Processes mouse input data.
コード例 #1
0
        public void MouseMoveSurface(MouseInfo info, ITextSurface surface)
        {
            Brush.Position = info.ConsoleLocation;
            Brush.IsVisible = true;

            if (info.LeftButtonDown)
            {
                var cell = surface.GetCell(info.ConsoleLocation.X, info.ConsoleLocation.Y);

                if (!settingsPanel.IgnoreForeground)
                    cell.Foreground = CharacterPickPanel.SharedInstance.SettingForeground;

                if (!settingsPanel.IgnoreBackground)
                    cell.Background = CharacterPickPanel.SharedInstance.SettingBackground;
            }
            else if (info.RightButtonDown)
            {
                var cell = surface.GetCell(info.ConsoleLocation.X, info.ConsoleLocation.Y);

                if (!settingsPanel.IgnoreForeground)
                    CharacterPickPanel.SharedInstance.SettingForeground = cell.Foreground;

                if (!settingsPanel.IgnoreBackground)
                    CharacterPickPanel.SharedInstance.SettingBackground = cell.Background;
            }
        }
コード例 #2
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        public override bool ProcessMouse(SadConsole.Input.MouseInfo info)
        {
            base.ProcessMouse(info);

            if (_isMouseOver)
            {
                if (info.ScrollWheelValueChange != 0)
                {
                    EditorConsoleManager.Instance.ScrollToolbox(info.ScrollWheelValueChange);
                    return(true);
                }

                foreach (var item in _hotSpots)
                {
                    if (item.Item2 == info.ConsoleLocation.Y)
                    {
                        if (info.LeftClicked)
                        {
                            item.Item1.IsCollapsed = !item.Item1.IsCollapsed;
                            RefreshControls();
                            return(true);
                        }
                    }
                }
            }

            return(false);
        }
コード例 #3
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        public override bool ProcessMouse(MouseInfo info)
        {
            base.ProcessMouse(info);

            if (info.RightClicked)
                Hide();

            return true;
        }
コード例 #4
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        public override bool ProcessMouse(MouseInfo info)
        {
            // Check the scroll bar for mouse info first. If mouse not handled by scroll bar, then..
            if (!controlsContainer.ProcessMouse(info))
            {
                // Process this console normally.
                return base.ProcessMouse(info);
            }

            // If we get here, then the mouse was over the scroll bar.
            return true;
        }
コード例 #5
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ファイル: TextTool.cs プロジェクト: Thraka/SadConsoleEditor
        public void MouseMoveSurface(MouseInfo info, ITextSurface surface)
        {
            if (info.LeftClicked)
            {
                EditorConsoleManager.AllowKeyboardToMoveConsole = false;
                writing = true;

                tempConsole.TextSurface = (ITextSurfaceRendered)surface;
                tempConsole.VirtualCursor.Position = Brush.Position = info.ConsoleLocation;

                Brush.IsVisible = true;
            }
        }
コード例 #6
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        public override bool ProcessMouse(MouseInfo info)
        {
            Print(0, 0, "                                                                    ");
            Print(0, 1, "                                                                    ");
            Print(0, 2, "                                                                    ");
            //SadConsole.Engine.DeviceManager.PreferredBackBufferWidth = 320;
            //SadConsole.Engine.DeviceManager.ApplyChanges();
            //SadConsole.Engine.Device.Viewport = new Microsoft.Xna.Framework.Graphics.Viewport(0, 0, 1280, 400);

