public override void SetNodeStatus(NodeStatus status) { base.SetNodeStatus(status); //status.Q = 1e10 * (Defines.NRand.Next() + 0.3); //status.Q = 0; status.Q = -20 * (Defines.NRand.Next() + 1); }
public virtual void SetNodeStatus(NodeStatus status) { _status = status; status.Media = this; }
public override void SetNodeStatus(NodeStatus status) { base.SetNodeStatus(status); status.Q = 5 * Defines.NRand.Next(); }
public override void SetNodeStatus(NodeStatus status) { base.SetNodeStatus(status); status.Q = -100; }