public Button(Button other) : base(other) { TextureOn = other.TextureOn; TextureOnName = other.TextureOnName; TextureOff = other.TextureOff; TextureOffName = other.TextureOffName; EventActivate = other.EventActivate; EventActivateData = other.EventActivateData; OnOffState = new State(); OnOffState.Value = other.OnOffState.Value; }
public static Element Create(Element parent, string name, ConfigSection section) { var typeName = (string)section["type"]; Debug.Assert(typeName != "root"); Element result; switch (typeName) { case "button": result = new Button(parent.Game); break; case "window": result = new Window(parent.Game); break; default: throw new NotSupportedException( string.Format("Unsupported Element type: {0}", typeName)); } result.Type = typeName; result.Parent = parent; result.Name = name; result.Initialize(section); return result; }