            Print(0, 0, $"mouse:{info.ScreenLocation} adapter:{SadConsole.Engine.Device.Adapter.CurrentDisplayMode.Width},{SadConsole.Engine.Device.Adapter.CurrentDisplayMode.Height} window:{SadConsole.Engine.MonoGameInstance.Window.ClientBounds}", Color.White, Color.Black);
            Print(0, 1, $"pref:{SadConsole.Engine.DeviceManager.PreferredBackBufferWidth},{SadConsole.Engine.DeviceManager.PreferredBackBufferHeight} view:{SadConsole.Engine.Device.Viewport}", Color.White, Color.Black);
            Print(0, 2, $"bounds:{SadConsole.Engine.Device.Viewport.Bounds} scale:{SadConsole.Engine.RenderScale} renderrect:{SadConsole.Engine.RenderRect}", Color.White, Color.Black);

            return base.ProcessMouse(info);
        }
コード例 #7
0
        public void MouseMoveSurface(MouseInfo info, ITextSurface surface)
        {
            Brush.Position = info.ConsoleLocation;
            Brush.IsVisible = true;

            if (info.LeftClicked)
            {
                var cell = surface.GetCell(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                var editor = EditorConsoleManager.ActiveEditor as Editors.GameObjectEditor;

                if (editor != null)
                {
                    editor.SetAnimationCenter(new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y));
                }
            }
        }
コード例 #8
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        public bool HandlerMouse(IConsole console, MouseInfo info)
        {
            if (console.IsVisible && console.CanUseMouse)
            {
                info.Fill(console);

                bool doDrag = (info.LeftButtonDown && CanMoveWithLeftButton) || (info.RightButtonDown && CanMoveWithRightButton);

                if (info.Console == console && doDrag)
                {
                    // Mouse just went down on us.
                    if (!_mouseDown)
                    {
                        _mouseDown = true;
                        _mouseLastLocation = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                        console.ExclusiveFocus = true;
                    }
                    else
                    {
                        // Mouse has been down, still is
                        Point currentLocation = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);

                        if (currentLocation != _mouseLastLocation)
                        {
                            Rectangle viewport = console.ViewArea;

                            viewport.X += _mouseLastLocation.X - currentLocation.X;
                            viewport.Y += _mouseLastLocation.Y - currentLocation.Y;
                            _mouseLastLocation = currentLocation;

                            console.ViewArea = viewport;
                        }
                    }

                    return true;
                }

                if (!doDrag && _mouseDown)
                {
                    console.ExclusiveFocus = false;
                    _mouseDown = false;
                }
            }

            return false;
        }
コード例 #9
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        public MouseEventArgs(MouseInfo info)
        {
            this.Console = info.Console;
            this.Cell = info.Cell;
            this.ConsoleLocation = info.ConsoleLocation;
            this.ScreenLocation = info.ScreenLocation;
            this.WorldLocation = info.WorldLocation;

            this.LeftButtonDown = info.LeftButtonDown;
            this.RightButtonDown = info.RightButtonDown;
            this.LeftButtonClicked = info.LeftClicked;
            this.RightButtonClicked = info.RightClicked;
            this.LeftButtonDoubleClicked = info.LeftDoubleClicked;
            this.RightButtonDoubleClicked = info.RightDoubleClicked;

            this.ScrollWheelValue = info.ScrollWheelValue;
            this.ScrollWheelValueChange = info.ScrollWheelValueChange;
        }
コード例 #10
0
ファイル: DrawTool.cs プロジェクト: Thraka/SadConsoleEditor
        public void MouseMoveSurface(MouseInfo info, ITextSurface surface)
        {
            Brush.IsVisible = true;
            Brush.Position = info.ConsoleLocation;

            if (info.LeftButtonDown)
            {
                var cell = surface.GetCell(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                cell.GlyphIndex = CharacterPickPanel.SharedInstance.SettingCharacter;
                cell.Foreground = CharacterPickPanel.SharedInstance.SettingForeground;
                cell.Background = CharacterPickPanel.SharedInstance.SettingBackground;
                cell.SpriteEffect = CharacterPickPanel.SharedInstance.SettingMirrorEffect;
            }

            if (info.RightButtonDown)
            {
                var cell = surface.GetCell(info.ConsoleLocation.X, info.ConsoleLocation.Y);

