public void Read(string fname) { FileData d = new FileData(fname); d.Endian = System.IO.Endianness.Little; d.skip(4); // RIFF int riffsize = d.readInt(); d.skip(4); //WAVE d.skip(4); //fmt int formatsize = d.readInt(); int audio_format = d.readShort(); int channelCount = d.readShort(); int sampleRate = d.readInt(); int byte_rate = d.readInt(); int blockalign = d.readShort(); int bps = d.readShort(); d.skip(4); // data int datasize = d.readInt(); byte[] data = d.getSection(d.pos(), datasize); Play(data, channelCount, bps, sampleRate); }
public void ReadParameters(FileData f, int count) { for (int i = 0; i < count; i++) { BCH_TextureParameter p = new BCH_TextureParameter() { Value = f.readInt() }; p.ParseParameter(f.readInt()); Nodes.Add(p); if (p.Id == BCH_TextureParameter.Parameter.texUnit0Size) { Width = p.GetHalf1(); Height = p.GetHalf2(); } if (p.Id == BCH_TextureParameter.Parameter.texUnit0Type) { type = p.Value; } if (p.Id == BCH_TextureParameter.Parameter.texUnit0Address) { data = f.getSection(p.Value, f.size() - p.Value); } } if (Width > 0 && Height > 0) { texture = _3DS.DecodeImage(data, Width, Height, (_3DS.Tex_Formats)type); //Texture glTex = new Texture2D(texture); //display = glTex.Id; } }
public void ReadPACK(FileData d) { int start = d.pos(); foreach (TONE_META meta in tones) { meta.idsp = d.getSection(start + meta.offset + 8, meta.size); } }
public void Read(FileData d) { d.Endian = Endianness.Big; d.seek(0x16); int count = d.readShort(); d.seek(0x60); for (int i = 0; i < count; i++) { string name = d.readString(d.pos(), -1); d.skip(0x40); int unk = d.readInt(); int nextFile = d.readInt(); int c2 = d.readShort(); int c1 = d.readShort(); d.skip(4); // padding? int[] partsizes = new int[4]; for (int j = 0; j < 4; j++) { partsizes[j] = d.readInt(); } TreeNode part = new TreeNode(); part.Text = name; Nodes.Add(part); int off = 0; for (int j = 0; j < c1; j++) { TreeNode t = new TreeNode(); part.Nodes.Add(t); int decompressedSize = d.readInt(); byte[] dat = FileData.InflateZLIB(d.getSection(d.pos(), partsizes[j] - 4 - off)); d.skip(partsizes[j] - 4); off += partsizes[j]; string mag = new FileData(dat).Magic(); t.Text = name + "." + mag; if (mag.Equals("NTWD")) { Runtime.TextureContainers.Add(new NUT(new FileData(dat))); } if (mag.Equals("OMO ")) { Runtime.Animations.Add(t.Text, OMOOld.read(new FileData(dat))); MainForm.Instance.animList.treeView1.Nodes.Add(t.Text); } } } }
public SARC(String FileName) { FileData f = new FileData(FileName); f.skip(4); // magic check f.skip(2); // headerlength if (f.readShort() == 0xFEFF) { f.Endian = Endianness.Big; } else { f.Endian = Endianness.Little; } f.skip(4); // filesize int dataOffset = f.readInt(); f.skip(4); // always 0x01000000 // SFAT Header f.skip(4); // SFAT f.skip(2); // header size int nodeCount = f.readShort(); f.skip(4); // hash multiplyer always 0x65 // before nodes get strings int stringoff = f.pos() + 16 * nodeCount + 8; // nodes for (int i = 0; i < nodeCount; i++) { uint hash = (uint)f.readInt(); byte flag = (byte)f.readByte(); string name = f.readString(stringoff + f.readThree() * 4, -1); int nodeStart = f.readInt(); int size = f.readInt() - nodeStart; byte[] data = f.getSection(nodeStart + dataOffset, size); // Nodes.Add(name); FileData d = new FileData(data); int Magic = d.readInt(); if (Magic == 0x46524563) { Console.WriteLine(name); } } }
public void ReadBNTX(FileData f) { textures.Clear(); BFRES b = new BFRES(); temp = f.pos(); f.skip(8); //Magic int Version = f.readInt(); int ByteOrderMark = f.readShort(); int FormatRevision = f.readShort(); Text = f.readString(f.readInt() + temp, -1); f.skip(2); int strOffset = f.readShort(); int relocOffset = f.readInt(); int FileSize = f.readInt(); f.skip(4); //NX Magic int TexturesCount = f.readInt(); int InfoPtrsOffset = f.readInt(); int DataBlockOffset = f.readInt(); int DictOffset = f.readInt(); int strDictSize = f.readInt(); Text = Text + ".bntx"; BNTXFile = f.getSection(temp, FileSize); for (int i = 0; i < TexturesCount; i++) { f.seek(InfoPtrsOffset + temp + i * 8); BRTIOffset = f.readInt(); f.seek(BRTIOffset + temp); // textures.Add(new BRTI(f)); BRTI texture = new BRTI(f); if (!textured.ContainsKey(texture.Text)) { textured.Add(texture.Text, texture); } textures.Add(texture); } Nodes.AddRange(textures.ToArray()); }
// temp stuff public static Dictionary <string, SkelAnimation> LoadAJ(string fname, VBN vbn) { // a note, I know that the main player file has the offsets for // animations, this is just for viewing FileData f = new FileData(fname); f.Endian = System.IO.Endianness.Big; int pos = 0; Dictionary <string, SkelAnimation> animations = new Dictionary <string, SkelAnimation>(); AnimationGroupNode group = new AnimationGroupNode() { Text = fname }; MainForm.Instance.animList.treeView1.Nodes.Add(group); while (pos < f.size()) { Console.WriteLine(pos.ToString("x")); int len = f.readInt(); DAT_Animation anim = new DAT_Animation(); anim.Read(new FileData(f.getSection(pos, len))); AnimTrack track = new AnimTrack(anim); if (pos == 0) { //track.Show(); } group.Nodes.Add(track.toAnimation(vbn)); SkelAnimation sa = track.BakeToSkel(vbn); //sa.Tag = track; //Runtime.Animations.Add(anim.Name, sa); // MainForm.Instance.animList.treeView1.Nodes.Add(anim.Name); animations.Add(anim.Name, sa); if (pos != 0) { track.Dispose(); track.Close(); } f.skip(len - 4); f.align(32); pos = f.pos(); } return(animations); }
public NUT.NUD_Texture toNUT_Texture() { NUT.NUD_Texture tex = new NUT.NUD_Texture(); tex.id = 0x48415348; tex.height = header.height; tex.width = header.width; float size = 1; int mips = 4; if (mips > header.mipmapCount) { mips = header.mipmapCount; throw new Exception("No mipmaps"); } switch (header.dwFourCC) { case 0x0: size = 4f; tex.type = PixelInternalFormat.Rgba; tex.utype = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; break; case 0x31545844: size = 1 / 2f; tex.type = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext; break; case 0x35545844: size = 1f; tex.type = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext; break; } // now for mipmap data... FileData d = new FileData(data); int off = 0, w = header.width, h = header.height; for (int i = 0; i < 4; i++) { int s = (int)((w * h) * size); w /= 2; h /= 2; tex.mipmaps.Add(d.getSection(off, s)); off += s; } return(tex); }
public void OpenTEX(string fname) { Edited = true; FileData d = new FileData(fname); d.Endian = System.IO.Endianness.Little; int width = d.readInt(); int height = d.readInt(); int type = d.readByte(); int dunno = d.readByte(); d.skip(2); // padding string name = ""; int i = d.readByte(); while (i != 0x00) { name += (char)i; i = d.readByte(); } if (type > 0xD || type < 0) { return; } nameBox.Text = name; formatSelector.SelectedIndex = type; label3.Text = "Width: " + width; label4.Text = "Height: " + height; byte[] data = d.getSection(0x80, d.size() - 0x80); pictureBox1.Image = _3DS.DecodeImage(data, width, height, (_3DS.Tex_Formats)type); pictureBox1.Image.RotateFlip(RotateFlipType.RotateNoneFlipY); }
public NutTexture toNUT_Texture() { NutTexture tex = new NutTexture(); tex.HASHID = 0x48415348; tex.Height = header.height; tex.Width = header.width; float size = 1; int mips = header.mipmapCount; /*if (mips > header.mipmapCount) * { * mips = header.mipmapCount; * MessageBox.Show("Possible texture error: Only one mipmap"); * }*/ switch (header.dwFourCC) { case 0x0: size = 4f; tex.type = PixelInternalFormat.SrgbAlpha; tex.utype = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; break; case 0x31545844: size = 1 / 2f; tex.type = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext; break; case 0x35545844: size = 1f; tex.type = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext; break; case 0x32495441: size = 1 / 2f; tex.type = PixelInternalFormat.CompressedRedRgtc1; break; case 0x31495441: size = 1f; tex.type = PixelInternalFormat.CompressedRgRgtc2; break; default: MessageBox.Show("Unsupported DDS format - 0x" + header.dwFourCC.ToString("x")); break; } // now for mipmap data... FileData d = new FileData(data); int off = 0, w = header.width, h = header.height; if (header.mipmapCount == 0) { header.mipmapCount = 1; } for (int i = 0; i < header.mipmapCount; i++) { int s = (int)((w * h) * size); if (s < 0x8) { s = 0x8; } //Console.WriteLine(off.ToString("x") + " " + s.ToString("x")); w /= 2; h /= 2; tex.mipmaps.Add(d.getSection(off, s)); off += s; } Console.WriteLine(off.ToString("x")); return(tex); }
public void Read(FileData f, BNTX bntx) //Docs thanks to AboodXD!! { ImageKey = "texture"; SelectedImageKey = "texture"; f.skip(4); int BRTISize1 = f.readInt(); long BRTISize2 = f.readInt64(); surf = new TegraX1Swizzle.Surface(); ushort Flags = (ushort)f.readShort(); surf.dim = (sbyte)f.readByte(); surf.tileMode = (sbyte)f.readByte(); surf.swizzle = (ushort)f.readShort(); surf.numMips = (ushort)f.readShort(); uint numSamples = (uint)f.readInt(); surf.format = (uint)f.readInt(); DataType = (byte)(surf.format & 0xFF); uint accessFlags = (uint)f.readInt(); surf.width = f.readInt(); surf.height = f.readInt(); surf.depth = f.readInt(); int FaceCount = f.readInt(); surf.sizeRange = f.readInt(); uint unk38 = (uint)f.readInt(); uint unk3C = (uint)f.readInt(); uint unk40 = (uint)f.readInt(); uint unk44 = (uint)f.readInt(); uint unk48 = (uint)f.readInt(); uint unk4C = (uint)f.readInt(); surf.imageSize = f.readInt(); surf.alignment = f.readInt(); int ChannelType = f.readInt(); int TextureType = f.readInt(); Text = f.readString((int)f.readInt64() + BNTX.temp + 2, -1); long ParentOffset = f.readInt64(); long PtrsOffset = f.readInt64(); format = surf.format; surf.data = new List <byte[]>(); uint blk_dim = Formats.blk_dims(surf.format >> 8); blkWidth = blk_dim >> 4; blkHeight = blk_dim & 0xF; f.seek((int)PtrsOffset + BNTX.temp); long firstMipOffset = f.readInt64(); surf.data.Add(f.getSection((int)firstMipOffset + BNTX.temp, surf.imageSize)); for (int mipLevel = 1; mipLevel < surf.numMips; mipLevel++) { long dataOff = f.readInt64(); surf.data.Add(f.getSection((int)dataOff + BNTX.temp, (int)firstMipOffset + surf.imageSize - (int)dataOff)); // Debug.WriteLine($"{Name} Height {surf.height}wdith = {surf.width}allignment = {surf.alignment}blkwidth = {blkWidth}blkheight = {blkHeight}blkdims = {blk_dim} format = {surf.format} datatype = {DataType} dataoffset = {dataOff}"); } bpp = Formats.bpps(surf.format >> 8); int target = 0; if (bntx.target == "NX ") { target = 1; } int blockHeightLog2 = surf.sizeRange & 7; int linesPerBlockHeight = (1 << blockHeightLog2) * 8; int blockHeightShift = 0; for (int mipLevel = 0; mipLevel < surf.numMips; mipLevel++) { uint width = (uint)Math.Max(1, surf.width >> mipLevel); uint height = (uint)Math.Max(1, surf.height >> mipLevel); uint size = TegraX1Swizzle.DIV_ROUND_UP(width, blkWidth) * TegraX1Swizzle.DIV_ROUND_UP(height, blkHeight) * bpp; if (TegraX1Swizzle.pow2_round_up(TegraX1Swizzle.DIV_ROUND_UP(height, blkWidth)) < linesPerBlockHeight) { blockHeightShift += 1; } byte[] result = TegraX1Swizzle.deswizzle(width, height, blkWidth, blkHeight, target, bpp, (uint)surf.tileMode, (uint)surf.alignment, Math.Max(0, blockHeightLog2 - blockHeightShift), surf.data[mipLevel], 0); //Create a copy and use that to remove uneeded data result_ = new byte[size]; Array.Copy(result, 0, result_, 0, size); texture.mipmaps.Add(result_); } LoadFormats(texture, surf.format, 0, surf.width, surf.height); texture.width = surf.width; texture.height = surf.height; Width = surf.width; Height = surf.height; }
public override void Read(string filename) { bchHeader header = new bchHeader(); FileData f = new FileData(filename); f.Endian = System.IO.Endianness.Little; f.skip(4); header.backwardCompatibility = f.readByte(); header.forwardCompatibility = f.readByte(); header.version = f.readShort(); header.mainHeaderOffset = f.readInt(); header.stringTableOffset = f.readInt(); header.gpuCommandsOffset = f.readInt(); header.dataOffset = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedOffset = f.readInt(); } header.relocationTableOffset = f.readInt(); header.mainHeaderLength = f.readInt(); header.stringTableLength = f.readInt(); header.gpuCommandsLength = f.readInt(); header.dataLength = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedLength = f.readInt(); } header.relocationTableLength = f.readInt(); header.uninitializedDataSectionLength = f.readInt(); header.uninitializedDescriptionSectionLength = f.readInt(); if (header.backwardCompatibility > 7) { header.flags = f.readShort(); header.addressCount = f.readShort(); } // Relocation table for (int i = 0; i < header.relocationTableLength; i += 4) { f.seek(header.relocationTableOffset + i); int val = f.readInt(); int off = val & 0x1FFFFFF; byte flag = (byte)(val >> 25); switch (flag) { case 0: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.mainHeaderOffset); break; case 1: f.seek(off + header.mainHeaderOffset); f.writeInt((off) + header.mainHeaderOffset, f.readInt() + header.stringTableOffset); break; case 2: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.gpuCommandsOffset); break; case 0xc: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.dataOffset); break; } f.seek((off * 4) + header.gpuCommandsOffset); if (header.backwardCompatibility < 6) { switch (flag) { case 0x23: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, ((f.readInt() + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x27: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (header.backwardCompatibility < 8) { switch (flag) { case 0x24: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x27: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x28: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (header.backwardCompatibility < 0x21) { switch (flag) { case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x27: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x28: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x29: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else { switch (flag) { case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex relative to Data Offset //case 0x27: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Offset case 