コード例 #1
0
        private void neuesSpielToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (MessageBox.Show(this, "Sind Sie sich sicher, dass Sie das aktuelle Spiel abbrechen und ein neues Spiel starten möchten?", "Neues Spiel?", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == System.Windows.Forms.DialogResult.Yes)
            {
                Spider.Class.Game.Mode currentMode = Class.Game.Mode.OneSuit;

                using (ModeDialog mld = new ModeDialog())
                {
                    if (mld.ShowDialog(this) == DialogResult.OK)
                    {
                        currentMode = mld.SelectedMode;
                    }
                }
                this.currentGame.MStructures.Clear();
                this.currentGame.OtherCards.Clear();
                this.Controls.Remove(this.currentRenderer);
                this.currentGame          = new Class.Game(this, currentMode);
                this.currentGame.Refresh += CurrentGame_Refresh;
                this.currentGame.ReDraw  += CurrentGame_ReDraw;
                this.currentRenderer.OnDraw();

                if (this.info.HW_ACC)
                {
                    this.currentRenderer = new Spider.Class.Render.SlimDXRenderer();
                }
                else
                {
                    this.currentRenderer = new Spider.Class.Render.GDIRenderer();
                }
                this.currentRenderer.MouseDown += CurrentRenderer_MouseDown;
                currentRenderer.OnInit(this.currentGame, this, this.info);
                currentRenderer.OnDraw();
            }
        }
コード例 #2
0
        private void frmMain_Load(object sender, EventArgs e)
        {
            using (ModeDialog mld = new ModeDialog())
            {
                if (mld.ShowDialog(this) == DialogResult.OK)
                {
                    this.currentGame = new Class.Game(this, mld.SelectedMode);
                }
            }
            currentRenderer.OnInit(this.currentGame, this, this.info);
            this.currentGame.ReDraw  += CurrentGame_ReDraw;
            this.currentGame.Refresh += CurrentGame_Refresh;

            this.mStrip.BackColor = Color.LightSkyBlue;
            this.mStrip.ForeColor = Color.Black;
        }
コード例 #3
0
        private void spielLadenToolStripMenuItem_Click(object sender, EventArgs e)
        {
            using (OpenFileDialog ofd = new OpenFileDialog()
            {
                Filter = ".xml|"
            })
            {
                if (ofd.ShowDialog(this) == DialogResult.OK)
                {
                    try
                    {
                        Serialization.Serialization <Class.Game> gameSer = new Serialization.Serialization <Class.Game>();
                        this.currentGame.MStructures.Clear();
                        this.currentGame.OtherCards.Clear();
                        this.Controls.Remove(this.currentRenderer);
                        this.currentGame          = gameSer.Read(ofd.FileName, Serialization.Serialization <Class.Game> .Typ.Normal);
                        this.currentGame.ReDraw  += CurrentGame_ReDraw;
                        this.currentGame.Refresh += CurrentGame_Refresh;
                        this.Invalidate();

                        if (this.info.HW_ACC)
                        {
                            this.currentRenderer = new Spider.Class.Render.SlimDXRenderer();
                        }
                        else
                        {
                            this.currentRenderer = new Spider.Class.Render.GDIRenderer();
                        }
                        this.currentRenderer.MouseDown += CurrentRenderer_MouseDown;
                        currentRenderer.OnInit(this.currentGame, this, this.info);
                        currentRenderer.OnDraw();
                        this.currentRenderer.OnDraw();
                    }
                    catch (Exception)
                    {
                        MessageBox.Show(this, "Die Datei ist ungültig! Bitte wählen Sie eine gültige Datei aus!", "Gültige Datei auswählen!", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    }
                }
            }
        }
コード例 #4
0
ファイル: frmMain.cs プロジェクト: andy123456789088/Spider
        private void spielLadenToolStripMenuItem_Click(object sender, EventArgs e)
        {
            using (OpenFileDialog ofd = new OpenFileDialog() { Filter = ".xml|" })
            {
                if (ofd.ShowDialog(this) == DialogResult.OK)
                {
                    try
                    {
                        Serialization.Serialization<Class.Game> gameSer = new Serialization.Serialization<Class.Game>();
                        this.currentGame.MStructures.Clear();
                        this.currentGame.OtherCards.Clear();
                        this.Controls.Remove(this.currentRenderer);
                        this.currentGame = gameSer.Read(ofd.FileName, Serialization.Serialization<Class.Game>.Typ.Normal);
                        this.currentGame.ReDraw += CurrentGame_ReDraw;
                        this.currentGame.Refresh += CurrentGame_Refresh;
                        this.Invalidate();

