Inheritance: HuedEffect
コード例 #1
0
        public static void SendHallucinationItem( PlayerMobile hallucinator, IEntity e, int itemID, int speed, int duration, int renderMode, int hue )
        {
            Map map = e.Map;

            if ( map != null && hallucinator != null )
            {
                Packet regular = null;
                NetState state = hallucinator.NetState;
                if ( state != null )
                {
                    hallucinator.ProcessDelta();

                    /*switch ( Utility.Random( 16 ))
                    {
                        case 0: hallucinator.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist ); break;
                        case 1: hallucinator.FixedParticles( 0x374A, 10, 15, 5018, EffectLayer.Head ); break;
                        case 2: hallucinator.FixedParticles( 0x375A, 10, 15, 5018, EffectLayer.Waist ); break;
                        case 3: hallucinator.FixedParticles( 0x376A, 10, 15, 5018, EffectLayer.Head ); break;
                        default: break;
                    }*/

                    regular = new LocationEffect( e, itemID, speed, duration, renderMode, hue );

                    state.Send( regular );
                }
            }
        }
コード例 #2
0
ファイル: Effects.cs プロジェクト: BackupTheBerlios/sunuo-svn
        public static void SendLocationParticles( IEntity e, int itemID, int speed, int duration, int hue, int renderMode, int effect, int unknown )
        {
            Map map = e.Map;

            if ( map != null )
            {
                Packet particles = null, regular = null;

                IPooledEnumerable eable = map.GetClientsInRange( e.Location );

                foreach ( NetState state in eable )
                {
                    state.Mobile.ProcessDelta();

                    if ( SendParticlesTo( state ) )
                    {
                        if ( particles == null )
                            particles = new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown );

                        state.Send( particles );
                    }
                    else if ( itemID != 0 )
                    {
                        if ( regular == null )
                            regular = new LocationEffect( e, itemID, speed, duration, hue, renderMode );

                        state.Send( regular );
                    }
                }

                eable.Free();
            }
            //SendPacket( e.Location, e.Map, new LocationParticleEffect( e, itemID, speed, duration, hue, renderMode, effect, unknown ) );
        }