0x28: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Offset case 0x2b: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataExtendedOffset); break; //Vertex relative to Data Extended Offset //case 0x2c: writer.Write(((peek(input) + header.dataExtendedOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Extended Offset case 0x2d: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataExtendedOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Extended Offset } } } // Content Header f.seek(header.mainHeaderOffset); bchContentHeader content = new bchContentHeader(); { content.modelsPointerTableOffset = f.readInt(); content.modelsPointerTableEntries = f.readInt(); content.modelsNameOffset = f.readInt(); content.materialsPointerTableOffset = f.readInt(); content.materialsPointerTableEntries = f.readInt(); content.materialsNameOffset = f.readInt(); content.shadersPointerTableOffset = f.readInt(); content.shadersPointerTableEntries = f.readInt(); content.shadersNameOffset = f.readInt(); content.texturesPointerTableOffset = f.readInt(); content.texturesPointerTableEntries = f.readInt(); content.texturesNameOffset = f.readInt(); content.materialsLUTPointerTableOffset = f.readInt(); content.materialsLUTPointerTableEntries = f.readInt(); content.materialsLUTNameOffset = f.readInt(); content.lightsPointerTableOffset = f.readInt(); content.lightsPointerTableEntries = f.readInt(); content.lightsNameOffset = f.readInt(); content.camerasPointerTableOffset = f.readInt(); content.camerasPointerTableEntries = f.readInt(); content.camerasNameOffset = f.readInt(); content.fogsPointerTableOffset = f.readInt(); content.fogsPointerTableEntries = f.readInt(); content.fogsNameOffset = f.readInt(); content.skeletalAnimationsPointerTableOffset = f.readInt(); content.skeletalAnimationsPointerTableEntries = f.readInt(); content.skeletalAnimationsNameOffset = f.readInt(); content.materialAnimationsPointerTableOffset = f.readInt(); content.materialAnimationsPointerTableEntries = f.readInt(); content.materialAnimationsNameOffset = f.readInt(); content.visibilityAnimationsPointerTableOffset = f.readInt(); content.visibilityAnimationsPointerTableEntries = f.readInt(); content.visibilityAnimationsNameOffset = f.readInt(); content.lightAnimationsPointerTableOffset = f.readInt(); content.lightAnimationsPointerTableEntries = f.readInt(); content.lightAnimationsNameOffset = f.readInt(); content.cameraAnimationsPointerTableOffset = f.readInt(); content.cameraAnimationsPointerTableEntries = f.readInt(); content.cameraAnimationsNameOffset = f.readInt(); content.fogAnimationsPointerTableOffset = f.readInt(); content.fogAnimationsPointerTableEntries = f.readInt(); content.fogAnimationsNameOffset = f.readInt(); content.scenePointerTableOffset = f.readInt(); content.scenePointerTableEntries = f.readInt(); content.sceneNameOffset = f.readInt(); } //Shaders (unused for now, until someone wants to add them) for (int index = 0; index < content.shadersPointerTableEntries; index++) { f.seek(content.shadersPointerTableOffset + (index * 4)); int dataOffset = f.readInt(); f.seek(dataOffset); int shaderDataOffset = f.readInt(); int shaderDataLength = f.readInt(); } // Textures // WIP Section for (int index = 0; index < content.texturesPointerTableEntries; index++) { f.seek(content.texturesPointerTableOffset + (index * 4)); int dOffset = f.readInt(); f.seek(dOffset); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); f.seek(f.pos() + 0x14); String textureName = f.readString(f.readInt(), -1); //Debug.WriteLine("gpuCommandOffset: " + header.gpuCommandsOffset.ToString("X")); f.seek(textureCommandsOffset); //Debug.WriteLine("textureCommandOffset: " + textureCommandsOffset.ToString("X")); BCH_Texture tex = new BCH_Texture(); textures.Add(textureName, tex); tex.height = f.readShort(); tex.width = f.readShort(); f.skip(12); int doffset = f.readInt(); //Debug.WriteLine("doffset: " + doffset.ToString("X")); f.skip(4); tex.type = f.readInt(); tex.data = f.getSection(doffset, f.size() - doffset); if (tex.type == 12) { tex.display = NUT.loadImage(Pixel.decodeETC(tex.data, tex.width, tex.height)); } } // Model data for (int modelIndex = 0; modelIndex < content.modelsPointerTableEntries; modelIndex++) { f.seek(content.modelsPointerTableOffset + (modelIndex * 4)); int objectsHeaderOffset = f.readInt(); // Objects f.seek(objectsHeaderOffset); BCH_Model model = new BCH_Model(); models.Add(model); model.flags = f.readByte(); model.skeletonScaleType = f.readByte(); model.silhouetteMaterialEntries = f.readShort(); model.worldTransform = new Matrix4(f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , 0, 0, 0, 1); model.materialsTableOffset = f.readInt(); model.materialsTableEntries = f.readInt(); model.materialsNameOffset = f.readInt(); model.verticesTableOffset = f.readInt(); //Debug.WriteLine("Mesh Count: " + f.pos().ToString("X")); model.verticesTableEntries = f.readInt(); f.skip(0x28); model.skeletonOffset = f.readInt(); model.skeletonEntries = f.readInt(); model.skeletonNameOffset = f.readInt(); model.objectsNodeVisibilityOffset = f.readInt(); model.objectsNodeCount = f.readInt(); model.name = f.readString(f.readInt(), -1); model.objectsNodeNameEntries = f.readInt(); model.objectsNodeNameOffset = f.readInt(); f.readInt(); //0x0 model.metaDataPointerOffset = f.readInt(); f.seek(model.objectsNodeVisibilityOffset); int nodeVisibility = f.readInt(); string[] objectName = new string[model.objectsNodeNameEntries]; f.seek(model.objectsNodeNameOffset); int rootReferenceBit = f.readInt(); //Radix tree int rootLeftNode = f.readShort(); int rootRightNode = f.readShort(); int rootNameOffset = f.readInt() + header.mainHeaderOffset; for (int i = 0; i < model.objectsNodeNameEntries; i++) { int referenceBit = f.readInt(); short leftNode = (short)f.readShort(); short rightNode = (short)f.readShort(); objectName[i] = f.readString(f.readInt(), -1); //Debug.WriteLine(objectName[i]); } // Materials // NOTE: MATERIALS AND OBJECT SECTIONS ARE REALLY MESSY ATM String[] materialNames = new String[model.materialsTableEntries]; for (int index = 0; index < model.materialsTableEntries; index++) { f.seek(model.materialsTableOffset + (index * 0x2c)); int materialParametersOffset = f.readInt(); f.readInt(); f.readInt(); f.readInt(); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); int materialMapperOffset = f.readInt(); materialNames[index] = f.readString(f.readInt(), -1); } // Object Descriptions... // Assumes MBN is already loaded for now f.seek(model.verticesTableOffset); List <objDes> objDescriptors = new List <objDes>(); Debug.WriteLine(model.name); if (mbn == null) { mbn = new Smash_Forge.MBN(); for (int index = 0; index < model.verticesTableEntries; index++) { mbn.mesh.Add(new MBN.Mesh()); } mbn.PreRender(); } for (int index = 0; index < mbn.mesh.Count; index++) { int i = f.readShort(); if (index > mbn.mesh.Count) { break; } if (i > materialNames.Length) { break; } mbn.mesh[index].texId = textures[materialNames[i]].display; Console.WriteLine("Tex index" + mbn.mesh[index].texId); f.skip(2); // flags int nameId = f.readShort(); mbn.mesh[index].name = objectName[nameId]; // node visibility TODO: finish... //mbn.mesh[index].isVisible = ((nodeVisibility & (1 << nameId)) > 0); mbn.mesh[index].renderPriority = f.readShort(); objDes des = new objDes(); objDescriptors.Add(des); des.vshAttBufferCommandOffset = f.readInt(); des.vshAttBufferCommandCount = f.readInt(); des.faceOffset = f.readInt(); des.faceCount = f.readInt(); des.vshAttBufferCommandOffsetEx = f.readInt(); des.vshAttBufferCommandCountEx = f.readInt(); f.skip(12); // center vector f.skip(4); // flagsOffset f.skip(4); // 0? f.readInt(); //bbOffsets[i] = + mainheaderOffset //Debug.WriteLine(des.vshAttBufferCommandOffset.ToString("X")); } //Skeleton f.seek(model.skeletonOffset); for (int index = 0; index < model.skeletonEntries; index++) { Bone bone = new Smash_Forge.Bone(model.skeleton); int boneFlags = f.readInt(); bone.parentIndex = (short)f.readShort(); short boneSpace = (short)f.readShort(); bone.scale = new float[3]; bone.rotation = new float[3]; bone.position = new float[3]; bone.scale[0] = f.readFloat(); bone.scale[1] = f.readFloat(); bone.scale[2] = f.readFloat(); bone.rotation[0] = f.readFloat(); bone.rotation[1] = f.readFloat(); bone.rotation[2] = f.readFloat(); bone.position[0] = f.readFloat(); bone.position[1] = f.readFloat(); bone.position[2] = f.readFloat(); // bone matrix... not really needed to be stored per say f.skip(4 * 4 * 3); bone.Text = f.readString(f.readInt(), -1); f.skip(4); // Meta data model.skeleton.bones.Add(bone); } model.skeleton.reset(); } }
public void ReadNTWU(FileData d) { d.skip(0x02); int count = d.readShort(); d.skip(0x10); int headerPtr = d.pos(); int dataPtr = 0; int gtxHeaderOffset = 0; for (int i = 0; i < count; i++) { NUD_Texture tex = new NUD_Texture(); tex.type = PixelInternalFormat.Rgba32ui; d.seek(headerPtr); int totalSize = d.readInt(); int headerSize = d.readShort(); int numMips = d.readInt(); tex.setPixelFormatFromNutFormat(d.readShort()); tex.width = d.readShort(); tex.height = d.readShort(); d.skip(8); // mipmaps and padding int dataOffset = d.readInt() + dataPtr + 0x10; headerPtr += headerSize; dataPtr += headerSize; d.skip(0x04); if (i == 0) { gtxHeaderOffset = d.readInt() + 0x10; } else { gtxHeaderOffset += 0x80; d.skip(0x04); } d.skip(0x04); d.skip(headerSize - 0x50); d.skip(0x18); tex.id = d.readInt(); d.seek(gtxHeaderOffset); d.skip(0x04); // dim d.skip(0x04); // width d.skip(0x04); // height d.skip(0x04); // depth d.skip(0x04); // numMips int format = d.readInt(); d.skip(0x04); // aa d.skip(0x04); // use int imageSize = d.readInt(); d.skip(0x04); // imagePtr d.skip(0x04); // mipSize d.skip(0x04); // mipPtr int tileMode = d.readInt(); int swizzle = d.readInt(); d.skip(0x04); // alignment int pitch = d.readInt(); for (int mipLevel = 0; mipLevel < numMips; mipLevel++) { // Maybe this is the problem? int mipSize = imageSize >> (mipLevel * 2); //if (mipLevel == 0) { tex.mipmaps.Add(GTX.swizzleBC( d.getSection(dataOffset, mipSize), (tex.width >> mipLevel), (tex.height >> mipLevel), format, tileMode, pitch, swizzle )); } dataOffset += mipSize; } textures.Add(tex); } foreach (var tex in textures) { if (!draw.ContainsKey(tex.id)) { draw.Add(tex.id, loadImage(tex)); } } }
public NutTexture ToNutTexture() { NutTexture tex = new NutTexture(); tex.isDds = true; tex.HashId = 0x48415348; tex.Height = (int)header.height; tex.Width = (int)header.width; byte surfaceCount = 1; bool isCubemap = (header.caps2 & (uint)DDSCAPS2.CUBEMAP) == (uint)DDSCAPS2.CUBEMAP; if (isCubemap) { if ((header.caps2 & (uint)DDSCAPS2.CUBEMAP_ALLFACES) == (uint)DDSCAPS2.CUBEMAP_ALLFACES) { surfaceCount = 6; } else { throw new NotImplementedException($"Unsupported cubemap face amount for texture. Six faces are required."); } } bool isBlock = true; switch (header.ddspf.fourCC) { case 0x00000000: //RGBA isBlock = false; tex.pixelInternalFormat = PixelInternalFormat.Rgba; tex.pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; break; case 0x31545844: //DXT1 tex.pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext; break; case 0x33545844: //DXT3 tex.pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext; break; case 0x35545844: //DXT5 tex.pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext; break; case 0x31495441: //ATI1 case 0x55344342: //BC4U tex.pixelInternalFormat = PixelInternalFormat.CompressedRedRgtc1; break; case 0x32495441: //ATI2 case 0x55354342: //BC5U tex.pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2; break; default: MessageBox.Show("Unsupported DDS format - 0x" + header.ddspf.fourCC.ToString("x")); break; } uint formatSize = getFormatSize(header.ddspf.fourCC); FileData d = new FileData(bdata); if (header.mipmapCount == 0) { header.mipmapCount = 1; } uint off = 0; for (byte i = 0; i < surfaceCount; ++i) { TextureSurface surface = new TextureSurface(); uint w = header.width, h = header.height; for (int j = 0; j < header.mipmapCount; ++j) { //If texture is DXT5 and isn't square, limit the mipmaps to an amount such that width and height are each always >= 4 if (tex.pixelInternalFormat == PixelInternalFormat.CompressedRgbaS3tcDxt5Ext && tex.Width != tex.Height && (w < 4 || h < 4)) { break; } uint s = (w * h); //Total pixels if (isBlock) { s = (uint)(s * ((float)formatSize / 0x10)); //Bytes per 16 pixels if (s < formatSize) //Make sure it's at least one block { s = formatSize; } } else { s = (uint)(s * (formatSize)); //Bytes per pixel } w /= 2; h /= 2; surface.mipmaps.Add(d.getSection((int)off, (int)s)); off += s; } tex.surfaces.Add(surface); } return(tex); }
