/* * /// <summary> * /// Required if the Resource is on a platform, the Platform is taking care of the Resources not colliding. * /// </summary> * /// <param name="direction"></param> * public void Move(Vector2 direction) * { * mVelocity += Geometry.NormalizeVector(direction) * Speed; * } // */ public void Draw(SpriteBatch spriteBatch) { spriteBatch.DrawCircle(AbsolutePosition, 6, 20, ResourceHelper.GetColor(Type), 6, LayerConstants.ResourceLayer); spriteBatch.DrawCircle(AbsolutePosition, 7, 20, Color.Black, 1, LayerConstants.ResourceLayer); }