コード例 #1
0
ファイル: EquipmentManager.cs プロジェクト: guipaz/stryfe-rpg
        public override void Draw(SpriteBatch spriteBatch, double timePassed)
        {
            if (!IsOpened)
                return;

            WindowUtils.spriteBatch = spriteBatch;

            // Window
            Window window = new Window(bounds.Width / 2 - Width / 2, bounds.Height / 2 - Height / 2, Width, Height);
            window.Margin = 15;

            // Item slot
            int slotX = 0;
            int slotY = 0;
            for (int x = 0; x < 2; x++)
            {
                for (int y = 0; y < 4; y++)
                {
                    // Gets the right color
                    Color color = Color.White;
                    if (selectedTile.X == x && selectedTile.Y == y)
                        color = Color.Cyan; // when the slot is selected

                    slotX = x * (itemSize + marginIn * 2 + Global.TileSize);
                    slotY = y * (itemSize + marginIn);

                    // Adds the slot window to the master window
                    Window slot = new Window(slotX, slotY, itemSize, itemSize, slotTexture, color);
                    window.AddChild(slot);

                    // Checks if there's any item
                    EquipmentType type = GetEquipType(x, y);
                    Item item = null;
                    foreach (KeyValuePair<int, Equipment> e in EquippedItems)
                    {
                        if (e.Value.EquipType == type)
                        {
                            if (type == EquipmentType.Accessory)
                            {
                                if (!(x == 0 && e.Key == Accessory1) && !(x == 1 && e.Key == Accessory2))
                                    continue;
                            }

                            item = e.Value;
                            break;
                        }
                    }

                    // Draws item sprite or thumbnail if nothing is equipped
                    if (item != null)
                    {
                        Texture2D texture = Global.GetTexture(item.TextureName);
                        if (texture != null)
                        {
                            Rectangle rect = Utils.GetRectangleByGid(item.Gid, item.TextureTileSize, texture.Width);
                            Window icon = new Window(item.TextureTileSize / 4,
                                                     item.TextureTileSize / 4,
                                                     item.TextureTileSize,
                                                     item.TextureTileSize,
                                                     texture,
                                                     Color.White,
                                                     rect);
                            slot.AddChild(icon);
                        }
                    } else
                    {
                        //TODO: thumbnail
                    }
                }               
                
            }
            
            // Player image
            Window playerImage = new Window(itemSize + marginIn, Height / 2 - Global.TileSize / 2, Global.TileSize, Global.TileSize,
                                       Global.Player.Texture,
                                       Color.White,
                                       Utils.GetRectangleByGid(Global.Player.GetSprite(FacingDirection.Down), Global.TileSize, Global.Player.Texture.Width));
            window.AddChild(playerImage);

            // Description frame
            Window description = new Window(playerImage.Bounds.X + Global.TileSize + itemSize + marginIn * 2,
                                            0,
                                            Width - playerImage.Bounds.X - Global.TileSize - itemSize - marginIn * 2 - marginOut * 2,
                                            Height - marginOut * 2,
                                            slotTexture,
                                            Color.White);
            window.AddChild(description);

            // Item name
            if (selectedItem != -1)
            {
                Item i = EquippedItems[selectedItem];

                int margin = 10;

                TextWindow nameWindow = new TextWindow(Global.DialogFont, i.Name,
                                                 new Vector2(margin, margin),
                                                 new Vector2(description.Bounds.Width - margin * 2, description.Bounds.Height - margin * 2),
                                                 Color.DarkSlateBlue);
                description.AddChild(nameWindow);

                // Item description
                Vector2 measure = nameWindow.Font.MeasureString(nameWindow.Text);
                TextWindow descriptionText = new TextWindow(Global.DetailFont, i.Description,
                                                        new Vector2(margin, measure.Y),
                                                        new Vector2(description.Bounds.Width - margin * 3, description.Bounds.Height - margin * 3 - measure.Y));
                description.AddChild(descriptionText);
            }

            // Draws the window
            WindowUtils.DrawWindow(window);
        }
コード例 #2
0
ファイル: CharacterManager.cs プロジェクト: guipaz/stryfe-rpg
        public override void Draw(SpriteBatch spriteBatch, double timePassed)
        {
            if (!IsOpened)
                return;

            WindowUtils.spriteBatch = spriteBatch;

            // Window
            Window window = new Window(bounds.Center.X - Width / 2, bounds.Center.Y - Height / 2, Width, Height);
            window.Margin = 20;

            // Attributes
            SpriteFont font = Global.DetailFont;
            int fontHeight = font.LineSpacing / 2;
            int innerMargin = 5;
            Vector2 maxSize = new Vector2(115, 50);
            int biggerX = (int)font.MeasureString("Intelligence:").X / 2;

            window.AddChild(new TextWindow(font, "Level:", new Vector2(biggerX - font.MeasureString("Level:").X / 2, 0), maxSize, Color.Cyan));