                CharacterPickPanel.SharedInstance.SettingCharacter = cell.GlyphIndex;
                CharacterPickPanel.SharedInstance.SettingForeground = cell.Foreground;
                CharacterPickPanel.SharedInstance.SettingBackground = cell.Background;
                CharacterPickPanel.SharedInstance.SettingMirrorEffect = cell.SpriteEffect;
            }
        }
コード例 #11
0
ファイル: Console.cs プロジェクト: drock07/SadConsole
        protected virtual void OnMouseExit(MouseInfo info)
        {
            // Force mouse off just incase
            _isMouseOver = false;

            if (MouseExit != null)
                MouseExit(this, new MouseEventArgs(info));
        }
コード例 #12
0
ファイル: MouseInfo.cs プロジェクト: Thraka/SadConsole
        /// <summary>
        /// Returns a clone of this object.
        /// </summary>
        /// <returns>The clone.</returns>
        public virtual MouseInfo Clone()
        {
            var returnValue = new MouseInfo();

            returnValue.Cell = this.Cell;
            returnValue.Console = this.Console;
            returnValue.ConsoleLocation = this.ConsoleLocation;
            returnValue.LeftButtonDown = this.LeftButtonDown;
            returnValue.LeftClicked = this.LeftClicked;
            returnValue.RightButtonDown = this.RightButtonDown;
            returnValue.RightClicked = this.RightClicked;
            returnValue.ScreenLocation = this.ScreenLocation;
            returnValue.WorldLocation = this.WorldLocation;

            return returnValue;
        }
コード例 #13
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 public static bool ProcessMouse(MouseInfo info)
 {
     //if (ActiveEditor != null && info.Console != ToolsPane && info.Console != ToolsPaneScroller)
     //{
     //    ActiveEditor.RenderedConsole.process
     //}
     return false;
 }
コード例 #14
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 public override bool ProcessMouse(MouseInfo info)
 {
     return base.ProcessMouse(info);
     //return EditorConsoleManager.ProcessMouse(info);
 }
コード例 #15
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        public void ProcessMouse(MouseInfo info, ITextSurface surface)
        {
            if (EditorConsoleManager.ToolsPane.IsMouseOver)
            {
                Brush.IsVisible = false;
                return;
            }
            else
                Brush.IsVisible = true;

            _previousSurface = surface;

            if (_panel.State == SelectionToolPanel.CloneState.Clone || _panel.State == SelectionToolPanel.CloneState.Move)
            {
                Brush.Position = info.ConsoleLocation;
            }

            if (info.RightClicked)
            {
                _panel.State = SelectionToolPanel.CloneState.SelectingPoint1;
            }

            if (info.LeftClicked)
            {
                if (_panel.State == SelectionToolPanel.CloneState.Clone)
                {
                    StampBrush(info.ConsoleLocation.X, info.ConsoleLocation.Y, surface);
                }
                else if (_panel.State == SelectionToolPanel.CloneState.Move)
                {
                    StampBrush(info.ConsoleLocation.X, info.ConsoleLocation.Y, surface);
                    _panel.State = SelectionToolPanel.CloneState.SelectingPoint1;
                }
            }
        }
コード例 #16
0
        public void MouseMoveSurface(MouseInfo info, ITextSurface surface)
        {
            Brush.IsVisible = true;
            //_entity.SyncLayers();

            if (info.LeftClicked)
            {
                if (_panel.State == SelectionToolPanel.CloneState.SelectingPoint1)
                {
                    _panel.State = SelectionToolPanel.CloneState.SelectingPoint2;
                    Brush.Animation.Tint = new Color(0f, 0f, 0f, 0.5f);
                }

                else if (_panel.State == SelectionToolPanel.CloneState.SelectingPoint2)
                {
                    _secondPoint = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                    _panel.State = SelectionToolPanel.CloneState.Selected;

