private void IDControl_Load(object sender, EventArgs e) { listView1.Images.Clear(); /*if (LevelData.Level.TwoPlayerCompatible) * { * listView1.ImageHeight = 32; * for (int i = 0; i < LevelData.Tiles.Count - 1; i += 2) * listView1.Images.Add(LevelData.InterlacedTileToBmp4bpp(LevelData.TileArray, i, 2)); * } * else*/ for (int i = 0; i < LevelData.Tiles.Count; i++) { listView1.Images.Add(LevelData.TileToBmp4bpp(LevelData.Tiles[i], 0, 2)); } listView1.ChangeSize(); }
private void IDControl_Load(object sender, EventArgs e) { listView1.Images = LevelData.CompBlockBmps; listView1.ChangeSize(); }