case ModelListPropertyType.Position:
                                    part.Position = reader.ReadVector3();
                                    break;
                                case ModelListPropertyType.Rotation:
                                    part.Rotation = reader.ReadQuaternion(true);
                                    break;
                                case ModelListPropertyType.Scale:
                                    part.Scale = reader.ReadVector3();
                                    break;
                                case ModelListPropertyType.AxisRotation:
                                    part.AxisRotation = reader.ReadQuaternion(true);
                                    break;
                                case ModelListPropertyType.Parent:
                                    part.Parent = reader.ReadInt16();
                                    break;
                                case ModelListPropertyType.Collision:
                                    part.Collision = (CollisionType)reader.ReadInt16();
                                    break;
                                case ModelListPropertyType.ConstantAnimation:
                                    part.AnimationFilePath = reader.ReadString(size);
                                    break;
                                case ModelListPropertyType.VisibleRangeSet:
                                    part.VisibleRangeSet = reader.ReadInt16();
                                    break;
                                case ModelListPropertyType.UseLightmap:
                                    part.UseLightmap = reader.ReadInt16() != 0;
                                    break;
                                case ModelListPropertyType.BoneIndex:
                                    part.BoneIndex = reader.ReadInt16();
                                    break;
                                case ModelListPropertyType.DummyIndex:
                                    part.DummyIndex = reader.ReadInt16();
                                    break;
                                default:
                                    if (propertyType >= (int)ModelListPropertyType.Animation && propertyType < (int)ModelListPropertyType.Animation + ModelListPart.ANIMATION_COUNT) {
                                        propertyType -= (int)ModelListPropertyType.Animation;

                                        if (propertyType < ModelListPart.MONSTER_ANIMATION_COUNT) {
                                            part.MonsterAnimations[propertyType] = reader.ReadString(size);
                                        } else {
                                            propertyType -= ModelListPart.MONSTER_ANIMATION_COUNT;
                                            part.AvatarAnimations[propertyType] = reader.ReadString(size);
                                        }
                                    } else {
                                        stream.Seek(size, SeekOrigin.Current);
                                    }
                                    break;
                            }
                        }

                        @object.Parts.Add(part);
                    }

                    int effectCount = reader.ReadInt16();

                    for (int j = 0; j < effectCount; j++) {
                        ModelListEffect effect = new ModelListEffect();
                        effect.EffectType = (EffectType)reader.ReadInt16();
                        effect.Effect = reader.ReadInt16();

                        byte propertyType = 0;

                        while ((propertyType = reader.ReadByte()) != 0) {
                            byte size = reader.ReadByte();

                            switch ((ModelListPropertyType)propertyType) {
                                case ModelListPropertyType.Position:
                                    effect.Position = reader.ReadVector3();
                                    break;
                                case ModelListPropertyType.Rotation:
                                    effect.Rotation = reader.ReadQuaternion(true);
                                    break;
                                case ModelListPropertyType.Scale:
                                    effect.Scale = reader.ReadVector3();
                                    break;
                                case ModelListPropertyType.Parent:
                                    effect.Parent = reader.ReadInt16();
                                    break;
                                default:
                                    stream.Seek(size, SeekOrigin.Current);
                                    break;
                            }
                        }

                        @object.Effects.Add(effect);
                    }

                    @object.BoundingBox = new BoundingBox(reader.ReadVector3(), reader.ReadVector3());
                }

                Objects.Add(@object);
            }
        }
コード例 #13
0
 public StructureBspEnvironmentObjectBlock(BinaryReader binaryReader)
 {
     this.name = binaryReader.ReadString32();
     this.rotation = binaryReader.ReadQuaternion();
     this.translation = binaryReader.ReadVector3();
     this.paletteIndex = binaryReader.ReadShortBlockIndex1();
     this.padding = binaryReader.ReadBytes(2);
     this.uniqueID = binaryReader.ReadInt32();
     this.exportedObjectType = binaryReader.ReadTagClass();
     this.scenarioObjectName = binaryReader.ReadString32();
 }
コード例 #14
0
ファイル: MapLights.cs プロジェクト: JokieW/ShiningHill
        public static MapLights ReadLights(string path)
        {
            /*string assetPath = path.Replace(".ded", ".asset");*/
            GameObject subGO = Scene.BeginEditingPrefab(path, "Lights");

            try
            {
                MapLights lights = subGO.AddComponent<MapLights>();

