private void RandomlyRotateCubeLayer(CubeRotator cubeRotator) { var dir = GetRandomDirection(); var rot = GetRandomAngle(); cubeRotator.RotateLayer(dir, rot); }
private static void Hardest(CubeRotator rotator) { rotator.RotateCube(Directions.Up, -90); rotator.RotateLayer(Directions.Front, 90); rotator.RotateLayer(Directions.Up, -90); rotator.RotateLayer(Directions.Front, 180); rotator.RotateLayer(Directions.Down, -90); rotator.RotateLayer(Directions.Back, 90); rotator.RotateLayer(Directions.Up, 90); rotator.RotateLayer(Directions.Right, -90); rotator.RotateLayer(Directions.Front, -90); rotator.RotateLayer(Directions.Left, 90); rotator.RotateLayer(Directions.Down, -90); rotator.RotateLayer(Directions.Right, -90); rotator.RotateLayer(Directions.Up, -90); rotator.RotateLayer(Directions.Left, 90); rotator.RotateLayer(Directions.Up, 90); rotator.RotateLayer(Directions.Back, -90); rotator.RotateLayer(Directions.Down, 180); rotator.RotateLayer(Directions.Right, -90); rotator.RotateLayer(Directions.Front, 90); rotator.RotateLayer(Directions.Up, 180); rotator.RotateLayer(Directions.Down, 180); }