public override void Read(string filename) { FileData f = new FileData(filename); f.Endian = System.IO.Endianness.Little; f.skip(8); int mainHeaderOffset = f.readInt(); int stringTableOffset = f.readInt(); int gpuCommandOffset = f.readInt(); int dataOffset = f.readInt(); int dataExtendOffset = f.readInt(); int relocationTableOffset = f.readInt(); int mainHeaderLength = f.readInt(); int stringTableLength = f.readInt(); int gpuCommandLength = f.readInt(); int dataLength = f.readInt(); int dataExtendLength = f.readInt(); int relocationTableLength = f.readInt(); int datsSecLength = f.readInt(); int desSecLength = f.readInt(); int flags = f.readShort(); int addressCount = f.readShort(); // TODO: Finished Relocation table stuff for (int i = 0; i < relocationTableLength; i += 4) { f.seek(relocationTableOffset + i); int val = f.readInt(); int off = val & 0x1FFFFFF; byte flag = (byte)(val >> 25); switch (flag) { case 0: f.seek((off * 4) + mainHeaderOffset); break; } } // Content Header f.seek(mainHeaderOffset); int modelsPointerTableOffset = f.readInt() + mainHeaderOffset; int modelsPointerTableEntries = f.readInt(); int modelsNameOffset = f.readInt() + mainHeaderOffset; int materialsPointerTableOffset = f.readInt() + mainHeaderOffset; int materialsPointerTableEntries = f.readInt(); int materialsNameOffset = f.readInt() + mainHeaderOffset; int shadersPointerTableOffset = f.readInt() + mainHeaderOffset; int shadersPointerTableEntries = f.readInt(); int shadersNameOffset = f.readInt() + mainHeaderOffset; int texturesPointerTableOffset = f.readInt() + mainHeaderOffset; int texturesPointerTableEntries = f.readInt(); int texturesNameOffset = f.readInt() + mainHeaderOffset; int materialsLUTPointerTableOffset = f.readInt() + mainHeaderOffset; int materialsLUTPointerTableEntries = f.readInt(); int materialsLUTNameOffset = f.readInt() + mainHeaderOffset; int lightsPointerTableOffset = f.readInt() + mainHeaderOffset; int lightsPointerTableEntries = f.readInt(); int lightsNameOffset = f.readInt() + mainHeaderOffset; int camerasPointerTableOffset = f.readInt() + mainHeaderOffset; int camerasPointerTableEntries = f.readInt(); int camerasNameOffset = f.readInt() + mainHeaderOffset; int fogsPointerTableOffset = f.readInt() + mainHeaderOffset; int fogsPointerTableEntries = f.readInt(); int fogsNameOffset = f.readInt() + mainHeaderOffset; int skeletalAnimationsPointerTableOffset = f.readInt() + mainHeaderOffset; int skeletalAnimationsPointerTableEntries = f.readInt(); int skeletalAnimationsNameOffset = f.readInt() + mainHeaderOffset; int materialAnimationsPointerTableOffset = f.readInt() + mainHeaderOffset; int materialAnimationsPointerTableEntries = f.readInt(); int materialAnimationsNameOffset = f.readInt() + mainHeaderOffset; int visibilityAnimationsPointerTableOffset = f.readInt() + mainHeaderOffset; int visibilityAnimationsPointerTableEntries = f.readInt(); int visibilityAnimationsNameOffset = f.readInt() + mainHeaderOffset; int lightAnimationsPointerTableOffset = f.readInt() + mainHeaderOffset; int lightAnimationsPointerTableEntries = f.readInt(); int lightAnimationsNameOffset = f.readInt() + mainHeaderOffset; int cameraAnimationsPointerTableOffset = f.readInt() + mainHeaderOffset; int cameraAnimationsPointerTableEntries = f.readInt(); int cameraAnimationsNameOffset = f.readInt() + mainHeaderOffset; int fogAnimationsPointerTableOffset = f.readInt() + mainHeaderOffset; int fogAnimationsPointerTableEntries = f.readInt(); int fogAnimationsNameOffset = f.readInt() + mainHeaderOffset; int scenePointerTableOffset = f.readInt() + mainHeaderOffset; int scenePointerTableEntries = f.readInt(); int sceneNameOffset = f.readInt() + mainHeaderOffset; // Textures // WIP Section for (int index = 0; index < texturesPointerTableEntries; index++) { f.seek(texturesPointerTableOffset + (index * 4)); int dOffset = f.readInt(); f.seek(dOffset + mainHeaderOffset); int textureCommandsOffset = f.readInt() + gpuCommandOffset; int textureCommandsWordCount = f.readInt(); f.seek(f.pos() + 0x14); String textureName = f.readString(f.readInt() + stringTableOffset, -1); f.seek(textureCommandsOffset); BCH_Texture tex = new BCH_Texture(); textures.Add(textureName, tex); tex.height = f.readShort(); tex.width = f.readShort(); f.skip(12); int doffset = f.readInt() + dataOffset; f.skip(4); tex.type = f.readInt(); tex.data = f.getSection(doffset, f.size() - doffset); if (tex.type == 12) { tex.display = NUT.loadImage(Pixel.decodeETC(tex.data, tex.width, tex.height)); } } // Model data for (int modelIndex = 0; modelIndex < modelsPointerTableEntries; modelIndex++) { f.seek(modelsPointerTableOffset + (modelIndex * 4)); int objectsHeaderOffset = f.readInt() + mainHeaderOffset; // Objects f.seek(objectsHeaderOffset); BCH_Model model = new BCH_Model(); models.Add(model); model.flags = f.readByte(); model.skeletonScaleType = f.readByte(); model.silhouetteMaterialEntries = f.readShort(); model.worldTransform = new Matrix4(f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , 0, 0, 0, 1); int materialsTableOffset = f.readInt() + mainHeaderOffset; int materialsTableEntries = f.readInt(); int materialsNamesOffset = f.readInt() + mainHeaderOffset; int verticesTableOffset = f.readInt() + mainHeaderOffset; //Debug.WriteLine("Mesh Count: " + f.pos().ToString("X")); int verticesTableEntries = f.readInt(); f.skip(0x28); int skeletonOffset = f.readInt() + mainHeaderOffset; int skeletonEntries = f.readInt(); int skeletonNameOffset = f.readInt() + mainHeaderOffset; int objectsNodeVisibilityOffset = f.readInt() + mainHeaderOffset; int objectsNodeCount = f.readInt(); model.name = f.readString(f.readInt() + stringTableOffset, -1); int objectsNodeNameEntries = f.readInt(); int objectsNodeNameOffset = f.readInt() + mainHeaderOffset; f.readInt(); //0x0 int metaDataPointerOffset = f.readInt() + mainHeaderOffset; f.seek(objectsNodeVisibilityOffset); int nodeVisibility = f.readInt(); string[] objectName = new string[objectsNodeNameEntries]; f.seek(objectsNodeNameOffset); int rootReferenceBit = f.readInt(); //Radix tree int rootLeftNode = f.readShort(); int rootRightNode = f.readShort(); int rootNameOffset = f.readInt() + mainHeaderOffset; for (int i = 0; i < objectsNodeNameEntries; i++) { int referenceBit = f.readInt(); short leftNode = (short)f.readShort(); short rightNode = (short)f.readShort(); objectName[i] = f.readString(f.readInt() + stringTableOffset, -1); //Debug.WriteLine(objectName[i]); } // Materials // NOTE: MATERIALS AND OBJECT SECTIONS ARE REALLY MESSY ATM String[] materialNames = new String[materialsTableEntries]; for (int index = 0; index < materialsTableEntries; index++) { f.seek(materialsTableOffset + (index * 0x2c)); int materialParametersOffset = f.readInt(); f.readInt(); f.readInt(); f.readInt(); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); int materialMapperOffset = f.readInt(); materialNames[index] = f.readString(f.readInt() + stringTableOffset, -1); } // Object Descriptions... // Assumes MBN is already loaded for now f.seek(verticesTableOffset); List <objDes> objDescriptors = new List <objDes>(); Debug.WriteLine(model.name); if (mbn == null) { mbn = new Smash_Forge.MBN(); for (int index = 0; index < verticesTableEntries; index++) { mbn.mesh.Add(new MBN.Mesh()); } mbn.PreRender(); } for (int index = 0; index < mbn.mesh.Count; index++) { int i = f.readShort(); if (index > mbn.mesh.Count) { break; } if (i > materialNames.Length) { break; } mbn.mesh[index].texId = textures[materialNames[i]].display; f.skip(2); // flags int nameId = f.readShort(); mbn.mesh[index].name = objectName[nameId]; // node visibility TODO: finish... //mbn.mesh[index].isVisible = ((nodeVisibility & (1 << nameId)) > 0); mbn.mesh[index].renderPriority = f.readShort(); objDes des = new objDes(); objDescriptors.Add(des); des.vshAttBufferCommandOffset = f.readInt() + mainHeaderOffset; des.vshAttBufferCommandCount = f.readInt(); des.faceOffset = f.readInt() + mainHeaderOffset; des.faceCount = f.readInt(); des.vshAttBufferCommandOffsetEx = f.readInt() + mainHeaderOffset; des.vshAttBufferCommandCountEx = f.readInt(); f.skip(12); // center vector f.skip(4); // flagsOffset f.skip(4); // 0? f.readInt(); //bbOffsets[i] = + mainheaderOffset //Debug.WriteLine(des.vshAttBufferCommandOffset.ToString("X")); } //Skeleton f.seek(skeletonOffset); for (int index = 0; index < skeletonEntries; index++) { Bone bone = new Smash_Forge.Bone(model.skeleton); int boneFlags = f.readInt(); bone.parentIndex = (short)f.readShort(); short boneSpace = (short)f.readShort(); bone.scale = new float[3]; bone.rotation = new float[3]; bone.position = new float[3]; bone.scale[0] = f.readFloat(); bone.scale[1] = f.readFloat(); bone.scale[2] = f.readFloat(); bone.rotation[0] = f.readFloat(); bone.rotation[1] = f.readFloat(); bone.rotation[2] = f.readFloat(); bone.position[0] = f.readFloat(); bone.position[1] = f.readFloat(); bone.position[2] = f.readFloat(); // bone matrix... not really needed to be stored per say f.skip(4 * 4 * 3); bone.boneName = f.readString(f.readInt() + stringTableOffset, -1).ToCharArray(); f.skip(4); // Meta data model.skeleton.bones.Add(bone); } model.skeleton.reset(); } }
public void ReadNTWU(FileData d) { d.skip(0x02); int count = d.readShort(); d.skip(0x10); int headerPtr = d.pos(); int dataPtr = 0; int gtxHeaderOffset = 0; for (int i = 0; i < count; i++) { NUD_Texture tex = new NUD_Texture(); tex.type = PixelInternalFormat.Rgba32ui; d.seek(headerPtr); int totalSize = d.readInt(); int headerSize = d.readShort(); int numMips = d.readInt(); tex.setPixelFormatFromNutFormat(d.readShort()); tex.width = d.readShort(); tex.height = d.readShort(); d.skip(8); // mipmaps and padding int dataOffset = d.readInt() + dataPtr + 0x10; headerPtr += headerSize; dataPtr += headerSize; d.skip(0x04); if (i == 0) { gtxHeaderOffset = d.readInt() + 0x10; } else { gtxHeaderOffset += 0x80; d.skip(0x04); } d.skip(0x04); // check for cubemap bool cmap = (d.readInt() == d.readInt()); d.seek(d.pos() - 8); if (cmap) { Console.WriteLine("cubemap detected"); } d.skip(headerSize - 0x50); d.skip(0x18); tex.id = d.readInt(); d.seek(gtxHeaderOffset); d.skip(0x04); // dim d.skip(0x04); // width d.skip(0x04); // height d.skip(0x04); // depth d.skip(0x04); // numMips int format = d.readInt(); d.skip(0x04); // aa d.skip(0x04); // use int imageSize = d.readInt(); d.skip(0x04); // imagePtr d.skip(0x04); // mipSize d.skip(0x04); // mipPtr int tileMode = d.readInt(); int swizzle = d.readInt(); d.skip(0x04); // alignment int pitch = d.readInt(); for (int mipLevel = 0; mipLevel < numMips; mipLevel++) { // Maybe this is the problem? int mipSize = imageSize >> (mipLevel * 2); int p = pitch >> mipLevel; //Console.WriteLine(tex.id.ToString("x") + " " + dataOffset.ToString("x") + " " + mipSize.ToString("x") + " " + p + " " + swizzle); //Console.WriteLine((tex.width >> mipLevel) + " " + (tex.height >> mipLevel)); //if (cmap) tex.height *= 2; int w = (tex.width >> mipLevel); int h = (tex.height >> mipLevel); //if (mipSize % 0x10 != 0) mipSize += mipSize % 0x10; //if (cmap) mipSize /= 6; //if (p <= 16) p = 64; { tex.mipmaps.Add(GTX.swizzleBC( d.getSection(dataOffset, mipSize), w, h, format, tileMode, p, swizzle )); } dataOffset += mipSize; /*if (cmap) * { * for(int k = 0; k < 5; k++) * { * p = pitch >> (mipLevel + k + 1); * tex.mipmaps.Add(GTX.swizzleBC( * d.getSection(dataOffset, mipSize), * w, * h, * format, * tileMode, * p, * swizzle * )); * * dataOffset += mipSize; * } * }*/ //while (dataOffset % 1024 != 0) dataOffset++; //if (mipSize == 0x4000) dataOffset += 0x400; } // fix mipmap swizzle for rgba types if (tex.getNutFormat() == 14 || tex.getNutFormat() == 17) { Console.WriteLine("Endian swap"); // swap foreach (byte[] mip in tex.mipmaps) { for (int t = 0; t < mip.Length; t += 4) { /*byte t1 = mip[t]; * byte t2 = mip[t+1]; * mip[t] = mip[t + 3]; * mip[t + 1] = mip[t + 2]; * mip[t + 2] = t2; * mip[t + 3] = t1;*/ } } } textures.Add(tex); } foreach (var tex in textures) { if (!draw.ContainsKey(tex.id)) { draw.Add(tex.id, loadImage(tex)); } } }
public void ReadNTP3(FileData d) { d.skip(0x2); int count = d.readShort(); d.skip(0x8); int dataPtr = 0; for (int i = 0; i < count; i++) { Debug.WriteLine(d.pos().ToString("x")); NUD_Texture tex = new NUD_Texture(); tex.type = PixelInternalFormat.Rgba32ui; int totalSize = d.readInt(); d.skip(4); // padding int dataSize = d.readInt(); int headerSize = d.readShort(); d.skip(3); int numMips = d.readByte(); Debug.WriteLine(numMips); d.skip(1); tex.setPixelFormatFromNutFormat(d.readByte()); tex.width = d.readShort(); tex.height = d.readShort(); d.skip(8); // padding? int dataOffset = d.readInt() + dataPtr + 0x10; d.skip(0x0C); int[] mipSizes = new int[numMips]; if (numMips == 1) { mipSizes[0] = dataSize; } else { for (int j = 0; j < numMips; j++) { mipSizes[j] = d.readInt(); } } d.align(16); d.skip(0x18); tex.id = d.readInt(); d.skip(4); // padding align 8 // add mipmap data for (int miplevel = 0; miplevel < numMips; miplevel++) { byte[] texArray = d.getSection(dataOffset, mipSizes[miplevel]); tex.mipmaps.Add(texArray); dataOffset += mipSizes[miplevel]; } dataPtr += headerSize; if (tex.getNutFormat() == 14 || tex.getNutFormat() == 17) { Console.WriteLine("Endian swap"); // swap foreach (byte[] mip in tex.mipmaps) { for (int t = 0; t < mip.Length; t += 4) { byte t1 = mip[t]; mip[t] = mip[t + 1]; mip[t + 1] = mip[t + 2]; mip[t + 2] = mip[t + 3]; mip[t + 3] = t1; /*byte t1 = mip[t]; * byte t2 = mip[t+1]; * mip[t] = mip[t + 3]; * mip[t + 1] = mip[t + 2]; * mip[t + 2] = t2; * mip[t + 3] = t1;*/ } } } textures.Add(tex); /*for (int miplevel = 0; miplevel < numMips; miplevel++) * { * byte[] texArray = d.getSection(dataOffset, mipSizes[miplevel]); * * if (tex.getNutFormat() == 14) * { * byte[] oldArray = texArray; * for (int pos = 0; pos < mipSizes[miplevel]; pos+=4) * { * * for (int p = 0; p < 4; p++) * { * if (p == 0) * texArray[pos + 3] = oldArray[pos]; * else * texArray[pos + p - 1] = oldArray[pos + p]; * } * * } * } * tex.mipmaps.Add(texArray); * dataOffset += mipSizes[miplevel]; * }*/ } foreach (var tex in textures) { if (!draw.ContainsKey(tex.id)) { draw.Add(tex.id, loadImage(tex, true)); } } }