            window.AddChild(new TextWindow(font, "Vitality:", new Vector2(biggerX - font.MeasureString("Vitality:").X / 2, fontHeight + innerMargin), maxSize));
            window.AddChild(new TextWindow(font, "Wisdom:", new Vector2(biggerX - font.MeasureString("Wisdom:").X / 2, (fontHeight + innerMargin) * 2), maxSize));
            window.AddChild(new TextWindow(font, "Endurance:", new Vector2(biggerX - font.MeasureString("Endurance:").X / 2, (fontHeight + innerMargin) * 3), maxSize));
            window.AddChild(new TextWindow(font, "Strenght:", new Vector2(biggerX - font.MeasureString("Strenght:").X / 2, (fontHeight + innerMargin) * 4), maxSize));
            window.AddChild(new TextWindow(font, "Dexterity:", new Vector2(biggerX - font.MeasureString("Dexterity:").X / 2, (fontHeight + innerMargin) * 5), maxSize));
            window.AddChild(new TextWindow(font, "Intelligence:", new Vector2(0, (fontHeight + innerMargin) * 6), maxSize));
            window.AddChild(new TextWindow(font, "Faith:", new Vector2(biggerX - font.MeasureString("Faith:").X / 2, (fontHeight + innerMargin) * 7), maxSize));
            window.AddChild(new TextWindow(font, "Luck:", new Vector2(biggerX - font.MeasureString("Luck:").X / 2, (fontHeight + innerMargin) * 8), maxSize));

            window.AddChild(new TextWindow(font, "Points left:", new Vector2(biggerX - font.MeasureString("Points left:").X / 2, (fontHeight + innerMargin) * 9), maxSize, Color.Cyan));
            window.AddChild(new TextWindow(font, "Experience:", new Vector2(biggerX - font.MeasureString("Experience:").X / 2, (fontHeight + innerMargin) * 10), maxSize, Color.Cyan));

            // Values
            int x = biggerX + innerMargin;
            Dictionary<CharacterAttribute, int> atts = Attributes.PureBase;

            window.AddChild(new TextWindow(font, Attributes.PureBase[CharacterAttribute.Level].ToString(), new Vector2(x, 0), maxSize, Color.Cyan));

            window.AddChild(new TextWindow(font, atts[CharacterAttribute.Vitality].ToString(), new Vector2(x, (fontHeight + innerMargin)), maxSize, Color.Yellow));
            window.AddChild(new TextWindow(font, atts[CharacterAttribute.Wisdom].ToString(), new Vector2(x, (fontHeight + innerMargin) * 2), maxSize, Color.Yellow));
            window.AddChild(new TextWindow(font, atts[CharacterAttribute.Endurance].ToString(), new Vector2(x, (fontHeight + innerMargin) * 3), maxSize, Color.Yellow));
            window.AddChild(new TextWindow(font, atts[CharacterAttribute.Strenght].ToString(), new Vector2(x, (fontHeight + innerMargin) * 4), maxSize, Color.Yellow));
            window.AddChild(new TextWindow(font, atts[CharacterAttribute.Dexterity].ToString(), new Vector2(x, (fontHeight + innerMargin) * 5), maxSize, Color.Yellow));
            window.AddChild(new TextWindow(font, atts[CharacterAttribute.Intelligence].ToString(), new Vector2(x, (fontHeight + innerMargin) * 6), maxSize, Color.Yellow));
            window.AddChild(new TextWindow(font, atts[CharacterAttribute.Faith].ToString(), new Vector2(x, (fontHeight + innerMargin) * 7), maxSize, Color.Yellow));
            window.AddChild(new TextWindow(font, atts[CharacterAttribute.Luck].ToString(), new Vector2(x, (fontHeight + innerMargin) * 8), maxSize, Color.Yellow));

            window.AddChild(new TextWindow(font, Attributes.PointsLeft.ToString(), new Vector2(x, (fontHeight + innerMargin) * 9), maxSize, Color.Cyan));
            window.AddChild(new TextWindow(font, Attributes.PureBase[CharacterAttribute.Experience].ToString(), new Vector2(x, (fontHeight + innerMargin) * 10), maxSize, Color.Cyan));

            // Buttons
            x += 100;
            int buttonSize = fontHeight * 2;
            innerMargin = 10;
            window.AddChild(new Window(x, (buttonSize + innerMargin), buttonSize, buttonSize, slotTexture, selectedAtt == 0 ? Color.Cyan : Color.White));
            window.AddChild(new Window(x, (buttonSize + innerMargin) * 2, buttonSize, buttonSize, slotTexture, selectedAtt == 1 ? Color.Cyan : Color.White));
            window.AddChild(new Window(x, (buttonSize + innerMargin) * 3, buttonSize, buttonSize, slotTexture, selectedAtt == 2 ? Color.Cyan : Color.White));
            window.AddChild(new Window(x, (buttonSize + innerMargin) * 4, buttonSize, buttonSize, slotTexture, selectedAtt == 3 ? Color.Cyan : Color.White));
            window.AddChild(new Window(x, (buttonSize + innerMargin) * 5, buttonSize, buttonSize, slotTexture, selectedAtt == 4 ? Color.Cyan : Color.White));
            window.AddChild(new Window(x, (buttonSize + innerMargin) * 6, buttonSize, buttonSize, slotTexture, selectedAtt == 5 ? Color.Cyan : Color.White));
            window.AddChild(new Window(x, (buttonSize + innerMargin) * 7, buttonSize, buttonSize, slotTexture, selectedAtt == 6 ? Color.Cyan : Color.White));
            window.AddChild(new Window(x, (buttonSize + innerMargin) * 8, buttonSize, buttonSize, slotTexture, selectedAtt == 7 ? Color.Cyan : Color.White));

            WindowUtils.DrawWindow(window);
        }
コード例 #3
0
ファイル: Window.cs プロジェクト: guipaz/stryfe-rpg
 public void AddChild(Window w)
 {
     Children.Add(w);
 }