public GMItemPacket(Item item) : base(0x1A) { EnsureCapacity(20); // 14 base length // +2 - Amount // +2 - Hue // +1 - Flags uint serial = (uint)item.Serial.Value; int itemID = 0x1183; int amount = item.Amount; Point3D loc = item.Location; int x = loc.X; int y = loc.Y; int hue = item.Hue; int flags = item.GetPacketFlags(); int direction = (int)item.Direction; if (amount != 0) serial |= 0x80000000; else serial &= 0x7FFFFFFF; m_Stream.Write(serial); m_Stream.Write((short)(itemID & 0x7FFF)); if (amount != 0) m_Stream.Write((short)amount); x &= 0x7FFF; if (direction != 0) x |= 0x8000; m_Stream.Write((short)x); y &= 0x3FFF; if (hue != 0) y |= 0x8000; if (flags != 0) y |= 0x4000; m_Stream.Write((short)y); if (direction != 0) m_Stream.Write((byte)direction); m_Stream.Write((sbyte)loc.Z); if (hue != 0) m_Stream.Write((ushort)hue); if (flags != 0) m_Stream.Write((byte)flags); }
public GMItemPacket(Item item) : base(0x1A) { this.EnsureCapacity(20); // 14 base length // +2 - Amount // +2 - Hue // +1 - Flags uint serial = (uint)item.Serial.Value; int itemID = 0x36FF; int amount = item.Amount; Point3D loc = item.Location; int x = loc.X; int y = loc.Y; int hue = item.Hue; int flags = item.GetPacketFlags(); int direction = (int)item.Direction; if (amount != 0) { serial |= 0x80000000; } else { serial &= 0x7FFFFFFF; } m_Stream.Write((uint)serial); m_Stream.Write((short)(itemID & TileData.MaxItemValue)); if (amount != 0) { m_Stream.Write((short)amount); } x &= 0x7FFF; if (direction != 0) { x |= 0x8000; } m_Stream.Write((short)x); y &= 0x3FFF; if (hue != 0) { y |= 0x8000; } if (flags != 0) { y |= 0x4000; } m_Stream.Write((short)y); if (direction != 0) { m_Stream.Write((byte)direction); } m_Stream.Write((sbyte)loc.Z); if (hue != 0) { m_Stream.Write((ushort)hue); } if (flags != 0) { m_Stream.Write((byte)flags); } }
public OldEtherealResidueWorldItem(Item item) : base(0x1A) { this.EnsureCapacity(20); uint serial = (uint)item.Serial.Value; int itemID = 0x0F8F & 0x3FFF; //grave dust int amount = item.Amount; Point3D loc = item.Location; int x = loc.X; int y = loc.Y; int hue = item.Hue == 0 ? 1151 : item.Hue; //pretty close in hue int flags = item.GetPacketFlags(); int direction = (int)item.Direction; if (amount != 0) { serial |= 0x80000000; } else { serial &= 0x7FFFFFFF; } m_Stream.Write((uint)serial); if (item is BaseMulti) { m_Stream.Write((short)(itemID | 0x4000)); } else { m_Stream.Write((short)itemID); } if (amount != 0) { m_Stream.Write((short)amount); } x &= 0x7FFF; if (direction != 0) { x |= 0x8000; } m_Stream.Write((short)x); y &= 0x3FFF; if (hue != 0) { y |= 0x8000; } if (flags != 0) { y |= 0x4000; } m_Stream.Write((short)y); if (direction != 0) { m_Stream.Write((byte)direction); } m_Stream.Write((sbyte)loc.Z); if (hue != 0) { m_Stream.Write((ushort)hue); } if (flags != 0) { m_Stream.Write((byte)flags); } }