public void SetData() { var rigidBody = gameObject.GetComponent <Rigidbody>(); rigidBody.mass = RandomRange.GetRandomRange(_massRange); _destroyTime = RandomRange.GetRandomRange(_destroyRange); StartCoroutine(DestroyCoroutine()); }
private IEnumerator StartSpawnCoroutine() { while (true) { Spawn(_spawnObject[Random.Range(0, _spawnObject.Length)], RandomRange.GetRandomRange(_spawnRange)); yield return(new WaitForSeconds(_spawnDelay)); } }