/// <summary> /// 为玩家创建房间,开启游戏,并为玩家分配座位。默认uid都是不相等的。 /// </summary> /// <param name="uids">玩家的UID表</param> /// <param name="mode">游戏模式</param> public Room(ulong[] uids, GameMode mode = GameMode.SiAn) { ID = Counter; Channel = new Channel(uids); Gamemanager = new GameManager(mode); Gamemanager.StartUp(); PlayersInfo = new List <PlayerInfo>(4); foreach (var uid in uids) { PlayersInfo.Add(new PlayerInfo(uid, Gamemanager.Enter())); } }