                BinaryReader reader = new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read));

                reader.SkipInt16(); //Usually the area's code
                reader.SkipInt16(); //Usually 1, saw a 20
                short globalLightsCount = reader.ReadInt16();
                reader.SkipInt16(0);
                short globalLightsOffset = reader.ReadInt16();
                reader.SkipInt16(0);
                reader.SkipBytes(8, 0);

                short weirdLightsCount = reader.ReadInt16();
                reader.SkipInt16(0);
                short weirdLightsOffset = reader.ReadInt16();
                reader.SkipInt16(0);
                reader.SkipBytes(8, 0);
                
                short lightsCount = reader.ReadInt16();
                reader.SkipInt16(0);
                short lightsOffset = reader.ReadInt16();
                reader.SkipInt16(0);

                reader.SkipBytes(40, 0);
                short ambientOffset = reader.ReadInt16();
                reader.SkipBytes(24, 0);

                Matrix4x4 transMat = lights.GetComponentInParent<Scene>().GetSH3ToUnityMatrix();

                reader.BaseStream.Position = globalLightsOffset;
                for (int i = 0; i != globalLightsCount; i++)
                {
                    GlobalLight gl = new GlobalLight();
                    gl.rotation = reader.ReadQuaternion();
                    gl.Unknown1 = reader.ReadVector3();
                    reader.SkipInt16(0);
                    gl.Unknown2 = reader.ReadInt16();
                    lights.globalLights.Add(gl);
                }

                reader.BaseStream.Position = weirdLightsOffset;
                for (int i = 0; i != weirdLightsCount; i++)
                {
                    LocalLight ll = new LocalLight();
                    ll.color = reader.ReadColor();
                    ll.Unknown1 = reader.ReadSingle();
                    ll.Range = reader.ReadSingle();
                    reader.SkipBytes(8, 0);
                    ll.position = reader.ReadVector3YInverted();
                    reader.SkipInt16(0x0);
                    ll.Unknown2 = reader.ReadInt16();
                    lights.weirdLights.Add(ll);
                }

                reader.BaseStream.Position = lightsOffset;
                for (int i = 0; i != lightsCount; i++)
                {
                    LocalLight ll = new LocalLight();
                    ll.color = reader.ReadColor();
                    ll.Unknown1 = reader.ReadSingle();
                    ll.Range = reader.ReadSingle();
                    reader.SkipBytes(8, 0);
                    ll.position = reader.ReadVector3YInverted();
                    reader.SkipInt16(0x0);
                    ll.Unknown2 = reader.ReadInt16();
                    lights.localLights.Add(ll);

                    GameObject lightGO = new GameObject("Light " + i);
                    lightGO.transform.SetParent(subGO.transform);
                    lightGO.transform.localPosition = transMat.MultiplyPoint(ll.position);

                    Light light = lightGO.AddComponent<Light>();
                    light.type = LightType.Point;
                    light.range = ll.Range * Scene.GLOBAL_SCALE;
                    light.color = ll.color;
                    light.intensity = 8.0f;
                    light.bounceIntensity = 1.0f;
                }

                reader.BaseStream.Position = ambientOffset;
                lights.Unknown1 = reader.ReadVector4();
                lights.Unknown2 = reader.ReadVector4();
                lights.ambientColor = reader.ReadColor();
                lights.Unknown3 = reader.ReadVector4();

                reader.Close();

                Scene.FinishEditingPrefab(path, subGO);

                return lights;

            }
            catch (Exception e)
            {
                Debug.LogException(e);
            }

            return null;
        }
コード例 #15
0
ファイル: WMOReader.cs プロジェクト: remixod/netServer
        static void ReadMODD(BinaryReader br, WMORoot wmo, uint size)
        {
            // Why oh why is wmo.Header.DoodadCount wrong sometimes
            // 40 is the size of DoodadDefinition
            wmo.DoodadDefinitions = new DoodadDefinition[size / 40];

            for (var i = 0; i < wmo.DoodadDefinitions.Length; i++)
            {
                var dd = new DoodadDefinition
                             {
                                 NameIndex = br.ReadInt32(),
                                 Position = br.ReadVector3(),
                                 Rotation = br.ReadQuaternion(),
                                 Scale = br.ReadSingle(),
                                 Color = br.ReadColor4()
                             };

                if (dd.NameIndex != -1)
                {
                    if(!wmo.DoodadFiles.TryGetValue(dd.NameIndex, out dd.FilePath))
                    {
                        dd.FilePath = "";
                        log.Error(String.Format("Doodad File Path for index: {0} missing from the Dictionary!", dd.NameIndex));
                    }
                }

