public void Update(GameTime gameTime) { if (this.IsAlive) { expirationBuffer--; Physics.Move(this); sprite.AdvanceFrame(); sprite.UpdateSpritePosition(this.Position); // Make the fireball die if it's far enough away from Mario. if (this.Position.X > Mario.Instance.Position.X + GameValues.FireBallLeftMaxVisiblePosition || this.Position.X < Mario.Instance.Position.X - GameValues.FireBallRightMaxVisiblePosition) { this.IsAlive = false; } if (expirationBuffer <= 0) { this.IsAlive = false; expirationBuffer = GameValues.FireBallExpirationBuffer; } } else { this.CollisionRectangle = GameValues.EmptyCollisionRectangle; } }
public void Update(GameTime gameTime) { if (gameTime.TotalGameTime.Milliseconds % GameValues.HUDUpdateDelay == 0) { sprite.AdvanceFrame(); } sprite.UpdateSpritePosition(Position); if (GameStateMachine.Instance.GameState.ToString() != "SuperMario.GameStates.TimeScoreAnimationState") { TimeLeft = TimerLife - timeCounter; } }