public static Grid SingleRowWithExitOnRight() { var grid = new Grid(4, 1); grid.AddBrick(4, 1, true, Direction.Right); grid.SetBall(1, 1); return grid; }
public static Grid SingleColumnWithExitOnTop() { var grid = new Grid(1, 4); grid.AddBrick(1, 1, true, Direction.Up); grid.SetBall(1, 4); return grid; }
public static Grid SingleColumnWithExitOnBottom() { var grid = new Grid(1, 4); grid.AddBrick(1, 4, true, Direction.Down); grid.SetBall(1, 1); return grid; }
public static Grid SquareGridWithBallInCentreSurroundedByBricks() { var grid = new Grid(5, 5); grid.AddBrick(3, 1, false, Direction.Up); grid.AddBrick(1, 3, false, Direction.Up); grid.AddBrick(5, 3, false, Direction.Up); grid.AddBrick(3, 5, false, Direction.Up); grid.SetBall(3, 3); return grid; }
public static Grid GridWithInfinateLoop() { var grid = new Grid(5, 5); grid.AddBrick(1, 2); grid.AddBrick(2, 5); grid.AddBrick(4, 1); grid.AddBrick(5, 4); grid.SetBall(2, 2); return grid; }
public static Grid TheRealTest() { var grid = new Grid(18, 22); grid.AddBrick(17, 10, true, Direction.Right); grid.AddBrick(2, 1); grid.AddBrick(3, 1); grid.AddBrick(10, 1); grid.AddBrick(14, 1); grid.AddBrick(15, 1); grid.AddBrick(8, 2); grid.AddBrick(10, 2); grid.AddBrick(5, 3); grid.AddBrick(10, 3); grid.AddBrick(16, 3); grid.AddBrick(1, 4); grid.AddBrick(10, 4); grid.AddBrick(18, 4); grid.AddBrick(10, 5); grid.AddBrick(15, 5); grid.AddBrick(4, 6); grid.AddBrick(10, 6); grid.AddBrick(9, 7); grid.AddBrick(10, 7); grid.AddBrick(13, 7); grid.AddBrick(5, 8); grid.AddBrick(10, 8); grid.AddBrick(11, 8); grid.AddBrick(12, 8); grid.AddBrick(8, 9); grid.AddBrick(9, 9); grid.AddBrick(10, 9); grid.AddBrick(12, 9); grid.AddBrick(4, 10); grid.AddBrick(10, 10); grid.AddBrick(1, 11); grid.AddBrick(10, 11); grid.AddBrick(13, 11); grid.AddBrick(14, 11); grid.AddBrick(8, 12); grid.AddBrick(10, 12); grid.AddBrick(3, 13); grid.AddBrick(5, 13); grid.AddBrick(8, 13); grid.AddBrick(10, 13); grid.AddBrick(14, 13); grid.AddBrick(15, 13); grid.AddBrick(1, 14); grid.AddBrick(3, 14); grid.AddBrick(7, 14); grid.AddBrick(8, 14); grid.AddBrick(10, 14); grid.AddBrick(11, 14); grid.AddBrick(14, 14); grid.AddBrick(8, 15); grid.AddBrick(10, 15); grid.AddBrick(15, 15); grid.AddBrick(10, 16); grid.AddBrick(4, 17); grid.AddBrick(10, 17); grid.AddBrick(8, 18); grid.AddBrick(10, 18); grid.AddBrick(12, 18); grid.AddBrick(18, 18); grid.AddBrick(6, 19); grid.AddBrick(10, 19); grid.AddBrick(14, 19); grid.AddBrick(2, 20); grid.AddBrick(10, 20); grid.AddBrick(8, 21); grid.AddBrick(12, 21); grid.AddBrick(17, 21); grid.AddBrick(9, 22); grid.AddBrick(13, 22); grid.SetBall(3, 7); return grid; }
public static Grid SquareGridWithFourStageSolution() { var grid = new Grid(5, 5); grid.AddBrick(1, 5, false, Direction.Up); grid.AddBrick(5, 4, false, Direction.Up); grid.AddBrick(4, 1, false, Direction.Up); grid.AddBrick(2, 2, true, Direction.Left); grid.SetBall(1, 1); return grid; }
public static Grid EmptySquareGridWithBallInCentre() { var grid = new Grid(5, 5); grid.SetBall(3, 3); return grid; }