public void ObjectRevived(S.ObjectRevived p) { if (ObjectList.TryGetValue(p.ObjectID, out MapObject ob)) { ob.Dead = false; ob.ActionFeed.Clear(); ob.ActionFeed.Add(new QueuedAction { Action = MirAction.Revive, Direction = ob.Direction, Location = ob.CurrentLocation }); } }
public static void ObjectRevived(S.ObjectRevived p) { gameManager.ObjectRevived(p); }