protected override void OnTarget(Mobile from, object targeted) { if (!(targeted is BaseAttackPiece)) return; m_Blade = targeted as BaseAttackPiece; if (m_Blade is CurvedBlade) from.Prompt = new LHCurvedBladePrompt(from, m_Hilt, (CurvedBlade)m_Blade); else if (m_Blade is HammerHead) from.Prompt = new LH_HammerHeadPrompt(from, m_Hilt, (HammerHead)m_Blade); else if (m_Blade is DualAxeHead) from.Prompt = new LHDualAxeHeadPrompt(from, m_Hilt, (DualAxeHead)m_Blade); else if (m_Blade is AxeHead) from.Prompt = new LHAxeHeadPrompt(from, m_Hilt, (AxeHead)m_Blade); else if (m_Blade is MaceHead) from.Prompt = new LHMaceHeadPrompt(from, m_Hilt, (MaceHead)m_Blade); else if (m_Blade is ShortBlade && ((PlayerMobile)from).Nation == Nation.Mhordul) { MhordulMace weapon = new MhordulMace(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.55 + m_Hilt.Durability * 0.45); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.55 + m_Hilt.Quality * 0.45); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } }
protected override void OnTarget(Mobile from, object targeted) { if (!(targeted is BaseAttackPiece)) return; m_Blade = targeted as BaseAttackPiece; if (m_Blade is AxeHead) { Halberd weapon = new Halberd(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack; weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.15 + m_Hilt.MaxHitPoints * 0.85); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.85 + ((int)m_Hilt.Quality * 50) * 0.15); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is CurvedBlade) from.Prompt = new StaffCurvedBladePrompt(from, m_Hilt, (CurvedBlade)m_Blade); if (m_Blade is HammerHead && (((PlayerMobile)from).Nation == Nation.Khemetar || ((PlayerMobile)from).Nation == Nation.Mhordul)) { if (((PlayerMobile)from).Nation == Nation.Khemetar) { PriestStaff weapon = new PriestStaff(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack; weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense; weapon.Resource = m_Hilt.Resource; int quality = (int)(m_Blade.Durability * 0.2 + m_Hilt.MaxHitPoints * 0.8); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.2 + ((int)m_Hilt.Quality * 50) * 0.8); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } else { ShamanStaff weapon = new ShamanStaff(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack; weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense; weapon.Resource = m_Hilt.Resource; int quality = (int)(m_Blade.Durability * 0.2 + m_Hilt.MaxHitPoints * 0.8); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.2 + ((int)m_Hilt.Quality * 50) * 0.8); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } } if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Azhuran) { AzhuranBladedStaff weapon = new AzhuranBladedStaff(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack; weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.4 + m_Hilt.MaxHitPoints * 0.6); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.6 + ((int)m_Hilt.Quality * 50) * 0.4); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is MediumBlade && ((PlayerMobile)from).Nation == Nation.Azhuran) { AzhuranSpear weapon = new AzhuranSpear(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack; weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.4 + m_Hilt.MaxHitPoints * 0.6); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.6 + ((int)m_Hilt.Quality * 50) * 0.4); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is ShortBlade) from.Prompt = new StaffShortBladePrompt(from, m_Hilt, (ShortBlade)m_Blade); if (m_Blade is MaceHead && ((IKhaerosMobile)from).Feats.GetFeatLevel(FeatList.Bone) > 2 && from.Backpack.ConsumeTotal(typeof(Bone), 10) ) { MhordulBoneStaff weapon = new MhordulBoneStaff(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.GetDamageBonus() / 2 + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.GetSpeedBonus() / 2 + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Attack; weapon.QualityDefense = m_Hilt.GetHitChanceBonus() / 2 + m_Blade.Defense; weapon.Resource = m_Hilt.Resource; int quality = (int)(m_Blade.Durability * 0.25 + m_Hilt.MaxHitPoints * 0.75); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.25 + ((int)m_Hilt.Quality * 50) * 0.75); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } }
protected override void OnTarget(Mobile from, object targeted) { if (!(targeted is BaseAttackPiece)) return; m_Blade = targeted as BaseAttackPiece; if (m_Blade is CurvedBlade) from.Prompt = new SHCurvedBladePrompt(from, m_Hilt, (CurvedBlade)m_Blade); if (m_Blade is MediumBlade) { Kryss weapon = new Kryss(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.85 + m_Hilt.Durability * 0.15); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.85 + m_Hilt.Quality * 0.15); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is MaceHead) from.Prompt = new SHMaceHeadPrompt(from, m_Hilt, (MaceHead)m_Blade); if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Azhuran) { AzhuranLongsword weapon = new AzhuranLongsword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.9 + m_Hilt.Durability * 0.1); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.9 + m_Hilt.Quality * 0.1); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Vhalurian) { VhalurianLance weapon = new VhalurianLance(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.9 + m_Hilt.Durability * 0.1); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.9 + m_Hilt.Quality * 0.1); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is ShortBlade) from.Prompt = new SHShortBladePrompt(from, m_Hilt, (ShortBlade)m_Blade); }
protected override void OnTarget(Mobile from, object targeted) { if (!(targeted is BaseAttackPiece)) return; if (targeted is CurvedBlade || targeted is LongBlade) { m_Blade = targeted as BaseAttackPiece; Assemble(from); } return; }
protected override void OnTarget(Mobile from, object targeted) { if (!(targeted is BaseAttackPiece)) return; m_Blade = targeted as BaseAttackPiece; if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Azhuran)// ) { AzhuranBroadsword weapon = new AzhuranBroadsword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.8 + m_Hilt.Durability * 0.2); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.8 + m_Hilt.Quality * 0.2); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is MediumBlade && ((PlayerMobile)from).Nation == Nation.Vhalurian) { VhalurianBroadsword weapon = new VhalurianBroadsword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.75 + m_Hilt.Durability * 0.25); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.75 + m_Hilt.Quality * 0.25); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Vhalurian) { VhalurianBastardSword weapon = new VhalurianBastardSword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.75 + m_Hilt.Durability * 0.25); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.75 + m_Hilt.Quality * 0.25); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is LongBlade && ((PlayerMobile)from).Nation == Nation.Tyrean) { TyreanBastardSword weapon = new TyreanBastardSword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.75 + m_Hilt.Durability * 0.25); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.75 + m_Hilt.Quality * 0.25); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is CurvedBlade && ((IKhaerosMobile)from).Feats.GetFeatLevel(FeatList.Bone) >= 3 && from.Backpack.ConsumeTotal(typeof(Bone), 10)) { MhordulBoneSword weapon = new MhordulBoneSword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage + 2; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed + 4; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.75 + m_Hilt.Durability * 0.25); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.75 + m_Hilt.Quality * 0.25); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } if (m_Blade is ShortBlade && ((PlayerMobile)from).Nation == Nation.Azhuran) { AzhuranShortsword weapon = new AzhuranShortsword(); weapon.NewCrafting = true; weapon.QualityDamage = m_Hilt.Damage + m_Blade.Damage; weapon.QualitySpeed = m_Hilt.Speed + m_Blade.Speed; weapon.QualityAccuracy = m_Hilt.Attack + m_Blade.Attack; weapon.QualityDefense = m_Hilt.Defense + m_Blade.Defense; weapon.Resource = m_Blade.Resource; int quality = (int)(m_Blade.Durability * 0.6 + m_Hilt.Durability * 0.4); weapon.MaxHitPoints = quality; weapon.HitPoints = quality; weapon.Crafter = from; weapon.CraftersOriginalName = from.Name; quality = (int)(m_Blade.Quality * 0.6 + m_Hilt.Quality * 0.4); if (quality == 500) weapon.Quality = WeaponQuality.Legendary; if (quality < 500) weapon.Quality = WeaponQuality.Masterwork; if (quality < 450) weapon.Quality = WeaponQuality.Illustrious; if (quality < 400) weapon.Quality = WeaponQuality.Extraordinary; if (quality < 350) weapon.Quality = WeaponQuality.Remarkable; if (quality < 300) weapon.Quality = WeaponQuality.Exceptional; if (quality < 250) weapon.Quality = WeaponQuality.Superior; if (quality < 200) weapon.Quality = WeaponQuality.Regular; if (quality < 150) weapon.Quality = WeaponQuality.Inferior; if (quality < 100) weapon.Quality = WeaponQuality.Low; if (quality < 50) weapon.Quality = WeaponQuality.Poor; weapon.BetaNerf = true; weapon.InvalidateProperties(); from.AddToBackpack(weapon); weapon.AddItem(m_Blade); weapon.AddItem(m_Hilt); } }