                wmo.DoodadDefinitions[i] = dd;
            }
        }
コード例 #16
0
ファイル: SerializerFactory.cs プロジェクト: babon/UnityMesh
        GameObject HeiDeserialize(Transform parent, ref BinaryReader reader)
        {
            var id = reader.ReadInt32();
            var name = reader.ReadString();

            var gobj = new GameObject(name);
            var trans = gobj.transform;
            ReferenceMap[id] = trans;

            trans.parent = parent;

            trans.localPosition = reader.ReadVector3();
            trans.localRotation = reader.ReadQuaternion();
            trans.localScale = reader.ReadVector3();

            var childCount = reader.ReadInt32();
            //recurse to children
            for (int i = 0; i < childCount; i++)
            {
                HeiDeserialize(trans, ref reader);
            }
            return gobj;
        }
コード例 #17
0
ファイル: WMORootParser.cs プロジェクト: pallmall/WCell
        static void ReadMODD(BinaryReader br, WMORoot wmo, uint size)
        {
            // Why oh why is wmo.Header.DoodadCount wrong sometimes
            uint count = size / 40; // 40 is the size of DoodadDefinition
            wmo.DoodadDefinitions = new DoodadDefinition[count];

            for (int i = 0; i < wmo.DoodadDefinitions.Length; i++)
            {
                var dd = new DoodadDefinition
                {
                    NameIndex = br.ReadInt32(),
                    Position = br.ReadVector3(),
                    Rotation = br.ReadQuaternion(),
                    Scale = br.ReadSingle(),
                    Color = br.ReadUInt32()
                };

                if (dd.NameIndex != -1)
                {
                    if (!wmo.DoodadFiles.TryGetValue(dd.NameIndex, out dd.FilePath))
                    {
                        Console.WriteLine("Erroneous dd.NameIndex in WmoRoot: {0}", wmo.FilePath);
                    }
                }

                wmo.DoodadDefinitions[i] = dd;
            }
        }
コード例 #18
0
ファイル: EffectFile.cs プロジェクト: Jiwan/Revise
        /// <summary>
        /// Loads the file from the specified stream.
        /// </summary>
        /// <param name="stream">The stream to read from.</param>
        public override void Load(Stream stream)
        {
            BinaryReader reader = new BinaryReader(stream, Encoding.GetEncoding("EUC-KR"));

            Name = reader.ReadIntString();
            SoundEnabled = reader.ReadInt32() != 0;
            SoundFilePath = reader.ReadIntString();
            LoopCount = reader.ReadInt32();

            int particleCount = reader.ReadInt32();

            for (int i = 0; i < particleCount; i++) {
                EffectParticle particle = new EffectParticle();
                particle.Name = reader.ReadIntString();
                particle.UniqueIdentifier = reader.ReadIntString();
                particle.ParticleIndex = reader.ReadInt32();
                particle.FilePath = reader.ReadIntString();
                particle.AnimationEnabled = reader.ReadInt32() != 0;
                particle.AnimationName = reader.ReadIntString();
                particle.AnimationLoopCount = reader.ReadInt32();
                particle.AnimationIndex = reader.ReadInt32();
                particle.Position = reader.ReadVector3();
                particle.Rotation = reader.ReadQuaternion();
                particle.Delay = reader.ReadInt32();
                particle.LinkedToRoot = reader.ReadInt32() != 0;

                Particles.Add(particle);
            }

            int animationCount = reader.ReadInt32();

            for (int i = 0; i < animationCount; i++) {
                EffectAnimation animation = new EffectAnimation();
                animation.EffectName = reader.ReadIntString();
                animation.MeshName = reader.ReadIntString();
                animation.MeshIndex = reader.ReadInt32();
                animation.MeshFilePath = reader.ReadIntString();
                animation.AnimationFilePath = reader.ReadIntString();
                animation.TextureFilePath = reader.ReadIntString();
                animation.AlphaEnabled = reader.ReadInt32() != 0;
                animation.TwoSidedEnabled = reader.ReadInt32() != 0;
                animation.AlphaTestEnabled = reader.ReadInt32() != 0;
                animation.DepthTestEnabled = reader.ReadInt32() != 0;
                animation.DepthWriteEnabled = reader.ReadInt32() != 0;
                animation.SourceBlend = reader.ReadInt32();
                animation.DestinationBlend = reader.ReadInt32();
                animation.BlendOperation = reader.ReadInt32();
                animation.AnimationEnabled = reader.ReadInt32() != 0;
                animation.AnimationName = reader.ReadIntString();
                animation.AnimationLoopCount = reader.ReadInt32();
                animation.AnimationIndex = reader.ReadInt32();
                animation.Position = reader.ReadVector3();
                animation.Rotation = reader.ReadQuaternion();
                animation.Delay = reader.ReadInt32();
                animation.LoopCount = reader.ReadInt32();
                animation.LinkedToRoot = reader.ReadInt32() != 0;