                    // Copy data to new animation

                    AnimatedTextSurface cloneAnimation = new AnimatedTextSurface("clone", Brush.Width, Brush.Height, Settings.Config.ScreenFont);
                    var frame = cloneAnimation.CreateFrame();
                    Point topLeftPoint = new Point(Math.Min(_firstPoint.Value.X, _secondPoint.Value.X), Math.Min(_firstPoint.Value.Y, _secondPoint.Value.Y));
                    surface.Copy(topLeftPoint.X, topLeftPoint.Y, cloneAnimation.Width, cloneAnimation.Height, frame, 0, 0);

                    if (_altPanel.SkipEmptyCells && _altPanel.UseAltEmptyColor)
                    {
                        foreach (var cell in frame.Cells)
                        {
                            if (cell.GlyphIndex == 0 && cell.Background == _altPanel.AltEmptyColor)
                                cell.Background = Color.Transparent;
                        }
                    }

                    cloneAnimation.Center = Brush.Animation.Center;

                    Brush.SelectedSurface.Animation = cloneAnimation;
                    //Brush.Animations[cloneAnimation.Name] = cloneAnimation;
                    //Brush.Animation = cloneAnimation;
                    //Brush.Animation.Tint = new Color(0f, 0f, 0f, 0f);

                    //// Display the rect
                    //var topLayer = new GameObject(Settings.Config.ScreenFont);
                    //Brush.UnderAnimation = topLayer;
                    //topLayer.Animations[_tempAnimation.Name] = _tempAnimation;
                    //topLayer.Animation = _tempAnimation;
                    //topLayer.Animation.Tint = new Color(0f, 0f, 0f, 0.35f);
                    //topLayer.Position = Brush.Position;
                    ////_entity.SyncLayers();
                }

                else if (_panel.State == SelectionToolPanel.CloneState.Selected)
                {

                }
                else if (_panel.State == SelectionToolPanel.CloneState.Clone)
                {
                    //StampBrush(info.ConsoleLocation.X, info.ConsoleLocation.Y, surface);
                }
                else if (_panel.State == SelectionToolPanel.CloneState.Clear)
                {
                    // Erase selected area
                }
                else if (_panel.State == SelectionToolPanel.CloneState.Move)
                {
                    // Move the selected cells
                }

            }
            else
            {

                if (_panel.State == SelectionToolPanel.CloneState.SelectingPoint1)
                {
                    Brush.Position = info.ConsoleLocation;
                    _firstPoint = Brush.Position;

                    // State was reset and we didn't know about it
                    if (_previousState != _panel.State || Brush.Animation.Name != AnimationSingle)
                    {
                        Brush.Animation = Brush.Animations[AnimationSingle];
                        Brush.Animation.Tint = new Color(0f, 0f, 0f, 0f);
                    }
                }

                if (_panel.State == SelectionToolPanel.CloneState.SelectingPoint2)
                {
                    int width = Math.Max(_firstPoint.Value.X, info.ConsoleLocation.X) - Math.Min(_firstPoint.Value.X, info.ConsoleLocation.X) + 1;
                    int height = Math.Max(_firstPoint.Value.Y, info.ConsoleLocation.Y) - Math.Min(_firstPoint.Value.Y, info.ConsoleLocation.Y) + 1;

                    Point p1;

                    if (_firstPoint.Value.X > info.ConsoleLocation.X)
                    {
                        if (_firstPoint.Value.Y > info.ConsoleLocation.Y)
                            p1 = new Point(width - 1, height - 1);
                        else
                            p1 = new Point(width - 1, 0);
                    }
                    else
                    {
                        if (_firstPoint.Value.Y > info.ConsoleLocation.Y)
                            p1 = new Point(0, height - 1);
                        else
                            p1 = new Point(0, 0);
                    }