public void ReadNTWU(FileData d) { d.seek(0x4); Version = d.readUShort(); ushort count = d.readUShort(); d.skip(0x8); int headerPtr = 0x10; for (ushort i = 0; i < count; ++i) { d.seek(headerPtr); NutTexture tex = new NutTexture(); tex.pixelInternalFormat = PixelInternalFormat.Rgba32ui; int totalSize = d.readInt(); d.skip(4); int dataSize = d.readInt(); int headerSize = d.readUShort(); d.skip(2); d.skip(1); byte mipmapCount = d.readByte(); d.skip(1); tex.setPixelFormatFromNutFormat(d.readByte()); tex.Width = d.readUShort(); tex.Height = d.readUShort(); d.readInt(); //Always 1? uint caps2 = d.readUInt(); bool isCubemap = false; byte surfaceCount = 1; if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP) == (uint)DDS.DDSCAPS2.CUBEMAP) { //Only supporting all six faces if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES) == (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES) { isCubemap = true; surfaceCount = 6; } else { throw new NotImplementedException($"Unsupported cubemap face amount for texture {i} with hash 0x{tex.HashId:X}. Six faces are required."); } } int dataOffset = d.readInt() + headerPtr; int mipDataOffset = d.readInt() + headerPtr; int gtxHeaderOffset = d.readInt() + headerPtr; d.readInt(); int cmapSize1 = 0; int cmapSize2 = 0; if (isCubemap) { cmapSize1 = d.readInt(); cmapSize2 = d.readInt(); d.skip(8); } int imageSize = 0; //Total size of first mipmap of every surface int mipSize = 0; //Total size of mipmaps other than the first of every surface if (mipmapCount == 1) { if (isCubemap) { imageSize = cmapSize1; } else { imageSize = dataSize; } } else { imageSize = d.readInt(); mipSize = d.readInt(); d.skip((mipmapCount - 2) * 4); d.align(0x10); } d.skip(0x10); //eXt data - always the same d.skip(4); //GIDX d.readInt(); //Always 0x10 tex.HashId = d.readInt(); d.skip(4); // padding align 8 d.seek(gtxHeaderOffset); GTX.GX2Surface gtxHeader = new GTX.GX2Surface(); gtxHeader.dim = d.readInt(); gtxHeader.width = d.readInt(); gtxHeader.height = d.readInt(); gtxHeader.depth = d.readInt(); gtxHeader.numMips = d.readInt(); gtxHeader.format = d.readInt(); gtxHeader.aa = d.readInt(); gtxHeader.use = d.readInt(); gtxHeader.imageSize = d.readInt(); gtxHeader.imagePtr = d.readInt(); gtxHeader.mipSize = d.readInt(); gtxHeader.mipPtr = d.readInt(); gtxHeader.tileMode = d.readInt(); gtxHeader.swizzle = d.readInt(); gtxHeader.alignment = d.readInt(); gtxHeader.pitch = d.readInt(); //mipOffsets[0] is not in this list and is simply the start of the data (dataOffset) //mipOffsets[1] is relative to the start of the data (dataOffset + mipOffsets[1]) //Other mipOffsets are relative to mipOffset[1] (dataOffset + mipOffsets[1] + mipOffsets[i]) int[] mipOffsets = new int[mipmapCount]; mipOffsets[0] = 0; for (byte mipLevel = 1; mipLevel < mipmapCount; ++mipLevel) { mipOffsets[mipLevel] = 0; mipOffsets[mipLevel] = mipOffsets[1] + d.readInt(); } for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel) { tex.surfaces.Add(new TextureSurface()); } int w = tex.Width, h = tex.Height; for (byte mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { int p = gtxHeader.pitch / (gtxHeader.width / w); int size; if (mipmapCount == 1) { size = imageSize; } else if (mipLevel + 1 == mipmapCount) { size = (mipSize + mipOffsets[1]) - mipOffsets[mipLevel]; } else { size = mipOffsets[mipLevel + 1] - mipOffsets[mipLevel]; } size /= surfaceCount; for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel) { gtxHeader.data = d.getSection(dataOffset + mipOffsets[mipLevel] + (size * surfaceLevel), size); //Real size //Leave the below line commented for now because it breaks RGBA textures //size = ((w + 3) >> 2) * ((h + 3) >> 2) * (GTX.getBPP(gtxHeader.format) / 8); if (size < (GTX.getBPP(gtxHeader.format) / 8)) { size = (GTX.getBPP(gtxHeader.format) / 8); } byte[] deswiz = GTX.swizzleBC( gtxHeader.data, w, h, gtxHeader.format, gtxHeader.tileMode, p, gtxHeader.swizzle ); tex.surfaces[surfaceLevel].mipmaps.Add(new FileData(deswiz).getSection(0, size)); } w /= 2; h /= 2; if (w < 1) { w = 1; } if (h < 1) { h = 1; } } headerPtr += headerSize; Nodes.Add(tex); } }
public void ReadNTP3(FileData d) { d.seek(0x4); Version = d.readUShort(); ushort count = d.readUShort(); if (Version == 0x100) { count -= 1; } d.skip(0x8); int headerPtr = 0x10; for (ushort i = 0; i < count; ++i) { d.seek(headerPtr); NutTexture tex = new NutTexture(); tex.isDds = true; tex.pixelInternalFormat = PixelInternalFormat.Rgba32ui; int totalSize = d.readInt(); d.skip(4); int dataSize = d.readInt(); int headerSize = d.readUShort(); d.skip(2); //It might seem that mipmapCount and pixelFormat would be shorts, but they're bytes because they stay in the same place regardless of endianness d.skip(1); byte mipmapCount = d.readByte(); d.skip(1); tex.setPixelFormatFromNutFormat(d.readByte()); tex.Width = d.readUShort(); tex.Height = d.readUShort(); d.skip(4); uint caps2 = d.readUInt(); bool isCubemap = false; byte surfaceCount = 1; if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP) == (uint)DDS.DDSCAPS2.CUBEMAP) { //Only supporting all six faces if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES) == (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES) { isCubemap = true; surfaceCount = 6; } else { throw new NotImplementedException($"Unsupported cubemap face amount for texture {i} with hash 0x{tex.HashId:X}. Six faces are required."); } } int dataOffset = d.readInt() + headerPtr; d.readInt(); d.readInt(); d.readInt(); //The size of a single cubemap face (discounting mipmaps). I don't know why it is repeated. If mipmaps are present, this is also specified in the mipSize section anyway. int cmapSize1 = 0; int cmapSize2 = 0; if (isCubemap) { cmapSize1 = d.readInt(); cmapSize2 = d.readInt(); d.skip(8); } int[] mipSizes = new int[mipmapCount]; if (mipmapCount == 1) { if (isCubemap) { mipSizes[0] = cmapSize1; } else { mipSizes[0] = dataSize; } } else { for (byte mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { mipSizes[mipLevel] = d.readInt(); } d.align(0x10); } d.skip(0x10); //eXt data - always the same d.skip(4); //GIDX d.readInt(); //Always 0x10 tex.HashId = d.readInt(); d.skip(4); // padding align 8 if (Version == 0x100) { dataOffset = d.pos(); } for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel) { TextureSurface surface = new TextureSurface(); for (byte mipLevel = 0; mipLevel < mipmapCount; ++mipLevel) { byte[] texArray = d.getSection(dataOffset, mipSizes[mipLevel]); surface.mipmaps.Add(texArray); dataOffset += mipSizes[mipLevel]; } tex.surfaces.Add(surface); } if (tex.getNutFormat() == 14 || tex.getNutFormat() == 17) { tex.SwapChannelOrderUp(); } headerPtr += headerSize; Nodes.Add(tex); } }
public override void Read(string filename) { FileData f = new FileData(filename); f.Endian = System.IO.Endianness.Little; f.skip(4); int backwardCompatibility = f.readByte(); int forwardCompatibility = f.readByte(); int version = f.readShort(); int mainHeaderOffset = f.readInt(); int stringTableOffset = f.readInt(); int gpuCommandsOffset = f.readInt(); int dataOffset = f.readInt(); int dataExtendedOffset = 0; int dataExtendedLength = 0; if (backwardCompatibility > 0x20) { dataExtendedOffset = f.readInt(); } int relocationTableOffset = f.readInt(); int mainHeaderLength = f.readInt(); int stringTableLength = f.readInt(); int gpuCommandsLength = f.readInt(); int dataLength = f.readInt(); if (backwardCompatibility > 0x20) { dataExtendedLength = f.readInt(); } int relocationTableLength = f.readInt(); int uninitializedDataSectionLength = f.readInt(); int uninitializedDescriptionSectionLength = f.readInt(); if (backwardCompatibility > 7) { int flags = f.readShort(); int addressCount = f.readShort(); } // Relocation table for (int i = 0; i < relocationTableLength; i += 4) { f.seek(relocationTableOffset + i); int val = f.readInt(); int off = val & 0x1FFFFFF; byte flag = (byte)(val >> 25); switch (flag) { case 0: f.seek((off * 4) + mainHeaderOffset); f.writeInt((off * 4) + mainHeaderOffset, f.readInt() + mainHeaderOffset); break; case 1: f.seek(off + mainHeaderOffset); f.writeInt((off) + mainHeaderOffset, f.readInt() + stringTableOffset); break; case 2: f.seek((off * 4) + mainHeaderOffset); f.writeInt((off * 4) + mainHeaderOffset, f.readInt() + gpuCommandsOffset); break; case 0xc: f.seek((off * 4) + mainHeaderOffset); f.writeInt((off * 4) + mainHeaderOffset, f.readInt() + dataOffset); break; } f.seek((off * 4) + gpuCommandsOffset); if (backwardCompatibility < 6) { switch (flag) { case 0x23: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Texture case 0x25: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Vertex //case 0x26: f.writeInt((off * 4) + int gpuCommandsOffset, ((f.readInt() + int dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x27: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (backwardCompatibility < 8) { switch (flag) { case 0x24: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Vertex //case 0x27: writer.Write(((peek(input) + int dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x28: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (backwardCompatibility < 0x21) { switch (flag) { case 0x25: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Texture case 0x27: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Vertex //case 0x28: writer.Write(((peek(input) + int dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x29: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else { switch (flag) { case 0x25: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataOffset); break; //Vertex relative to Data Offset //case 0x27: writer.Write(((peek(input) + int dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Offset case 0x28: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Offset case 0x2b: f.writeInt((off * 4) + gpuCommandsOffset, f.readInt() + dataExtendedOffset); break; //Vertex relative to Data Extended Offset //case 0x2c: writer.Write(((peek(input) + int dataExtendedOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Extended Offset case 0x2d: f.writeInt((off * 4) + gpuCommandsOffset, (f.readInt() + dataExtendedOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Extended Offset } } } File.WriteAllBytes(filename + "_offset", f.getSection(0, f.size())); f.seek(mainHeaderOffset); int modelsPointerTableOffset = f.readInt(); int modelsPointerTableEntries = f.readInt(); int modelsNameOffset = f.readInt(); int materialsPointerTableOffset = f.readInt(); int materialsPointerTableEntries = f.readInt(); int materialsNameOffset = f.readInt(); int shadersPointerTableOffset = f.readInt(); int shadersPointerTableEntries = f.readInt(); int shadersNameOffset = f.readInt(); int texturesPointerTableOffset = f.readInt(); int texturesPointerTableEntries = f.readInt(); int texturesNameOffset = f.readInt(); int materialsLUTPointerTableOffset = f.readInt(); int materialsLUTPointerTableEntries = f.readInt(); int materialsLUTNameOffset = f.readInt(); int lightsPointerTableOffset = f.readInt(); int lightsPointerTableEntries = f.readInt(); int lightsNameOffset = f.readInt(); int camerasPointerTableOffset = f.readInt(); int camerasPointerTableEntries = f.readInt(); int camerasNameOffset = f.readInt(); int fogsPointerTableOffset = f.readInt(); int fogsPointerTableEntries = f.readInt(); int fogsNameOffset = f.readInt(); int skeletalAnimationsPointerTableOffset = f.readInt(); int skeletalAnimationsPointerTableEntries = f.readInt(); int skeletalAnimationsNameOffset = f.readInt(); int materialAnimationsPointerTableOffset = f.readInt(); int materialAnimationsPointerTableEntries = f.readInt(); int materialAnimationsNameOffset = f.readInt(); int visibilityAnimationsPointerTableOffset = f.readInt(); int visibilityAnimationsPointerTableEntries = f.readInt(); int visibilityAnimationsNameOffset = f.readInt(); int lightAnimationsPointerTableOffset = f.readInt(); int lightAnimationsPointerTableEntries = f.readInt(); int lightAnimationsNameOffset = f.readInt(); int cameraAnimationsPointerTableOffset = f.readInt(); int cameraAnimationsPointerTableEntries = f.readInt(); int cameraAnimationsNameOffset = f.readInt(); int fogAnimationsPointerTableOffset = f.readInt(); int fogAnimationsPointerTableEntries = f.readInt(); int fogAnimationsNameOffset = f.readInt(); int scenePointerTableOffset = f.readInt(); int scenePointerTableEntries = f.readInt(); int sceneNameOffset = f.readInt(); Console.WriteLine(modelsPointerTableEntries > 0 ? "Has Models" : ""); Console.WriteLine(shadersPointerTableEntries > 0 ? "Has Shaders" : ""); Console.WriteLine(texturesPointerTableEntries > 0 ? "Has Textures" : ""); Console.WriteLine(materialsPointerTableEntries > 0 ? "Has Materials" : ""); Console.WriteLine(materialsLUTPointerTableEntries > 0 ? "Has Material LUT" : ""); Console.WriteLine(materialAnimationsPointerTableEntries > 0 ? "Has Material Animation" : ""); Console.WriteLine(lightsPointerTableEntries > 0 ? "Has Lights" : ""); Console.WriteLine(lightAnimationsPointerTableEntries > 0 ? "Has LightAnimations" : ""); Console.WriteLine(camerasPointerTableEntries > 0 ? "Has Camera" : ""); Console.WriteLine(cameraAnimationsPointerTableEntries > 0 ? "Has CameraAnimation" : ""); Console.WriteLine(fogsPointerTableEntries > 0 ? "Has Fog" : ""); Console.WriteLine(fogAnimationsPointerTableEntries > 0 ? "Has FogAnimation" : ""); Console.WriteLine(skeletalAnimationsPointerTableEntries > 0 ? "Has Skeletal Animations" : ""); Console.WriteLine(visibilityAnimationsPointerTableEntries > 0 ? "Has Visibility" : ""); Console.WriteLine(scenePointerTableEntries > 0 ? "Has Scene" : ""); // Textures for (int index = 0; index < texturesPointerTableEntries; index++) { f.seek(texturesPointerTableOffset + (index * 4)); int dOffset = f.readInt(); f.seek(dOffset); // one for each mip I assume int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); int textureCommandsOffset2 = f.readInt(); int textureCommandsWordCount2 = f.readInt(); int textureCommandsOffset3 = f.readInt(); int textureCommandsWordCount3 = f.readInt(); int unk = f.readInt(); BCH_Texture tex = new BCH_Texture(); tex.Text = f.readString(f.readInt(), -1); Textures.Nodes.Add(tex); f.seek(textureCommandsOffset); tex.ReadParameters(f, textureCommandsWordCount); } //Models for (int index = 0; index < modelsPointerTableEntries; index++) { f.seek(modelsPointerTableOffset + (index * 4)); f.seek(f.readInt()); BCH_Model model = new BCH_Model(); Models.Nodes.Add(model); model.flags = f.readByte(); model.skeletonScaleType = f.readByte(); model.silhouetteMaterialEntries = f.readShort(); model.worldTransform = new OpenTK.Matrix4(f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , 0, 0, 0, 1); int materialsTableOffset = f.readInt(); int materialsTableEntries = f.readInt(); int materialNameOffset = f.readInt(); int verticesTableOffset = f.readInt(); int verticesTableEntries = f.readInt(); f.skip(0x28); int skeletonOffset = f.readInt(); int skeletonEntries = f.readInt(); int skeletonNameOffset = f.readInt(); int objectsNodeVisibilityOffset = f.readInt(); int objectsNodeCount = f.readInt(); model.Text = f.readString(f.readInt(), -1); int objectsNodeNameEntries = f.readInt(); int objectsNodeNameOffset = f.readInt(); f.readInt(); //0x0 int metaDataPointerOffset = f.readInt(); f.seek(objectsNodeVisibilityOffset); int nodeVisibility = f.readInt(); string[] objectName = new string[objectsNodeNameEntries]; f.seek(objectsNodeNameOffset); int rootReferenceBit = f.readInt(); int rootLeftNode = f.readShort(); int rootRightNode = f.readShort(); int rootNameOffset = f.readInt(); Console.WriteLine(f.readString(rootNameOffset, -1) + " " + rootLeftNode + " " + rootRightNode); // Object name tree for (int i = 0; i < objectsNodeNameEntries; i++) { int referenceBit = f.readInt(); short leftNode = (short)f.readShort(); short rightNode = (short)f.readShort(); objectName[i] = f.readString(f.readInt(), -1); Console.WriteLine(i + " " + objectName[i] + " " + leftNode + " " + rightNode); } //TODO: Metadata, boundingbox, normal mesh, materials f.seek(verticesTableOffset); for (int i = 0; i < verticesTableEntries; i++) { BCH_Mesh Mesh = new BCH_Mesh(); model.Nodes.Add(Mesh); Mesh.MaterialIndex = f.readShort(); int mflags = f.readShort(); int nameId = f.readShort(); Mesh.Text = objectName[nameId]; // node visibility TODO: finish... Mesh.Checked = ((nodeVisibility & (1 << nameId)) > 0); Mesh.renderPriority = f.readShort(); int vshAttBufferCommandOffset = f.readInt(); int vshAttBufferCommandCount = f.readInt(); int faceOffset = f.readInt(); int faceCount = f.readInt(); int vshAttBufferCommandOffsetEx = f.readInt(); int vshAttBufferCommandCountEx = f.readInt(); Vector3 Center = new Vector3(f.readFloat(), f.readFloat(), f.readFloat()); int flagoffset = f.readInt(); // flagsOffset f.skip(4); // 0? int boundingBoxOffset = f.readInt(); } //Materials Console.WriteLine(materialsTableOffset.ToString("x") + " " + materialsPointerTableOffset.ToString("x")); for (int i = 0; i < materialsTableEntries; i++) { f.seek(materialsTableOffset + (i * 0x2c)); int paramOffset = f.readInt(); f.skip(12); // other offsets int texCommandOffset = f.readInt(); int texCommandCount = f.readInt(); int mapperOffset = f.readInt(); BCH_Material mat = new BCH_Material(); Materials.Nodes.Add(mat); mat.Text = f.readString(f.readInt(), -1); Console.WriteLine(mat.Text); //Console.WriteLine(f.readString(f.readInt(), -1)); //Console.WriteLine(f.readString(f.readInt(), -1)); //Console.WriteLine(f.readString(f.readInt(), -1)); // TODO: Parameters } //Skeleton f.seek(skeletonOffset); for (int bindex = 0; bindex < skeletonEntries; bindex++) { Bone bone = new Bone(model.skeleton); int boneFlags = f.readInt(); bone.parentIndex = (short)f.readShort(); short boneSpace = (short)f.readShort(); bone.scale = new float[3]; bone.rotation = new float[3]; bone.position = new float[3]; bone.scale[0] = f.readFloat(); bone.scale[1] = f.readFloat(); bone.scale[2] = f.readFloat(); bone.rotation[0] = f.readFloat(); bone.rotation[1] = f.readFloat(); bone.rotation[2] = f.readFloat(); bone.position[0] = f.readFloat(); bone.position[1] = f.readFloat(); bone.position[2] = f.readFloat(); // bone matrix... not really needed to be stored per say f.skip(4 * 4 * 3); bone.Text = f.readString(f.readInt(), -1); int metaDataPointerOffset2 = f.readInt(); if (metaDataPointerOffset2 != 0) { int position = f.pos(); f.seek(metaDataPointerOffset2); //bone.userData = getMetaData(input); f.seek(position); } model.skeleton.bones.Add(bone); } model.skeleton.reset(); model.skeleton.update(); } }
public override void Read(string filename) { bchHeader header = new bchHeader(); FileData f = new FileData(filename); f.Endian = System.IO.Endianness.Little; f.skip(4); header.backwardCompatibility = f.readByte(); header.forwardCompatibility = f.readByte(); header.version = f.readShort(); header.mainHeaderOffset = f.readInt(); header.stringTableOffset = f.readInt(); header.gpuCommandsOffset = f.readInt(); header.dataOffset = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedOffset = f.readInt(); } header.relocationTableOffset = f.readInt(); header.mainHeaderLength = f.readInt(); header.stringTableLength = f.readInt(); header.gpuCommandsLength = f.readInt(); header.dataLength = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedLength = f.readInt(); } header.relocationTableLength = f.readInt(); header.uninitializedDataSectionLength = f.readInt(); header.uninitializedDescriptionSectionLength = f.readInt(); if (header.backwardCompatibility > 7) { header.flags = f.readShort(); header.addressCount = f.readShort(); } // TODO: Finished Relocation table stuff for (int i = 0; i < header.relocationTableLength; i += 4) { f.seek(header.relocationTableOffset + i); int val = f.readInt(); int off = val & 0x1FFFFFF; byte flag = (byte)(val >> 25); switch (flag) { case 0: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.mainHeaderOffset); break; case 1: f.seek(off + header.mainHeaderOffset); f.writeInt((off) + header.mainHeaderOffset, f.readInt() + header.stringTableOffset); break; case 2: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.gpuCommandsOffset); break; case 0xc: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.dataOffset); break; } /*f.seek((off * 4) + header.gpuCommandsOffset); * if (header.backwardCompatibility < 6) * { * switch (flag) * { * case 0x23: f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.dataOffset); break; //Texture * case 0x25: f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.dataOffset); break; //Vertex * // Trying to understand the mess first * case 0x26: f.writeInt((off * 4) + header.mainHeaderOffset, Convert.ToInt32(((f.readInt() + header.dataOffset) & 0x7fffffff) | 0x80000000)); break; //Index 16 bits mode * //case 0x27: writer.Write((peek(input) + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode * } * } * else if (header.backwardCompatibility < 8) * { * switch (flag) * { * case 0x24: writer.Write(peek(input) + header.dataOffset); break; //Texture * case 0x26: writer.Write(peek(input) + header.dataOffset); break; //Vertex * case 0x27: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode * case 0x28: writer.Write((peek(input) + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode * } * } * else if (header.backwardCompatibility < 0x21) * { * switch (flag) * { * case 0x25: writer.Write(peek(input) + header.dataOffset); break; //Texture * case 0x27: writer.Write(peek(input) + header.dataOffset); break; //Vertex * case 0x28: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode * case 0x29: writer.Write((peek(input) + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode * } * } * else * { * switch (flag) * { * case 0x25: writer.Write(peek(input) + header.dataOffset); break; //Texture * case 0x26: writer.Write(peek(input) + header.dataOffset); break; //Vertex relative to Data Offset * case 0x27: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Offset * case 0x28: writer.Write((peek(input) + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Offset * case 0x2b: writer.Write(peek(input) + header.dataExtendedOffset); break; //Vertex relative to Data Extended Offset * case 0x2c: writer.Write(((peek(input) + header.dataExtendedOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Extended Offset * case 0x2d: writer.Write((peek(input) + header.dataExtendedOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Extended Offset * } * } */ } // Content Header f.seek(header.mainHeaderOffset); bchContentHeader content = new bchContentHeader(); { content.modelsPointerTableOffset = f.readInt(); content.modelsPointerTableEntries = f.readInt(); content.modelsNameOffset = f.readInt(); content.materialsPointerTableOffset = f.readInt(); content.materialsPointerTableEntries = f.readInt(); content.materialsNameOffset = f.readInt(); content.shadersPointerTableOffset = f.readInt(); content.shadersPointerTableEntries = f.readInt(); content.shadersNameOffset = f.readInt(); content.texturesPointerTableOffset = f.readInt(); content.texturesPointerTableEntries = f.readInt(); content.texturesNameOffset = f.readInt(); content.materialsLUTPointerTableOffset = f.readInt(); content.materialsLUTPointerTableEntries = f.readInt(); content.materialsLUTNameOffset = f.readInt(); content.lightsPointerTableOffset = f.readInt(); content.lightsPointerTableEntries = f.readInt(); content.lightsNameOffset = f.readInt(); content.camerasPointerTableOffset = f.readInt(); content.camerasPointerTableEntries = f.readInt(); content.camerasNameOffset = f.readInt(); content.fogsPointerTableOffset = f.readInt(); content.fogsPointerTableEntries = f.readInt(); content.fogsNameOffset = f.readInt(); content.skeletalAnimationsPointerTableOffset = f.readInt(); content.skeletalAnimationsPointerTableEntries = f.readInt(); content.skeletalAnimationsNameOffset = f.readInt(); content.materialAnimationsPointerTableOffset = f.readInt(); content.materialAnimationsPointerTableEntries = f.readInt(); content.materialAnimationsNameOffset = f.readInt(); content.visibilityAnimationsPointerTableOffset = f.readInt(); content.visibilityAnimationsPointerTableEntries = f.readInt(); content.visibilityAnimationsNameOffset = f.readInt(); content.lightAnimationsPointerTableOffset = f.readInt(); content.lightAnimationsPointerTableEntries = f.readInt(); content.lightAnimationsNameOffset = f.readInt(); content.cameraAnimationsPointerTableOffset = f.readInt(); content.cameraAnimationsPointerTableEntries = f.readInt(); content.cameraAnimationsNameOffset = f.readInt(); content.fogAnimationsPointerTableOffset = f.readInt(); content.fogAnimationsPointerTableEntries = f.readInt(); content.fogAnimationsNameOffset = f.readInt(); content.scenePointerTableOffset = f.readInt(); content.scenePointerTableEntries = f.readInt(); content.sceneNameOffset = f.readInt(); } //Shaders (unused for now, until someone wants to add them) for (int index = 0; index < content.shadersPointerTableEntries; index++) { f.seek(content.shadersPointerTableOffset + (index * 4)); int dataOffset = f.readInt(); f.seek(dataOffset); int shaderDataOffset = f.readInt(); int shaderDataLength = f.readInt(); } // Textures // WIP Section for (int index = 0; index < content.texturesPointerTableEntries; index++) { f.seek(content.texturesPointerTableOffset + (index * 4)); int dOffset = f.readInt(); f.seek(dOffset); Debug.WriteLine("dOffset: " + dOffset.ToString("X")); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); f.seek(f.pos() + 0x14); String textureName = f.readString(f.readInt(), -1); //Debug.WriteLine("gpuCommandOffset: " + header.gpuCommandsOffset.ToString("X")); f.seek(textureCommandsOffset); //Debug.WriteLine("textureCommandOffset: " + textureCommandsOffset.ToString("X")); BCH_Texture tex = new BCH_Texture(); textures.Add(textureName, tex); tex.height = f.readShort(); tex.width = f.readShort(); f.skip(12); int doffset = f.readInt(); //Debug.WriteLine("doffset: " + doffset.ToString("X")); f.skip(4); tex.type = f.readInt(); tex.data = f.getSection(doffset, f.size() - doffset); if (tex.type == 12) { tex.display = NUT.loadImage(Pixel.decodeETC(tex.data, tex.width, tex.height)); } } // Model data for (int modelIndex = 0; modelIndex < content.modelsPointerTableEntries; modelIndex++) { f.seek(content.modelsPointerTableOffset + (modelIndex * 4)); int objectsHeaderOffset = f.readInt(); // Objects f.seek(objectsHeaderOffset); BCH_Model model = new BCH_Model(); models.Add(model); model.flags = f.readByte(); model.skeletonScaleType = f.readByte(); model.silhouetteMaterialEntries = f.readShort(); model.worldTransform = new Matrix4(f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , 0, 0, 0, 1); model.materialsTableOffset = f.readInt(); model.materialsTableEntries = f.readInt(); model.materialsNameOffset = f.readInt(); model.verticesTableOffset = f.readInt(); //Debug.WriteLine("Mesh Count: " + f.pos().ToString("X")); model.verticesTableEntries = f.readInt(); f.skip(0x28); model.skeletonOffset = f.readInt(); model.skeletonEntries = f.readInt(); model.skeletonNameOffset = f.readInt(); model.objectsNodeVisibilityOffset = f.readInt(); model.objectsNodeCount = f.readInt(); model.name = f.readString(f.readInt(), -1); model.objectsNodeNameEntries = f.readInt(); model.objectsNodeNameOffset = f.readInt(); f.readInt(); //0x0 model.metaDataPointerOffset = f.readInt(); f.seek(model.objectsNodeVisibilityOffset); int nodeVisibility = f.readInt(); string[] objectName = new string[model.objectsNodeNameEntries]; f.seek(model.objectsNodeNameOffset); int rootReferenceBit = f.readInt(); //Radix tree int rootLeftNode = f.readShort(); int rootRightNode = f.readShort(); int rootNameOffset = f.readInt() + header.mainHeaderOffset; for (int i = 0; i < model.objectsNodeNameEntries; i++) { int referenceBit = f.readInt(); short leftNode = (short)f.readShort(); short rightNode = (short)f.readShort(); objectName[i] = f.readString(f.readInt(), -1); //Debug.WriteLine(objectName[i]); } // Materials // NOTE: MATERIALS AND OBJECT SECTIONS ARE REALLY MESSY ATM String[] materialNames = new String[model.materialsTableEntries]; for (int index = 0; index < model.materialsTableEntries; index++) { f.seek(model.materialsTableOffset + (index * 0x2c)); int materialParametersOffset = f.readInt(); f.readInt(); f.readInt(); f.readInt(); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); int materialMapperOffset = f.readInt(); materialNames[index] = f.readString(f.readInt(), -1); } // Object Descriptions... // Assumes MBN is already loaded for now f.seek(model.verticesTableOffset); List <objDes> objDescriptors = new List <objDes>(); Debug.WriteLine(model.name); if (mbn == null) { mbn = new Smash_Forge.MBN(); for (int index = 0; index < model.verticesTableEntries; index++) { mbn.mesh.Add(new MBN.Mesh()); } mbn.PreRender(); } for (int index = 0; index < mbn.mesh.Count; index++) { int i = f.readShort(); if (index > mbn.mesh.Count) { break; } if (i > materialNames.Length) { break; } mbn.mesh[index].texId = textures[materialNames[i]].display; Console.WriteLine("Tex index" + mbn.mesh[index].texId); f.skip(2); // flags int nameId = f.readShort(); mbn.mesh[index].name = objectName[nameId]; // node visibility TODO: finish... //mbn.mesh[index].isVisible = ((nodeVisibility & (1 << nameId)) > 0); mbn.mesh[index].renderPriority = f.readShort(); objDes des = new objDes(); objDescriptors.Add(des); des.vshAttBufferCommandOffset = f.readInt(); des.vshAttBufferCommandCount = f.readInt(); des.faceOffset = f.readInt(); des.faceCount = f.readInt(); des.vshAttBufferCommandOffsetEx = f.readInt(); des.vshAttBufferCommandCountEx = f.readInt(); f.skip(12); // center vector f.skip(4); // flagsOffset f.skip(4); // 0? f.readInt(); //bbOffsets[i] = + mainheaderOffset //Debug.WriteLine(des.vshAttBufferCommandOffset.ToString("X")); } //Skeleton f.seek(model.skeletonOffset); for (int index = 0; index < model.skeletonEntries; index++) { Bone bone = new Smash_Forge.Bone(model.skeleton); int boneFlags = f.readInt(); bone.parentIndex = (short)f.readShort(); short boneSpace = (short)f.readShort(); bone.scale = new float[3]; bone.rotation = new float[3]; bone.position = new float[3]; bone.scale[0] = f.readFloat(); bone.scale[1] = f.readFloat(); bone.scale[2] = f.readFloat(); bone.rotation[0] = f.readFloat(); bone.rotation[1] = f.readFloat(); bone.rotation[2] = f.readFloat(); bone.position[0] = f.readFloat(); bone.position[1] = f.readFloat(); bone.position[2] = f.readFloat(); // bone matrix... not really needed to be stored per say f.skip(4 * 4 * 3); bone.boneName = f.readString(f.readInt(), -1).ToCharArray(); f.skip(4); // Meta data model.skeleton.bones.Add(bone); } model.skeleton.reset(); /* //Skeletal Animations * * SkelAnimation anim = new SkelAnimation(); * * for (int index = 0; index < content.skeletalAnimationsPointerTableEntries; index++) * { * f.seek(content.skeletalAnimationsPointerTableOffset + (index * 4)); * int dataOffset = f.readInt(); * f.seek(dataOffset); * * RenderBase.OSkeletalAnimation skeletalAnimation = new RenderBase.OSkeletalAnimation(); * * skeletalAnimation.name = f.readString(f.readInt(), -1); * int animationFlags = f.readInt(); * skeletalAnimation.loopMode = (RenderBase.OLoopMode)(animationFlags & 1); * skeletalAnimation.frameSize = f.readFloat(); * int boneTableOffset = f.readInt(); * int boneTableEntries = f.readInt(); * int metaDataPointerOffset = f.readInt(); * * // /*if (metaDataPointerOffset != 0) * // { * // data.Seek(metaDataPointerOffset, SeekOrigin.Begin); * // skeletalAnimation.userData = getMetaData(input); * // } * * for (int i = 0; i < boneTableEntries; i++) * { * f.seek(boneTableOffset + (i * 4)); * int offset = f.readInt(); * * RenderBase.OSkeletalAnimationBone bone = new RenderBase.OSkeletalAnimationBone(); * * f.seek(offset); * bone.name = f.readString(f.readInt(), -1); * int animationTypeFlags = f.readInt(); * * int flags = f.readInt(); * * RenderBase.OSegmentType segmentType = (RenderBase.OSegmentType)((animationTypeFlags >> 16) & 0xf); * switch (segmentType) * { * case RenderBase.OSegmentType.transform: * f.seek(offset + 0x18); * * uint notExistMask = 0x80000; * uint constantMask = 0x200; * * for (int j = 0; j < 2; j++) * { * for (int axis = 0; axis < 3; axis++) * { * bool notExist = (flags & notExistMask) > 0; * bool constant = (flags & constantMask) > 0; * * RenderBase.OAnimationKeyFrameGroup frame = new RenderBase.OAnimationKeyFrameGroup(); * frame.exists = !notExist; * if (frame.exists) * { * if (constant) * { * frame.interpolation = RenderBase.OInterpolationMode.linear; * frame.keyFrames.Add(new RenderBase.OAnimationKeyFrame(input.ReadSingle(), 0)); * } * else * { * int frameOffset = f.readInt(); * long position = data.Position; * f.seek(frameOffset); * getAnimationKeyFrame(input, frame); * f.seek(position); * } * } * else * data.Seek(4, SeekOrigin.Current); * * if (j == 0) * { * switch (axis) * { * case 0: bone.rotationX = frame; break; * case 1: bone.rotationY = frame; break; * case 2: bone.rotationZ = frame; break; * } * } * else * { * switch (axis) * { * case 0: bone.translationX = frame; break; * case 1: bone.translationY = frame; break; * case 2: bone.translationZ = frame; break; * } * } * * notExistMask <<= 1; * constantMask <<= 1; * } * * constantMask <<= 1; * } * * break; * case RenderBase.OSegmentType.transformQuaternion: * bone.isFrameFormat = true; * * uint scaleOffset = input.ReadUInt32(); * uint rotationOffset = input.ReadUInt32(); * uint translationOffset = input.ReadUInt32(); * * if ((flags & 0x20) == 0) * { * bone.scale.exists = true; * data.Seek(scaleOffset, SeekOrigin.Begin); * * if ((flags & 4) > 0) * { * bone.scale.vector.Add(new RenderBase.OVector4( * input.ReadSingle(), * input.ReadSingle(), * input.ReadSingle(), * 0)); * } * else * { * bone.scale.startFrame = input.ReadSingle(); * bone.scale.endFrame = input.ReadSingle(); * * uint scaleFlags = input.ReadUInt32(); * uint scaleDataOffset = input.ReadUInt32(); * uint scaleEntries = input.ReadUInt32(); * * data.Seek(scaleDataOffset, SeekOrigin.Begin); * for (int j = 0; j < scaleEntries; j++) * { * bone.scale.vector.Add(new RenderBase.OVector4( * input.ReadSingle(), * input.ReadSingle(), * input.ReadSingle(), * 0)); * } * } * } * * if ((flags & 0x10) == 0) * { * bone.rotationQuaternion.exists = true; * data.Seek(rotationOffset, SeekOrigin.Begin); * * if ((flags & 2) > 0) * { * bone.rotationQuaternion.vector.Add(new RenderBase.OVector4( * input.ReadSingle(), * input.ReadSingle(), * input.ReadSingle(), * input.ReadSingle())); * } * else * { * bone.rotationQuaternion.startFrame = input.ReadSingle(); * bone.rotationQuaternion.endFrame = input.ReadSingle(); * * uint rotationFlags = input.ReadUInt32(); * uint rotationDataOffset = input.ReadUInt32(); * uint rotationEntries = input.ReadUInt32(); * * data.Seek(rotationDataOffset, SeekOrigin.Begin); * for (int j = 0; j < rotationEntries; j++) * { * bone.rotationQuaternion.vector.Add(new RenderBase.OVector4( * input.ReadSingle(), * input.ReadSingle(), * input.ReadSingle(), * input.ReadSingle())); * } * } * } * * if ((flags & 8) == 0) * { * bone.translation.exists = true; * data.Seek(translationOffset, SeekOrigin.Begin); * * if ((flags & 1) > 0) * { * bone.translation.vector.Add(new RenderBase.OVector4( * input.ReadSingle(), * input.ReadSingle(), * input.ReadSingle(), * 0)); * } * else * { * bone.translation.startFrame = input.ReadSingle(); * bone.translation.endFrame = input.ReadSingle(); * * uint translationFlags = input.ReadUInt32(); * uint translationDataOffset = input.ReadUInt32(); * uint translationEntries = input.ReadUInt32(); * * data.Seek(translationDataOffset, SeekOrigin.Begin); * for (int j = 0; j < translationEntries; j++) * { * bone.translation.vector.Add(new RenderBase.OVector4( * input.ReadSingle(), * input.ReadSingle(), * input.ReadSingle(), * 0)); * } * } * } * * break; * case RenderBase.OSegmentType.transformMatrix: * bone.isFullBakedFormat = true; * * input.ReadUInt32(); * input.ReadUInt32(); * uint matrixOffset = input.ReadUInt32(); * uint entries = input.ReadUInt32(); * * data.Seek(matrixOffset, SeekOrigin.Begin); * for (int j = 0; j < entries; j++) * { * RenderBase.OMatrix transform = new RenderBase.OMatrix(); * transform.M11 = input.ReadSingle(); * transform.M21 = input.ReadSingle(); * transform.M31 = input.ReadSingle(); * transform.M41 = input.ReadSingle(); * * transform.M12 = input.ReadSingle(); * transform.M22 = input.ReadSingle(); * transform.M32 = input.ReadSingle(); * transform.M42 = input.ReadSingle(); * * transform.M13 = input.ReadSingle(); * transform.M23 = input.ReadSingle(); * transform.M33 = input.ReadSingle(); * transform.M43 = input.ReadSingle(); * * bone.transform.Add(transform); * } * * break; * default: throw new Exception(string.Format("BCH: Unknow Segment Type {0} on Skeletal Animation bone {1}! STOP!", segmentType, bone.name)); * } * * skeletalAnimation.bone.Add(bone); * } * * models.skeletalAnimation.list.Add(skeletalAnimation); * } * * //Material Animations * for (int index = 0; index < contentHeader.materialAnimationsPointerTableEntries; index++) * { * data.Seek(contentHeader.materialAnimationsPointerTableOffset + (index * 4), SeekOrigin.Begin); * uint dataOffset = input.ReadUInt32(); * data.Seek(dataOffset, SeekOrigin.Begin); * * RenderBase.OMaterialAnimation materialAnimation = new RenderBase.OMaterialAnimation(); * * materialAnimation.name = readString(input); * uint animationFlags = input.ReadUInt32(); * materialAnimation.loopMode = (RenderBase.OLoopMode)(animationFlags & 1); * materialAnimation.frameSize = input.ReadSingle(); * uint dataTableOffset = input.ReadUInt32(); * uint dataTableEntries = input.ReadUInt32(); * input.ReadUInt32(); * uint textureNameTableOffset = input.ReadUInt32(); * uint textureNameTableEntries = input.ReadUInt32(); * * data.Seek(textureNameTableOffset, SeekOrigin.Begin); * for (int i = 0; i < textureNameTableEntries; i++) * { * string name = readString(input); * materialAnimation.textureName.Add(name); * } * * for (int i = 0; i < dataTableEntries; i++) * { * data.Seek(dataTableOffset + (i * 4), SeekOrigin.Begin); * uint offset = input.ReadUInt32(); * * RenderBase.OMaterialAnimationData animationData = new RenderBase.OMaterialAnimationData(); * * data.Seek(offset, SeekOrigin.Begin); * animationData.name = readString(input); * uint animationTypeFlags = input.ReadUInt32(); * uint flags = input.ReadUInt32(); * * animationData.type = (RenderBase.OMaterialAnimationType)(animationTypeFlags & 0xff); * RenderBase.OSegmentType segmentType = (RenderBase.OSegmentType)((animationTypeFlags >> 16) & 0xf); * * int segmentCount = 0; * switch (segmentType) * { * case RenderBase.OSegmentType.rgbaColor: segmentCount = 4; break; * case RenderBase.OSegmentType.vector2: segmentCount = 2; break; * case RenderBase.OSegmentType.single: segmentCount = 1; break; * case RenderBase.OSegmentType.integer: segmentCount = 1; break; * } * * for (int j = 0; j < segmentCount; j++) * { * RenderBase.OAnimationKeyFrameGroup frame = new RenderBase.OAnimationKeyFrameGroup(); * * data.Seek(offset + 0xc + (j * 4), SeekOrigin.Begin); * * frame.exists = (flags & (0x100 << j)) == 0; * bool constant = (flags & (1 << j)) > 0; * * if (frame.exists) * { * if (constant) * { * frame.interpolation = RenderBase.OInterpolationMode.linear; * frame.keyFrames.Add(new RenderBase.OAnimationKeyFrame(input.ReadSingle(), 0)); * } * else * { * uint frameOffset = input.ReadUInt32(); * data.Seek(frameOffset, SeekOrigin.Begin); * getAnimationKeyFrame(input, frame); * } * } * * animationData.frameList.Add(frame); * } * * materialAnimation.data.Add(animationData); * } * * models.materialAnimation.list.Add(materialAnimation); * } * */ } }
public void ReadNTWU(FileData d) { d.skip(0x02); int count = d.readShort(); d.skip(0x10); int headerPtr = d.pos(); int dataPtr = 0; int gtxHeaderOffset = 0; for (int i = 0; i < count; i++) { NutTexture tex = new NutTexture(); tex.type = PixelInternalFormat.Rgba32ui; d.seek(headerPtr); int totalSize = d.readInt(); int headerSize = d.readShort(); int numMips = d.readInt(); tex.setPixelFormatFromNutFormat(d.readShort()); tex.Width = d.readShort(); tex.Height = d.readShort(); d.skip(8); // mipmaps and padding int dataOffset = d.readInt() + dataPtr + 0x10; headerPtr += headerSize; dataPtr += headerSize; d.skip(0x04); if (i == 0) { gtxHeaderOffset = d.readInt() + 0x10; } else { gtxHeaderOffset += 0x80; d.skip(0x04); } d.skip(0x04); // check for cubemap bool cmap = (d.readInt() == d.readInt()); d.seek(d.pos() - 8); if (cmap) { Console.WriteLine("cubemap detected"); } d.skip(headerSize - 0x50); d.skip(0x18); tex.HASHID = d.readInt(); Console.WriteLine(gtxHeaderOffset.ToString("x")); d.seek(gtxHeaderOffset); d.skip(0x04); // dim d.skip(0x04); // width d.skip(0x04); // height d.skip(0x04); // depth d.skip(0x04); // numMips int format = d.readInt(); d.skip(0x04); // aa d.skip(0x04); // use int imageSize = d.readInt(); d.skip(0x04); // imagePtr int maxSize = d.readInt(); // mipSize d.skip(0x04); // mipPtr int tileMode = d.readInt(); int swizzle = d.readInt(); d.skip(0x04); // alignment int pitch = d.readInt(); int ds = dataOffset; int s1 = 0; int size = 0; Console.WriteLine(totalSize.ToString("x")); for (int mipLevel = 0; mipLevel < numMips; mipLevel++) { // Maybe this is the problem? int mipSize = imageSize >> (mipLevel * 2); int p = pitch >> mipLevel; size = d.readInt(); //Console.WriteLine("\tMIP: " + size.ToString("x") + " " + dataOffset.ToString("x") + " " + mipSize.ToString("x") + " " + p + " " + (size == 0 ? ds + totalSize - dataOffset : size)); //Console.WriteLine(tex.id.ToString("x") + " " + dataOffset.ToString("x") + " " + mipSize.ToString("x") + " " + p + " " + swizzle); //Console.WriteLine((tex.width >> mipLevel) + " " + (tex.height >> mipLevel)); //if (cmap) tex.height *= 2; int w = (tex.Width >> mipLevel); int h = (tex.Height >> mipLevel); { byte[] deswiz = GTX.swizzleBC( d.getSection(dataOffset, d.size() - dataOffset), w, h, format, tileMode, p, swizzle ); tex.mipmaps.Add(new FileData(deswiz).getSection(0, mipSize)); } if (mipLevel == 0) { s1 = size; dataOffset = ds + size; } else { dataOffset = ds + s1 + size; } //dataOffset += mipSize; /*if (cmap) * { * for(int k = 0; k < 5; k++) * { * p = pitch >> (mipLevel + k + 1); * tex.mipmaps.Add(GTX.swizzleBC( * d.getSection(dataOffset, mipSize), * w, * h, * format, * tileMode, * p, * swizzle * )); * * dataOffset += mipSize; * } * }*/ //while (dataOffset % 1024 != 0) dataOffset++; //if (mipSize == 0x4000) dataOffset += 0x400; } Nodes.Add(tex); } foreach (NutTexture tex in Nodes) { if (!draw.ContainsKey(tex.HASHID)) { draw.Add(tex.HASHID, loadImage(tex, false)); } // redo mipmaps /*GL.BindTexture(TextureTarget.Texture2D, draw[tex.id]); * for (int k = 1; k < tex.mipmaps.Count; k++) * { * tex.mipmaps[k] = new byte[tex.mipmaps[k].Length]; * GCHandle pinnedArray = GCHandle.Alloc(tex.mipmaps[k], GCHandleType.Pinned); * IntPtr pointer = pinnedArray.AddrOfPinnedObject(); * GL.GetCompressedTexImage(TextureTarget.Texture2D, 0, pointer); * pinnedArray.Free(); * }*/ } //File.WriteAllBytes("C:\\s\\Smash\\extract\\data\\fighter\\duckhunt\\model\\body\\mip1.bin", bytearray); //Console.WriteLine(GL.GetError()); /*int j = 0; * foreach(byte[] b in textures[0].mipmaps) * { * if (j == 3) * { * for(int w = 3; w < 8; w++) * { * for (int p = 3; p < 6; p++) * { * byte[] deswiz = GTX.swizzleBC( * b, * (int)Math.Pow(2, w), * 64, * 51, * 4, * (int)Math.Pow(2, p), * 197632 * ); * File.WriteAllBytes("C:\\s\\Smash\\extract\\data\\fighter\\duckhunt\\model\\body\\chunk_" + (int)Math.Pow(2, p) + "_" + (int)Math.Pow(2, w), deswiz); * } * } * * } * j++; * }*/ }
