void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.controlMainMenu = ((ShootingRange.classes.Menu.MainMenuGrid)(target)); #line 11 "..\..\..\..\classes\Menu\MainMenuGrid.xaml" this.controlMainMenu.IsVisibleChanged += new System.Windows.DependencyPropertyChangedEventHandler(this.controlMainMenu_IsVisibleChanged); #line default #line hidden return; case 2: this.btnLvlChoose = ((System.Windows.Controls.RadioButton)(target)); return; case 3: this.btnStats = ((System.Windows.Controls.RadioButton)(target)); return; case 4: this.btnControl = ((System.Windows.Controls.RadioButton)(target)); return; case 5: #line 81 "..\..\..\..\classes\Menu\MainMenuGrid.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.btnNext_Click); #line default #line hidden return; case 6: #line 88 "..\..\..\..\classes\Menu\MainMenuGrid.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.btnPrev_Click); #line default #line hidden return; case 7: this.lvlPreview = ((ShootingRange.classes.Menu.LvlPreview)(target)); return; case 8: #line 540 "..\..\..\..\classes\Menu\MainMenuGrid.xaml" ((System.Windows.Controls.Button)(target)).Click += new System.Windows.RoutedEventHandler(this.btnExit_Click); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.windowMain = ((ShootingRange.MainWindow)(target)); #line 15 "..\..\MainWindow.xaml" this.windowMain.KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden #line 16 "..\..\MainWindow.xaml" this.windowMain.Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden return; case 2: this.grMain = ((System.Windows.Controls.Grid)(target)); return; case 3: this.grGame = ((System.Windows.Controls.Grid)(target)); #line 24 "..\..\MainWindow.xaml" this.grGame.MouseMove += new System.Windows.Input.MouseEventHandler(this.grGame_MouseMove); #line default #line hidden #line 25 "..\..\MainWindow.xaml" this.grGame.MouseRightButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.grGame_MouseRightButtonDown); #line default #line hidden #line 26 "..\..\MainWindow.xaml" this.grGame.MouseRightButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.grGame_MouseRightButtonUp); #line default #line hidden #line 27 "..\..\MainWindow.xaml" this.grGame.MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.grGame_MouseLeftButtonDown); #line default #line hidden #line 28 "..\..\MainWindow.xaml" this.grGame.IsVisibleChanged += new System.Windows.DependencyPropertyChangedEventHandler(this.grGame_IsVisibleChanged); #line default #line hidden return; case 4: this.imgCharacterModel = ((System.Windows.Controls.Image)(target)); #line 39 "..\..\MainWindow.xaml" this.imgCharacterModel.AddHandler(WpfAnimatedGif.ImageBehavior.AnimationCompletedEvent, new System.Windows.RoutedEventHandler(this.imgCharacterModel_AnimationCompleted)); #line default #line hidden return; case 5: this.grPauseMenu = ((ShootingRange.classes.Menu.PauseMenuGrid)(target)); return; case 6: this.dlgDefeat = ((ShootingRange.classes.Menu.ChoiceDialog)(target)); return; case 7: this.dlgVictory = ((ShootingRange.classes.Menu.ChoiceDialog)(target)); return; case 8: this.grStats = ((ShootingRange.classes.Menu.StatsGrid)(target)); return; case 9: this.grMainMenu = ((ShootingRange.classes.Menu.MainMenuGrid)(target)); return; case 10: this.grLoadScreen = ((System.Windows.Controls.Grid)(target)); return; case 11: this.img = ((System.Windows.Controls.Image)(target)); return; } this._contentLoaded = true; }