                        if (this.info.HW_ACC)
                            this.currentRenderer = new Spider.Class.Render.SlimDXRenderer();
                        else
                            this.currentRenderer = new Spider.Class.Render.GDIRenderer();
                        this.currentRenderer.MouseDown += CurrentRenderer_MouseDown;
                        currentRenderer.OnInit(this.currentGame, this, this.info);
                        currentRenderer.OnDraw();
                        this.currentRenderer.OnDraw();
                    }
                    catch (Exception)
                    {
                        MessageBox.Show(this, "Die Datei ist ungültig! Bitte wählen Sie eine gültige Datei aus!", "Gültige Datei auswählen!", MessageBoxButtons.OK, MessageBoxIcon.Error);
                    }
                }
            }
        }
コード例 #5
0
ファイル: frmMain.cs プロジェクト: andy123456789088/Spider
        private void neuesSpielToolStripMenuItem_Click(object sender, EventArgs e)
        {
            if (MessageBox.Show(this, "Sind Sie sich sicher, dass Sie das aktuelle Spiel abbrechen und ein neues Spiel starten möchten?", "Neues Spiel?", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == System.Windows.Forms.DialogResult.Yes)
            {
                Spider.Class.Game.Mode currentMode = Class.Game.Mode.OneSuit;

                using (ModeDialog mld = new ModeDialog())
                {
                    if (mld.ShowDialog(this) == DialogResult.OK)
                    {
                        currentMode = mld.SelectedMode;
                    }
                }
                this.currentGame.MStructures.Clear();
                this.currentGame.OtherCards.Clear();
                this.Controls.Remove(this.currentRenderer);
                this.currentGame = new Class.Game(this, currentMode);
                this.currentGame.Refresh += CurrentGame_Refresh;
                this.currentGame.ReDraw += CurrentGame_ReDraw;
                this.currentRenderer.OnDraw();

                if (this.info.HW_ACC)
                    this.currentRenderer = new Spider.Class.Render.SlimDXRenderer();
                else
                    this.currentRenderer = new Spider.Class.Render.GDIRenderer();
                this.currentRenderer.MouseDown += CurrentRenderer_MouseDown;
                currentRenderer.OnInit(this.currentGame, this, this.info);
                currentRenderer.OnDraw();
            }
        }
コード例 #6
0
ファイル: frmMain.cs プロジェクト: andy123456789088/Spider
        private void frmMain_Load(object sender, EventArgs e)
        {
            using (ModeDialog mld = new ModeDialog())
            {
                if (mld.ShowDialog(this) == DialogResult.OK)
                {
                    this.currentGame = new Class.Game(this, mld.SelectedMode);
                }
            }
            currentRenderer.OnInit(this.currentGame, this, this.info);
            this.currentGame.ReDraw += CurrentGame_ReDraw;
            this.currentGame.Refresh += CurrentGame_Refresh;

            this.mStrip.BackColor = Color.LightSkyBlue;
            this.mStrip.ForeColor = Color.Black;
        }
コード例 #7
0
ファイル: Structure.cs プロジェクト: andy123456789088/Spider
 public static bool DistributeNewCars(ExtendendList<Structure> tmpLst, Game currentGame)
 {
     if (Structure.CanDistributeCards(tmpLst))
     {
         if (currentGame.OtherCards.Count != 0 && currentGame.OtherCards.Count > 9)
         {
             int count = 0;
             ExtendendList<Cart> saved = new ExtendendList<Cart>();
             foreach (Structure str in tmpLst)
             {
                 Cart toAdd = currentGame.OtherCards[count];
                 saved.Add(toAdd);
                 toAdd.Active = true;
                 str.lstCards.Add(toAdd);
                 count++;
             }
             for (int i = 0; i <= count - 1; i++)
                 currentGame.OtherCards.Remove(saved[i]);
             Structure.SetState(tmpLst, false);
         }
         return true;
     }
     else
         return false;
 }
コード例 #8
0
ファイル: Structure.cs プロジェクト: andy123456789088/Spider
        public static ExtendendList<Structure> CreateStructureList(Game currentGame)
        {
            ExtendendList<Cart> mCarts = Class.Cart.CreateNewCarts(currentGame.GameMode);
            ExtendendList<Structure> mStructures = new ExtendendList<Class.Structure>();
            ExtendendList<Class.Cart> tmpLst = new ExtendendList<Class.Cart>();
            int index = 0, ct = 0;

            for (int i = 0; i <= 9; i++)
            {
                Structure.SType cType = (i >= 4) ? Structure.SType.Five : SType.Six;
                Structure str = new Structure(null, cType);
                int cCards = (i >= 4) ? 5 : 6;
                for (int c = 0; c <= cCards - 1; c++)
                {
                    Cart curCart = mCarts[index];
                  //  curCart.owner = str;
                    if (c == cCards - 1)
                        curCart.Active = true;
                    tmpLst.Add(curCart);
                    index++;
                    ct++;
                }
                str.lstCards = tmpLst.Clone();
                tmpLst.Clear();
                mStructures.Add(str);
            }

            currentGame.OtherCards.Clear();
            for (int c = ct; c <= mCarts.Count - 1; c++)
                currentGame.OtherCards.Add(mCarts[c]);
            return mStructures;
        }