                Animations.Add(animation);
            }
        }
コード例 #19
0
ファイル: WorldScene.cs プロジェクト: MasterQ32/BlocksWorld
		private void UpdateDetail(BinaryReader reader)
		{
			int id = reader.ReadInt32();
			var pos = reader.ReadVector3();
			var rot = reader.ReadQuaternion();

			DetailObject obj = this.world.GetDetail(id);
			if (obj == null)
				return;
			obj.Position = pos;
			obj.Rotation = rot;
		}
コード例 #20
0
 void IDefinition.FromArray(byte[] buffer)
 {
     BinaryReader bin = new BinaryReader(new MemoryStream(buffer));
     Name = bin.ReadStringID();
     Parent_NodeIndex = bin.ReadInt16();
     FirstChild_NodeIndex = bin.ReadInt16();
     NextSibling_NodeIndex = bin.ReadInt16();
     bin.BaseStream.Seek(sizeof(short), SeekOrigin.Current);
     Position = bin.ReadVector3();
     Rotation = bin.ReadQuaternion();
     Scale = bin.ReadSingle();
     Right = bin.ReadVector3();
     Forward = bin.ReadVector3();
     Up = bin.ReadVector3();
     AbsolutePosition = bin.ReadVector3();
 }
コード例 #21
0
ファイル: RotationChannel.cs プロジェクト: Jiwan/Revise
 /// <summary>
 /// Reads a channel frame from the underlying stream.
 /// </summary>
 /// <param name="reader">The reader.</param>
 /// <param name="frame">The frame to read.</param>
 public override void ReadFrame(BinaryReader reader, int frame)
 {
     frames[frame] = reader.ReadQuaternion();
 }
コード例 #22
0
ファイル: World.IO.cs プロジェクト: MasterQ32/BlocksWorld
        public void Load(Stream fs, bool leaveOpen)
        {
            // Reset whole world
            foreach (var block in blocks.ToArray())
            {
                this[block.X, block.Y, block.Z] = null;
            }

            Action<bool> assert = (b) => { if (!b) throw new InvalidDataException(); };
            using (var br = new BinaryReader(fs, Encoding.UTF8, leaveOpen))
            {
                assert(br.ReadString() == "BLOCKWORLD");
                int major = br.ReadByte();
                int minor = br.ReadByte();
                assert(major == 1);

                int typeCount = br.ReadInt32();
                Type[] types = new Type[typeCount];
                for (int i = 0; i < typeCount; i++)
                {
                    string typeName = br.ReadString();
                    types[i] = Type.GetType(typeName);
                    if (types[i] == null)
                        throw new TypeLoadException("Could not find type " + typeName);
                }

                long blockCount = br.ReadInt64();
                for (long i = 0; i < blockCount; i++)
                {
                    int x = br.ReadInt32();
                    int y = br.ReadInt32();
                    int z = br.ReadInt32();
                    Type type = types[br.ReadInt32()];

                    var block = Activator.CreateInstance(type) as Block;

                    block.Deserialize(br);

                    this[x, y, z] = block;
                }

                // Details are stored here as well
                if(minor == 1)
                {
                    int detailCount = br.ReadInt32();
                    for (int i = 0; i < detailCount; i++)
                    {
                        int id = br.ReadInt32();
                        string model = br.ReadString();
                        int parentID = br.ReadInt32();

                        var position = br.ReadVector3();
                        var rotation = br.ReadQuaternion();

                        Shape shape = null;

                        bool hasShape = br.ReadBoolean();
                        if (hasShape)
                        {
                            var size = br.ReadVector3();
                            shape = new BoxShape(size.Jitter());
                        }

                        DetailObject detail = new DetailObject(this.GetDetail(parentID), id, shape);

                        if (string.IsNullOrWhiteSpace(model) == false)
                            detail.Model = model;

                        detail.Position = position;
                        detail.Rotation = rotation;

                        this.RegisterDetail(detail);

                        int behaviourCount = br.ReadInt32();
                        for (int j = 0; j < behaviourCount; j++)
                        {
                            var typeName = br.ReadString();
                            var type = Type.GetType(typeName, true);