public BRTI(FileData f) //Docs thanks to gdkchan!! { ImageKey = "texture"; SelectedImageKey = "texture"; f.skip(4); int BRTISize1 = f.readInt(); long BRTISize2 = (f.readInt() | f.readInt() << 32); surf = new Swizzle.Surface(); surf.tileMode = (sbyte)f.readByte(); surf.dim = (sbyte)f.readByte(); ushort Flags = (ushort)f.readShort(); surf.swizzle = (ushort)f.readShort(); surf.numMips = (ushort)f.readShort(); uint unk18 = (uint)f.readInt(); surf.format = (uint)f.readInt(); DataType = (byte)(surf.format & 0xFF); uint unk20 = (uint)f.readInt(); surf.width = f.readInt(); surf.height = f.readInt(); surf.depth = f.readInt(); int FaceCount = f.readInt(); surf.sizeRange = f.readInt(); uint unk38 = (uint)f.readInt(); uint unk3C = (uint)f.readInt(); uint unk40 = (uint)f.readInt(); uint unk44 = (uint)f.readInt(); uint unk48 = (uint)f.readInt(); uint unk4C = (uint)f.readInt(); surf.imageSize = f.readInt(); surf.alignment = f.readInt(); int ChannelType = f.readInt(); int TextureType = f.readInt(); Text = f.readString((f.readInt() | f.readInt() << 32) + BNTX.temp + 2, -1); long ParentOffset = f.readInt() | f.readInt() << 32; long PtrsOffset = f.readInt() | f.readInt() << 32; format = surf.format; f.seek((int)PtrsOffset + BNTX.temp); long dataOff = f.readInt() | f.readInt() << 32; surf.data = f.getSection((int)dataOff + BNTX.temp, surf.imageSize); //Console.WriteLine(surf.data.Length + " " + dataOff.ToString("x") + " " + surf.imageSize); uint blk_dim = Formats.blk_dims(surf.format >> 8); uint blkWidth = blk_dim >> 4; uint blkHeight = blk_dim & 0xF; uint bpp = Formats.bpps(surf.format >> 8); // Console.WriteLine($"{Name} Height {surf.height}wdith = {surf.width}allignment = {surf.alignment}blkwidth = {blkWidth}blkheight = {blkHeight}blkdims = {blk_dim} format = {surf.format} datatype = {DataType} dataoffset = {dataOff}"); // byte[] result = surf.data; byte[] result = Swizzle.deswizzle((uint)surf.width, (uint)surf.height, blkWidth, blkHeight, bpp, (uint)surf.tileMode, (uint)surf.alignment, surf.sizeRange, surf.data, 0); uint width = Swizzle.DIV_ROUND_UP((uint)surf.width, blkWidth); uint height = Swizzle.DIV_ROUND_UP((uint)surf.height, blkHeight); result_ = new byte[width * height * bpp]; Array.Copy(result, 0, result_, 0, width * height * bpp); texture.data = result_; texture.width = surf.width; texture.height = surf.height; Width = surf.width; Height = surf.height; texture.mipmaps.Add(result_); switch (surf.format >> 8) { case ((uint)Formats.BNTXImageFormat.IMAGE_FORMAT_BC1): if (DataType == (byte)Formats.BNTXImageTypes.UNORM) { texture.type = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext; } else if (DataType == (byte)Formats.BNTXImageTypes.SRGB) { texture.type = PixelInternalFormat.CompressedSrgbAlphaS3tcDxt1Ext; } else { throw new Exception("Unsupported data type for BC1"); } break; case ((uint)Formats.BNTXImageFormat.IMAGE_FORMAT_BC2): if (DataType == (byte)Formats.BNTXImageTypes.UNORM) { texture.type = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext; } else if (DataType == (byte)Formats.BNTXImageTypes.SRGB) { texture.type = PixelInternalFormat.CompressedSrgbAlphaS3tcDxt3Ext; } else { throw new Exception("Unsupported data type for BC2"); } break; case ((uint)Formats.BNTXImageFormat.IMAGE_FORMAT_BC3): if (DataType == (byte)Formats.BNTXImageTypes.UNORM) { texture.type = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext; } else if (DataType == (byte)Formats.BNTXImageTypes.SRGB) { texture.type = PixelInternalFormat.CompressedSrgbAlphaS3tcDxt5Ext; } else { throw new Exception("Unsupported data type for BC3"); } break; case ((uint)Formats.BNTXImageFormat.IMAGE_FORMAT_BC4): if (DataType == (byte)Formats.BNTXImageTypes.UNORM) { texture.type = PixelInternalFormat.CompressedRedRgtc1; /* byte[] fixBC4 = DecompressBC4(texture.data, texture.width, texture.height, false); * texture.data = fixBC4; * texture.type = PixelInternalFormat.Rgba; * texture.utype = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;*/ } else if (DataType == (byte)Formats.BNTXImageTypes.SNORM) { texture.type = PixelInternalFormat.CompressedSignedRedRgtc1; /* byte[] fixBC4 = DecompressBC4(texture.data, texture.width, texture.height, true); * texture.data = fixBC4; * texture.type = PixelInternalFormat.Rgba; * texture.utype = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;*/ } else { throw new Exception("Unsupported data type for BC4"); } break; case ((uint)Formats.BNTXImageFormat.IMAGE_FORMAT_BC5): if (DataType == (byte)Formats.BNTXImageTypes.UNORM) { // byte[] fixBC5 = DecompressBC5(texture.data, texture.width, texture.height, false); // texture.data = fixBC5; texture.type = PixelInternalFormat.CompressedRgRgtc2; // texture.utype = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; } else if (DataType == (byte)Formats.BNTXImageTypes.SNORM) { byte[] fixBC5 = DecompressBC5(texture.data, texture.width, texture.height, true); texture.data = fixBC5; texture.type = PixelInternalFormat.Rgba; texture.utype = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; } else { Console.WriteLine("Unsupported data type for BC5"); } break; case ((uint)Formats.BNTXImageFormat.IMAGE_FORMAT_BC7): if (DataType == (byte)Formats.BNTXImageTypes.UNORM) { /* ProcessStartInfo startInfo = new ProcessStartInfo(); * startInfo.CreateNoWindow = false; * startInfo.UseShellExecute = false; * startInfo.FileName = "lib\texconv.exe"; * startInfo.WindowStyle = ProcessWindowStyle.Hidden; * startInfo.Arguments = "-ft png -f R10G10B10A2_UNORM -y";*/ } else if (DataType == (byte)Formats.BNTXImageTypes.SNORM) { } else { Console.WriteLine("Unsupported data type for BC7"); } break; case ((uint)Formats.BNTXImageFormat.IMAGE_FORMAT_R8_G8_B8_A8): if (DataType == (byte)Formats.BNTXImageTypes.UNORM || DataType == (byte)Formats.BNTXImageTypes.SRGB) { texture.type = PixelInternalFormat.Rgba; texture.utype = OpenTK.Graphics.OpenGL.PixelFormat.Rgba; } else { throw new Exception("Unsupported data type for R8_G8_B8_A8"); } break; } texture.display = loadImage(texture); display = texture.display; RenderableTex.Add(texture); }
public void ReadNTP3(FileData d) { d.skip(0x2); int count = d.readShort(); d.skip(0x10); int headerPtr = d.pos(); int dataPtr = 0; for (int i = 0; i < count; i++) { NUD_Texture tex = new NUD_Texture(); tex.type = PixelInternalFormat.Rgba32ui; d.seek(headerPtr); int totalSize = d.readInt(); int headerSize = d.readShort(); headerPtr += headerSize; int numMips = d.readInt(); tex.setPixelFormatFromNutFormat(d.readShort()); tex.width = d.readShort(); tex.height = d.readShort(); d.skip(8); // mipmaps and padding int dataOffset = d.readInt() + dataPtr + 0x10; d.skip(0x0C); int[] mipSizes = new int[numMips]; if (headerSize == 0x50) { mipSizes[0] = totalSize; } else { for (int j = 0; j < numMips; j++) { mipSizes[j] = d.readInt(); } } // NOTE: I have no clue what these other header sizes are. // pls send help. if (headerSize > 0x60) { d.skip(headerSize - 0x60); } d.skip(0x18); tex.id = d.readInt(); for (int miplevel = 0; miplevel < numMips; miplevel++) { byte[] texArray = d.getSection(dataOffset, mipSizes[miplevel]); if (tex.getNutFormat() == 14) { byte[] oldArray = texArray; for (int pos = 0; pos < mipSizes[miplevel]; pos += 4) { for (int p = 0; p < 4; p++) { if (p == 0) { texArray[pos + 3] = oldArray[pos]; } else { texArray[pos + p - 1] = oldArray[pos + p]; } } } } tex.mipmaps.Add(texArray); dataOffset += mipSizes[miplevel]; } dataPtr += headerSize; textures.Add(tex); } foreach (var tex in textures) { if (!draw.ContainsKey(tex.id)) { draw.Add(tex.id, loadImage(tex)); } } }
public override void Read(string filename) { bchHeader header = new bchHeader(); FileData f = new FileData(filename); f.Endian = System.IO.Endianness.Little; f.skip(4); header.backwardCompatibility = f.readByte(); header.forwardCompatibility = f.readByte(); header.version = f.readUShort(); header.mainHeaderOffset = f.readInt(); header.stringTableOffset = f.readInt(); header.gpuCommandsOffset = f.readInt(); header.dataOffset = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedOffset = f.readInt(); } header.relocationTableOffset = f.readInt(); header.mainHeaderLength = f.readInt(); header.stringTableLength = f.readInt(); header.gpuCommandsLength = f.readInt(); header.dataLength = f.readInt(); if (header.backwardCompatibility > 0x20) { header.dataExtendedLength = f.readInt(); } header.relocationTableLength = f.readInt(); header.uninitializedDataSectionLength = f.readInt(); header.uninitializedDescriptionSectionLength = f.readInt(); if (header.backwardCompatibility > 7) { header.flags = f.readUShort(); header.addressCount = f.readUShort(); } // Relocation table for (int i = 0; i < header.relocationTableLength; i += 4) { f.seek(header.relocationTableOffset + i); int val = f.readInt(); int off = val & 0x1FFFFFF; byte flag = (byte)(val >> 25); switch (flag) { case 0: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.mainHeaderOffset); break; case 1: f.seek(off + header.mainHeaderOffset); f.writeInt((off) + header.mainHeaderOffset, f.readInt() + header.stringTableOffset); break; case 2: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.gpuCommandsOffset); break; case 0xc: f.seek((off * 4) + header.mainHeaderOffset); f.writeInt((off * 4) + header.mainHeaderOffset, f.readInt() + header.dataOffset); break; } f.seek((off * 4) + header.gpuCommandsOffset); if (header.backwardCompatibility < 6) { switch (flag) { case 0x23: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, ((f.readInt() + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x27: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (header.backwardCompatibility < 8) { switch (flag) { case 0x24: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x27: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x28: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else if (header.backwardCompatibility < 0x21) { switch (flag) { case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x27: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex //case 0x28: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode case 0x29: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode } } else { switch (flag) { case 0x25: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Texture case 0x26: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataOffset); break; //Vertex relative to Data Offset //case 0x27: writer.Write(((peek(input) + header.dataOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Offset case 0x28: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Offset case 0x2b: f.writeInt((off * 4) + header.gpuCommandsOffset, f.readInt() + header.dataExtendedOffset); break; //Vertex relative to Data Extended Offset //case 0x2c: writer.Write(((peek(input) + header.dataExtendedOffset) & 0x7fffffff) | 0x80000000); break; //Index 16 bits mode relative to Data Extended Offset case 0x2d: f.writeInt((off * 4) + header.gpuCommandsOffset, (f.readInt() + header.dataExtendedOffset) & 0x7fffffff); break; //Index 8 bits mode relative to Data Extended Offset } } } // Content Header f.seek(header.mainHeaderOffset); bchContentHeader content = new bchContentHeader(); { content.modelsPointerTableOffset = f.readInt(); content.modelsPointerTableEntries = f.readInt(); content.modelsNameOffset = f.readInt(); content.materialsPointerTableOffset = f.readInt(); content.materialsPointerTableEntries = f.readInt(); content.materialsNameOffset = f.readInt(); content.shadersPointerTableOffset = f.readInt(); content.shadersPointerTableEntries = f.readInt(); content.shadersNameOffset = f.readInt(); content.texturesPointerTableOffset = f.readInt(); content.texturesPointerTableEntries = f.readInt(); content.texturesNameOffset = f.readInt(); content.materialsLUTPointerTableOffset = f.readInt(); content.materialsLUTPointerTableEntries = f.readInt(); content.materialsLUTNameOffset = f.readInt(); content.lightsPointerTableOffset = f.readInt(); content.lightsPointerTableEntries = f.readInt(); content.lightsNameOffset = f.readInt(); content.camerasPointerTableOffset = f.readInt(); content.camerasPointerTableEntries = f.readInt(); content.camerasNameOffset = f.readInt(); content.fogsPointerTableOffset = f.readInt(); content.fogsPointerTableEntries = f.readInt(); content.fogsNameOffset = f.readInt(); content.skeletalAnimationsPointerTableOffset = f.readInt(); content.skeletalAnimationsPointerTableEntries = f.readInt(); content.skeletalAnimationsNameOffset = f.readInt(); content.materialAnimationsPointerTableOffset = f.readInt(); content.materialAnimationsPointerTableEntries = f.readInt(); content.materialAnimationsNameOffset = f.readInt(); content.visibilityAnimationsPointerTableOffset = f.readInt(); content.visibilityAnimationsPointerTableEntries = f.readInt(); content.visibilityAnimationsNameOffset = f.readInt(); content.lightAnimationsPointerTableOffset = f.readInt(); content.lightAnimationsPointerTableEntries = f.readInt(); content.lightAnimationsNameOffset = f.readInt(); content.cameraAnimationsPointerTableOffset = f.readInt(); content.cameraAnimationsPointerTableEntries = f.readInt(); content.cameraAnimationsNameOffset = f.readInt(); content.fogAnimationsPointerTableOffset = f.readInt(); content.fogAnimationsPointerTableEntries = f.readInt(); content.fogAnimationsNameOffset = f.readInt(); content.scenePointerTableOffset = f.readInt(); content.scenePointerTableEntries = f.readInt(); content.sceneNameOffset = f.readInt(); } //Skeletal animation for (int index1 = 0; index1 < content.skeletalAnimationsPointerTableEntries; index1++) { f.seek(content.skeletalAnimationsPointerTableOffset + (index1 * 4)); int dataOffset = f.readInt(); f.seek(dataOffset); string skeletalAnimationName = f.readString(f.readInt(), -1); int animationFlags = f.readInt(); //int skeletalAnimationloopMode = f.readByte(); //pas ça du tout float skeletalAnimationframeSize = f.readFloat(); int boneTableOffset = f.readInt(); int boneTableEntries = f.readInt(); int metaDataPointerOffset = f.readInt(); //Debug.WriteLine("Animation Name: " + skeletalAnimationName); //Debug.WriteLine("BonetableOffset: " + boneTableOffset.ToString("X")); //Debug.WriteLine("BonetableEntry: " + boneTableEntries.ToString("X")); for (int i = 0; i < boneTableEntries; i++) { f.seek(boneTableOffset + (i * 4)); int offset = f.readInt(); OSkeletalAnimationBone bone = new OSkeletalAnimationBone(); f.seek(offset); bone.name = f.readString(f.readInt(), -1); Console.WriteLine("Bone Name: " + bone.name); int animationTypeFlags = f.readInt(); int flags = f.readInt(); OSegmentType segmentType = (OSegmentType)((animationTypeFlags >> 16) & 0xf); switch (segmentType) { case OSegmentType.transform: f.seek(offset + 0x18); int notExistMask = 0x80000; int constantMask = 0x200; for (int j = 0; j < 2; j++) { for (int axis = 0; axis < 3; axis++) { bool notExist = (flags & notExistMask) > 0; bool constant = (flags & constantMask) > 0; OAnimationKeyFrameGroup frame = new OAnimationKeyFrameGroup(); frame.exists = !notExist; if (frame.exists) { if (constant) { frame.interpolation = OInterpolationMode.linear; frame.keyFrames.Add(new OAnimationKeyFrame(f.readFloat(), 0)); } else { int frameOffset = f.readInt(); int position = f.pos(); f.seek(frameOffset); //getAnimationKeyFrame(input, frame); f.seek(position); } } else { f.seek(f.pos() + 0x04); } if (j == 0) { switch (axis) { case 0: bone.rotationX = frame; break; case 1: bone.rotationY = frame; break; case 2: bone.rotationZ = frame; break; } } else { switch (axis) { case 0: bone.translationX = frame; break; case 1: bone.translationY = frame; break; case 2: bone.translationZ = frame; break; } } notExistMask <<= 1; constantMask <<= 1; } constantMask <<= 1; } break; case OSegmentType.transformQuaternion: bone.isFrameFormat = true; int scaleOffset = f.readInt(); int rotationOffset = f.readInt(); int translationOffset = f.readInt(); if ((flags & 0x20) == 0) { bone.scale.exists = true; f.seek(scaleOffset); if ((flags & 4) > 0) { bone.scale.