                    MakeBoxAnimation(width, height, p1);
                }

            }

            _previousState = _panel.State;
        }
コード例 #17
0
ファイル: BoxTool.cs プロジェクト: Thraka/SadConsoleEditor
 public void MouseEnterSurface(MouseInfo info, ITextSurface surface)
 {
     Brush.IsVisible = true;
 }
コード例 #18
0
ファイル: BoxTool.cs プロジェクト: Thraka/SadConsoleEditor
 public void MouseMoveSurface(MouseInfo info, ITextSurface surface)
 {
 }
コード例 #19
0
 /// <summary>
 /// Mouse handler passed on by the tools pane.
 /// </summary>
 /// <param name="info">Mouse data</param>
 public abstract void ProcessMouse(MouseInfo info);
コード例 #20
0
ファイル: LineTool.cs プロジェクト: Thraka/SadConsoleEditor
 public void ProcessMouse(MouseInfo info, ITextSurface surface)
 {
 }
コード例 #21
0
ファイル: Console.cs プロジェクト: drock07/SadConsole
 protected virtual void OnMouseEnter(MouseInfo info)
 {
     if (MouseEnter != null)
         MouseEnter(this, new MouseEventArgs(info));
 }
コード例 #22
0
ファイル: Circle.cs プロジェクト: Thraka/SadConsoleEditor
        public void MouseMoveSurface(MouseInfo info, ITextSurface surface)
        {
            Brush.IsVisible = true;

            if (!firstPoint.HasValue)
            {
                Brush.Position = info.ConsoleLocation;

                settingsPanel.CircleWidth = 0;
                settingsPanel.CircleHeight = 0;
            }
            else
            {
                AnimatedTextSurface animation;
                // Draw the line (erase old) to where the mouse is
                // create the animation frame
                animation = new AnimatedTextSurface("line", Math.Max(firstPoint.Value.X, info.ConsoleLocation.X) - Math.Min(firstPoint.Value.X, info.ConsoleLocation.X) + 1,
                                                            Math.Max(firstPoint.Value.Y, info.ConsoleLocation.Y) - Math.Min(firstPoint.Value.Y, info.ConsoleLocation.Y) + 1,
                                                            Settings.Config.ScreenFont);

                var frame = animation.CreateFrame();

                Point p1;

                if (firstPoint.Value.X > info.ConsoleLocation.X)
                {
                    if (firstPoint.Value.Y > info.ConsoleLocation.Y)
                        p1 = new Point(frame.Width - 1, frame.Height - 1);
                    else
                        p1 = new Point(frame.Width - 1, 0);
                }
                else
                {
                    if (firstPoint.Value.Y > info.ConsoleLocation.Y)
                        p1 = new Point(0, frame.Height - 1);
                    else
                        p1 = new Point(0, 0);
                }

                settingsPanel.CircleWidth = frame.Width;
                settingsPanel.CircleHeight = frame.Height;

                animation.Center = p1;

                Settings.QuickEditor.TextSurface = frame;

                ellipseShape = new SadConsole.Shapes.Ellipse();
                ellipseShape.BorderAppearance = borderAppearance;
                ellipseShape.EndingPoint = new Point(frame.Width - 1, frame.Height - 1);
                ellipseShape.Draw(Settings.QuickEditor);

                Brush.Animation = animation;
            }

            // TODO: Make this work. They push DOWN on the mouse, start the line from there, if they "Click" then go to mode where they click a second time
            // If they don't click and hold it down longer than click, pretend a second click happened and draw the line.
            if (info.LeftClicked)
            {
                if (!firstPoint.HasValue)
                {
                    firstPoint = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                    RefreshTool();
                }
                else
                {
                    secondPoint = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                    Point p1 = new Point(Math.Min(firstPoint.Value.X, secondPoint.Value.X), Math.Min(firstPoint.Value.Y, secondPoint.Value.Y));
                    Point p2 = new Point(Math.Max(firstPoint.Value.X, secondPoint.Value.X), Math.Max(firstPoint.Value.Y, secondPoint.Value.Y));

                    Settings.QuickEditor.TextSurface = surface;

                    ellipseShape.StartingPoint = p1;
                    ellipseShape.EndingPoint = p2;
                    ellipseShape.Draw(Settings.QuickEditor);

                    Brush.Animation = Brush.Animations["single"];
                    Brush.Position = secondPoint.Value;

                    firstPoint = null;
                    secondPoint = null;