                            int behaviourID = br.ReadInt32();
                            bool isEnabled = br.ReadBoolean();

                            var behaviour = (Behaviour)Activator.CreateInstance(type);

                            detail.CreateBehaviour(behaviour, behaviourID, isEnabled);
                        }
                    }

                    int signalCount = br.ReadInt32();
                    for (int j = 0; j < signalCount; j++)
                    {
                        var signalDetailID = br.ReadInt32();
                        var signalBehaviourID = br.ReadInt32();
                        var signalName = br.ReadString();

                        var signal = this.GetDetail(signalDetailID).Behaviours[signalBehaviourID].Signals[signalName];

                        var slotCount = br.ReadInt32();
                        for (int k = 0; k < slotCount; k++)
                        {
                            var slotDetailID = br.ReadInt32();
                            var slotBehaviourID = br.ReadInt32();
                            var slotName = br.ReadString();

                            var slot = this.GetDetail(slotDetailID).Behaviours[slotBehaviourID].Slots[slotName];

                            signal.Connect(slot);
                        }
                    }
                }
            }
        }
コード例 #23
0
 public RenderModelNodeBlock(BinaryReader binaryReader)
 {
     this.name = binaryReader.ReadStringID();
     this.parentNode = binaryReader.ReadShortBlockIndex1();
     this.firstChildNode = binaryReader.ReadShortBlockIndex1();
     this.nextSiblingNode = binaryReader.ReadShortBlockIndex1();
     this.importNodeIndex = binaryReader.ReadInt16();
     this.defaultTranslation = binaryReader.ReadVector3();
     this.defaultRotation = binaryReader.ReadQuaternion();
     this.inverseForward = binaryReader.ReadVector3();
     this.inverseLeft = binaryReader.ReadVector3();
     this.inverseUp = binaryReader.ReadVector3();
     this.inversePosition = binaryReader.ReadVector3();
     this.inverseScale = binaryReader.ReadSingle();
     this.distanceFromParent = binaryReader.ReadSingle();
 }
コード例 #24
0
 public RenderModelMarkerBlock(BinaryReader binaryReader)
 {
     this.regionIndex = binaryReader.ReadByte();
     this.permutationIndex = binaryReader.ReadByte();
     this.nodeIndex = binaryReader.ReadByte();
     this.padding = binaryReader.ReadByte();
     this.translation = binaryReader.ReadVector3();
     this.rotation = binaryReader.ReadQuaternion();
     this.scale = binaryReader.ReadSingle();
 }
コード例 #25
0
ファイル: BoneFile.cs プロジェクト: Jiwan/Revise
        /// <summary>
        /// Loads the file from the specified stream.
        /// </summary>
        /// <param name="stream">The stream to read from.</param>
        public override void Load(Stream stream)
        {
            BinaryReader reader = new BinaryReader(stream, Encoding.GetEncoding("EUC-KR"));

            string identifier = reader.ReadString(7);

            int version;

            if (string.Compare(identifier, FILE_IDENTIFIER_2, false) == 0) {
                version = 2;
            } else if (string.Compare(identifier, FILE_IDENTIFIER_3, false) == 0) {
                version = 3;
            } else {
                throw new FileIdentifierMismatchException(FilePath, string.Format("{0} / {1}", FILE_IDENTIFIER_2, FILE_IDENTIFIER_3), identifier);
            }

            int boneCount = reader.ReadInt32();

            if (boneCount >= MAXIMUM_BONE_COUNT) {
                throw new InvalidBoneCountException();
            }

            for (int i = 0; i < boneCount; i++) {
                Bone bone = new Bone();
                bone.Parent = reader.ReadInt32();
                bone.Name = reader.ReadNullTerminatedString();
                bone.Translation = reader.ReadVector3();
                bone.Rotation = reader.ReadQuaternion(true);

                Bones.Add(bone);
            }

            int dummyCount = reader.ReadInt32();

            if (boneCount >= MAXIMUM_BONE_COUNT) {
                throw new InvalidBoneCountException();
            }

            for (int i = 0; i < dummyCount; i++) {
                Bone dummy = new Bone();
                dummy.Name = reader.ReadNullTerminatedString();
                dummy.Parent = reader.ReadInt32();
                dummy.Translation = reader.ReadVector3();

                if (version == 3) {
                    dummy.Rotation = reader.ReadQuaternion(true);
                }

                DummyBones.Clear();
            }
        }