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), 0)); } else { bone.scale.startFrame = f.readFloat(); bone.scale.endFrame = f.readFloat(); int scaleFlags = f.readInt(); int scaleDataOffset = f.readInt(); int scaleEntries = f.readInt(); f.seek(scaleDataOffset); for (int j = 0; j < scaleEntries; j++) { bone.scale.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), 0)); } } } if ((flags & 0x10) == 0) { bone.rotationQuaternion.exists = true; f.seek(rotationOffset); if ((flags & 2) > 0) { bone.rotationQuaternion.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat())); } else { bone.rotationQuaternion.startFrame = f.readFloat(); bone.rotationQuaternion.endFrame = f.readFloat(); int rotationFlags = f.readInt(); int rotationDataOffset = f.readInt(); int rotationEntries = f.readInt(); f.seek(rotationDataOffset); for (int j = 0; j < rotationEntries; j++) { bone.rotationQuaternion.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat())); } } } if ((flags & 8) == 0) { bone.translation.exists = true; f.seek(translationOffset); if ((flags & 1) > 0) { bone.translation.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), 0)); } else { bone.translation.startFrame = f.readFloat(); bone.translation.endFrame = f.readFloat(); int translationFlags = f.readInt(); int translationDataOffset = f.readInt(); int translationEntries = f.readInt(); f.seek(translationDataOffset); for (int j = 0; j < translationEntries; j++) { bone.translation.vector.Add(new Vector4( f.readFloat(), f.readFloat(), f.readFloat(), 0)); } } } break; case OSegmentType.transformMatrix: bone.isFullBakedFormat = true; f.readInt(); f.readInt(); int matrixOffset = f.readInt(); int entries = f.readInt(); f.seek(matrixOffset); for (int j = 0; j < entries; j++) { /*OMatrix transform = new OMatrix(); * transform.M11 = f.readFloat(); * transform.M21 = f.readFloat(); * transform.M31 = f.readFloat(); * transform.M41 = f.readFloat(); * * transform.M12 = f.readFloat(); * transform.M22 = f.readFloat(); * transform.M32 = f.readFloat(); * transform.M42 = f.readFloat(); * * transform.M13 = f.readFloat(); * transform.M23 = f.readFloat(); * transform.M33 = f.readFloat(); * transform.M43 = f.readFloat(); * * bone.transform.Add(transform);*/ } break; default: throw new Exception(string.Format("BCH: Unknow Segment Type {0} on Skeletal Animation bone {1}! STOP!", segmentType, bone.name)); } //skeletalAnimation.bone.Add(bone); } } //Shaders (unused for now, until someone wants to add them) for (int index = 0; index < content.shadersPointerTableEntries; index++) { f.seek(content.shadersPointerTableOffset + (index * 4)); int dataOffset = f.readInt(); f.seek(dataOffset); int shaderDataOffset = f.readInt(); int shaderDataLength = f.readInt(); } // Textures // WIP Section for (int index = 0; index < content.texturesPointerTableEntries; index++) { f.seek(content.texturesPointerTableOffset + (index * 4)); int dOffset = f.readInt(); f.seek(dOffset); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); f.seek(f.pos() + 0x14); String textureName = f.readString(f.readInt(), -1); f.seek(textureCommandsOffset); BCH_Texture tex = new BCH_Texture(); textures.Add(textureName, tex); tex.Height = f.readUShort(); tex.Width = f.readUShort(); f.skip(12); int doffset = f.readInt(); f.skip(4); tex.type = f.readInt(); tex.data = f.getSection(doffset, f.size() - doffset); tex.texture = _3DS.DecodeImage(tex.data, tex.Width, tex.Height, (_3DS.Tex_Formats)tex.type); //Texture texture = new Texture2D(tex.texture); //tex.display = texture.Id; } // Model data for (int modelIndex = 0; modelIndex < content.modelsPointerTableEntries; modelIndex++) { f.seek(content.modelsPointerTableOffset + (modelIndex * 4)); int objectsHeaderOffset = f.readInt(); // Objects f.seek(objectsHeaderOffset); BCH_Model model = new BCH_Model(); models.Add(model); model.flags = f.readByte(); model.skeletonScaleType = f.readByte(); model.silhouetteMaterialEntries = f.readUShort(); model.worldTransform = new Matrix4(f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , f.readFloat(), f.readFloat(), f.readFloat(), f.readFloat() , 0, 0, 0, 1); int materialsTableOffset = f.readInt(); int materialsTableEntries = f.readInt(); int materialsNameOffset = f.readInt(); int verticesTableOffset = f.readInt(); int verticesTableEntries = f.readInt(); f.skip(0x28); int skeletonOffset = f.readInt(); int skeletonEntries = f.readInt(); int skeletonNameOffset = f.readInt(); int objectsNodeVisibilityOffset = f.readInt(); int objectsNodeCount = f.readInt(); String name = f.readString(f.readInt(), -1); int objectsNodeNameEntries = f.readInt(); int objectsNodeNameOffset = f.readInt(); f.readInt(); //0x0 int metaDataPointerOffset = f.readInt(); f.seek(objectsNodeVisibilityOffset); int nodeVisibility = f.readInt(); string[] objectName = new string[objectsNodeNameEntries]; f.seek(objectsNodeNameOffset); int rootReferenceBit = f.readInt(); //Radix tree int rootLeftNode = f.readUShort(); int rootRightNode = f.readUShort(); int rootNameOffset = f.readInt(); for (int i = 0; i < objectsNodeNameEntries; i++) { int referenceBit = f.readInt(); short leftNode = f.readShort(); short rightNode = f.readShort(); objectName[i] = f.readString(f.readInt(), -1); } // Materials // NOTE: MATERIALS AND OBJECT SECTIONS ARE REALLY MESSY ATM String[] materialNames = new String[materialsTableEntries]; for (int index = 0; index < materialsTableEntries; index++) { f.seek(materialsTableOffset + (index * 0x2c)); int materialParametersOffset = f.readInt(); f.readInt(); f.readInt(); f.readInt(); int textureCommandsOffset = f.readInt(); int textureCommandsWordCount = f.readInt(); int materialMapperOffset = f.readInt(); materialNames[index] = f.readString(f.readInt(), -1); } // Object Descriptions... // Assumes MBN is already loaded for now f.seek(verticesTableOffset); List <objDes> objDescriptors = new List <objDes>(); if (mbn == null) { mbn = new Smash_Forge.MBN(); for (int index = 0; index < verticesTableEntries; index++) { mbn.mesh.Add(new MBN.Mesh()); } mbn.PreRender(); } for (int index = 0; index < mbn.mesh.Count; index++) { int i = f.readUShort(); if (index > mbn.mesh.Count) { break; } if (i > materialNames.Length) { break; } mbn.mesh[index].texId = textures[materialNames[i]].display; Console.WriteLine("Tex index" + mbn.mesh[index].texId); f.skip(2); // flags int nameId = f.readUShort(); mbn.mesh[index].Text = objectName[nameId]; // node visibility TODO: finish... mbn.mesh[index].Checked = ((nodeVisibility & (1 << nameId)) > 0); mbn.mesh[index].renderPriority = f.readUShort(); objDes des = new objDes(); objDescriptors.Add(des); des.vshAttBufferCommandOffset = f.readInt(); des.vshAttBufferCommandCount = f.readInt(); des.faceOffset = f.readInt(); des.faceCount = f.readInt(); des.vshAttBufferCommandOffsetEx = f.readInt(); des.vshAttBufferCommandCountEx = f.readInt(); f.skip(12); // center vector f.skip(4); // flagsOffset f.skip(4); // 0? f.readInt(); //bbOffsets[i] } //Skeleton f.seek(skeletonOffset); for (int index = 0; index < skeletonEntries; index++) { Bone bone = new Bone(model.skeleton); int boneFlags = f.readInt(); bone.parentIndex = f.readShort(); short boneSpace = f.readShort(); bone.scale = new float[3]; bone.rotation = new float[3]; bone.position = new float[3]; bone.scale[0] = f.readFloat(); bone.scale[1] = f.readFloat(); bone.scale[2] = f.readFloat(); bone.rotation[0] = f.readFloat(); bone.rotation[1] = f.readFloat(); bone.rotation[2] = f.readFloat(); bone.position[0] = f.readFloat(); bone.position[1] = f.readFloat(); bone.position[2] = f.readFloat(); // bone matrix... not really needed to be stored per say f.skip(4 * 4 * 3); bone.Text = f.readString(f.readInt(), -1); f.skip(4); // Meta data bones.bones.Add(bone); model.skeleton.bones.Add(bone); } model.skeleton.reset(); model.skeleton.update(); } }
public void ReadNTWU(FileData d) { d.seek(0x4); Version = d.readUShort(); ushort count = d.readUShort(); d.skip(0x8); int headerPtr = 0x10; for (ushort i = 0; i < count; ++i) { d.seek(headerPtr); NutTexture tex = new NutTexture(); tex.type = PixelInternalFormat.Rgba32ui; int totalSize = d.readInt(); d.skip(4); int dataSize = d.readInt(); int headerSize = d.readUShort(); d.skip(2); d.skip(1); byte mipMapCount = d.readByte(); d.skip(1); tex.setPixelFormatFromNutFormat(d.readByte()); tex.Width = d.readUShort(); tex.Height = d.readUShort(); d.readInt(); //Always 1? uint caps2 = d.readUInt(); bool isCubemap = false; byte surfaceCount = 1; if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP) == (uint)DDS.DDSCAPS2.CUBEMAP) { //Only supporting all six faces if ((caps2 & (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES) == (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES) { isCubemap = true; surfaceCount = 6; } else { throw new NotImplementedException($"Unsupported cubemap face amount for texture {i} with hash 0x{tex.HASHID:X}. Six faces are required."); } } int dataOffset = d.readInt() + headerPtr; int mipDataOffset = d.readInt() + headerPtr; int gtxHeaderOffset = d.readInt() + headerPtr; d.readInt(); int cmapSize1 = 0; int cmapSize2 = 0; if (isCubemap) { cmapSize1 = d.readInt(); cmapSize2 = d.readInt(); d.skip(8); } int imageSize = 0; //Total size of first mipmap of every surface int mipSize = 0; //Total size of mipmaps other than the first of every surface if (mipMapCount == 1) { if (isCubemap) { imageSize = cmapSize1; } else { imageSize = dataSize; } } else { imageSize = d.readInt(); mipSize = d.readInt(); d.skip((mipMapCount - 2) * 4); d.align(0x10); } d.skip(0x10); //eXt data - always the same d.skip(4); //GIDX d.readInt(); //Always 0x10 tex.HASHID = d.readInt(); d.skip(4); // padding align 8 d.seek(gtxHeaderOffset); GTX.GX2Surface gtxHeader = new GTX.GX2Surface(); gtxHeader.dim = d.readInt(); gtxHeader.width = d.readInt(); gtxHeader.height = d.readInt(); gtxHeader.depth = d.readInt(); gtxHeader.numMips = d.readInt(); gtxHeader.format = d.readInt(); gtxHeader.aa = d.readInt(); gtxHeader.use = d.readInt(); gtxHeader.imageSize = d.readInt(); gtxHeader.imagePtr = d.readInt(); gtxHeader.mipSize = d.readInt(); gtxHeader.mipPtr = d.readInt(); gtxHeader.tileMode = d.readInt(); gtxHeader.swizzle = d.readInt(); gtxHeader.alignment = d.readInt(); gtxHeader.pitch = d.readInt(); //mipOffsets[0] is not in this list and is simply the start of the data (dataOffset) //mipOffsets[1] is relative to the start of the data (dataOffset + mipOffsets[1]) //Other mipOffsets are relative to mipOffset[1] (dataOffset + mipOffsets[1] + mipOffsets[i]) int[] mipOffsets = new int[mipMapCount]; mipOffsets[0] = 0; for (byte mipLevel = 1; mipLevel < mipMapCount; ++mipLevel) { mipOffsets[mipLevel] = 0; mipOffsets[mipLevel] = mipOffsets[1] + d.readInt(); } for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel) { tex.surfaces.Add(new TextureSurface()); } int w = tex.Width, h = tex.Height; for (byte mipLevel = 0; mipLevel < mipMapCount; ++mipLevel) { int p = gtxHeader.pitch / (gtxHeader.width / w); int size; if (mipMapCount == 1) { size = imageSize; } else if (mipLevel + 1 == mipMapCount) { size = (mipSize + mipOffsets[1]) - mipOffsets[mipLevel]; } else { size = mipOffsets[mipLevel + 1] - mipOffsets[mipLevel]; } size /= surfaceCount; for (byte surfaceLevel = 0; surfaceLevel < surfaceCount; ++surfaceLevel) { gtxHeader.data = d.getSection(dataOffset + mipOffsets[mipLevel] + (size * surfaceLevel), size); //Real size //Leave the below line commented for now because it breaks RGBA textures //size = ((w + 3) >> 2) * ((h + 3) >> 2) * (GTX.getBPP(gtxHeader.format) / 8); if (size < (GTX.getBPP(gtxHeader.format) / 8)) { size = (GTX.getBPP(gtxHeader.format) / 8); } byte[] deswiz = GTX.swizzleBC( gtxHeader.data, w, h, gtxHeader.format, gtxHeader.tileMode, p, gtxHeader.swizzle ); tex.surfaces[surfaceLevel].mipmaps.Add(new FileData(deswiz).getSection(0, size)); } w /= 2; h /= 2; if (w < 1) { w = 1; } if (h < 1) { h = 1; } } headerPtr += headerSize; Nodes.Add(tex); } RefreshGlTexturesByHashId(); //Console.WriteLine("\tMIP: " + size.ToString("x") + " " + dataOffset.ToString("x") + " " + mipSize.ToString("x") + " " + p + " " + (size == 0 ? ds + dataSize - dataOffset : size)); //Console.WriteLine(tex.id.ToString("x") + " " + dataOffset.ToString("x") + " " + mipSize.ToString("x") + " " + p + " " + swizzle); //Console.WriteLine((tex.width >> mipLevel) + " " + (tex.height >> mipLevel)); //File.WriteAllBytes("C:\\s\\Smash\\extract\\data\\fighter\\duckhunt\\model\\body\\mip1.bin", bytearray); //Console.WriteLine(GL.GetError()); /*int j = 0; * foreach(byte[] b in textures[0].mipmaps) * { * if (j == 3) * { * for(int w = 3; w < 8; w++) * { * for (int p = 3; p < 6; p++) * { * byte[] deswiz = GTX.swizzleBC( * b, * (int)Math.Pow(2, w), * 64, * 51, * 4, * (int)Math.Pow(2, p), * 197632 * ); * File.WriteAllBytes("C:\\s\\Smash\\extract\\data\\fighter\\duckhunt\\model\\body\\chunk_" + (int)Math.Pow(2, p) + "_" + (int)Math.Pow(2, w), deswiz); * } * } * * } * j++; * }*/ }