private void CreateConstants() { GenerateFileList(); string ns = string.Format("{0}.{1}", CodifyString(PlayerSettings.companyName), CodifyString(PlayerSettings.productName)); // TODO jsmellie: I should probably put this in something shared... I now use this in multiple places string className = "TestConstants"; switch (m_Data.ConstantNameGenerationType) { case eConstantNameGenerationType.USER_SPECIFIED: className = m_Data.SpecifiedConstantName; if (!className.EndsWith(CONSTANT_NAME_ENDING)) { className += CONSTANT_NAME_ENDING; } break; case eConstantNameGenerationType.AUTO_GENERATION: className = Path.GetFileName(m_PathStub) + CONSTANT_NAME_ENDING; break; } string path = Application.dataPath + ROOT_PATH + m_PathStub + Path.DirectorySeparatorChar; ResourceConstantsGenerator generator = new ResourceConstantsGenerator(); generator.Session = new Dictionary <string, object>(); generator.Session["m_Namespace"] = ns; generator.Session["m_ClassName"] = className; generator.Session["m_ConstantsDictionary"] = new Dictionary <string, string[]>() { { "Unsorted", m_LocalFiles.ToArray() } }; generator.Initialize(); string fileText = generator.TransformText(); if (!System.IO.Directory.Exists(path)) { System.IO.Directory.CreateDirectory(path); } System.IO.File.WriteAllText(path + className + FILE_EXTENSION, fileText); AssetDatabase.Refresh(); }
private void CreateConstants() { if (m_LocalFiles == null) { m_LocalFiles = new List<string>(); } else { m_LocalFiles.Clear(); } // Grab all the files string[] allFiles = GetAllFiles(m_FullPath); if (allFiles.Length > 0) { for (int i = 0; i < allFiles.Length; ++i) { allFiles[i] = allFiles[i].Replace('\\', '/'); if (IsValidPath(allFiles[i])) { m_LocalFiles.Add(allFiles[i]); } } } string ns = string.Format("{0}.{1}", CodifyString(PlayerSettings.companyName), CodifyString(PlayerSettings.productName)); // TODO jsmellie: I should probably put this in something shared... I now use this in multiple places string className = "TestConstants"; string path = Application.dataPath + ROOT_PATH + m_PathStub + Path.DirectorySeparatorChar; ResourceConstantsGenerator generator = new ResourceConstantsGenerator(); generator.Session = new Dictionary<string, object>(); generator.Session["m_Namespace"] = ns; generator.Session["m_ClassName"] = className; generator.Session["m_ConstantsDictionary"] = new Dictionary<string, string[]>() { { "Unsorted", m_LocalFiles.ToArray() } }; generator.Initialize(); string fileText = generator.TransformText(); if (!System.IO.Directory.Exists(path)) { System.IO.Directory.CreateDirectory(path); } System.IO.File.WriteAllText(path + className + FILE_EXTENSION, fileText); AssetDatabase.Refresh(); }