                    //surface.ResyncAllCellEffects();
                }
            }
            else if (info.RightClicked)
            {
                if (firstPoint.HasValue && !secondPoint.HasValue)
                {
                    firstPoint = null;
                    secondPoint = null;

                    settingsPanel.CircleWidth = 0;
                    settingsPanel.CircleHeight = 0;

                    Brush.Animation = Brush.Animations["single"];
                    Brush.Position = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                }
            }
        }
コード例 #23
0
ファイル: Circle.cs プロジェクト: Thraka/SadConsoleEditor
 public void MouseExitSurface(MouseInfo info, ITextSurface surface)
 {
     if (!firstPoint.HasValue)
         Brush.IsVisible = false;
 }
コード例 #24
0
ファイル: LineTool.cs プロジェクト: Thraka/SadConsoleEditor
        public void MouseMoveSurface(MouseInfo info, ITextSurface surface)
        {
            Brush.IsVisible = true;

            if (!firstPoint.HasValue)
            {
                Brush.Position = info.ConsoleLocation;
            }
            else
            {
                SetAnimationLine(info.ConsoleLocation);

            }

            // TODO: Make this work. They push DOWN on the mouse, start the line from there, if they "Click" then go to mode where they click a second time
            // If they don't click and hold it down longer than click, pretend a second click happened and draw the line.
            if (info.LeftClicked)
            {
                if (!firstPoint.HasValue)
                {
                    firstPoint = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                }
                else
                {
                    secondPoint = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);

                    lineShape.StartingLocation = firstPoint.Value;
                    lineShape.EndingLocation = secondPoint.Value;
                    lineShape.Draw(new SurfaceEditor(surface));

                    firstPoint = null;
                    secondPoint = null;
                    lineShape = null;

                    Brush.Animation = Brush.Animations["single"];

                    //surface.ResyncAllCellEffects();
                    settingsPanel.LineLength = 0;
                }
            }
            else if (info.RightClicked)
            {
                if (firstPoint.HasValue && !secondPoint.HasValue)
                {
                    ResetLine();
                }
            }
        }
コード例 #25
0
ファイル: Console.cs プロジェクト: drock07/SadConsole
 protected virtual void OnMouseIn(MouseInfo info)
 {
     if (MouseMove != null)
         MouseMove(this, new MouseEventArgs(info));
 }
コード例 #26
0
ファイル: BoxTool.cs プロジェクト: Thraka/SadConsoleEditor
        public void ProcessMouse(MouseInfo info, ITextSurface surface)
        {
            if (EditorConsoleManager.ToolsPane.IsMouseOver)
            {
                Brush.IsVisible = false;
                return;
            }
            else
                Brush.IsVisible = true;

            if (!firstPoint.HasValue)
            {
                Brush.Position = info.ConsoleLocation;
            }
            else
            {
                // Draw the line (erase old) to where the mouse is
                // create the animation frame
                AnimatedTextSurface animation = new AnimatedTextSurface("line", Math.Max(firstPoint.Value.X, info.ConsoleLocation.X) - Math.Min(firstPoint.Value.X, info.ConsoleLocation.X) + 1,
                                                                                Math.Max(firstPoint.Value.Y, info.ConsoleLocation.Y) - Math.Min(firstPoint.Value.Y, info.ConsoleLocation.Y) + 1,
                                                                                Settings.Config.ScreenFont);

                var frame = animation.CreateFrame();

                Point p1;

                if (firstPoint.Value.X > info.ConsoleLocation.X)
                {
                    if (firstPoint.Value.Y > info.ConsoleLocation.Y)
                        p1 = new Point(frame.Width - 1, frame.Height - 1);
                    else
                        p1 = new Point(frame.Width - 1, 0);
                }
                else
                {
                    if (firstPoint.Value.Y > info.ConsoleLocation.Y)
                        p1 = new Point(0, frame.Height - 1);
                    else
                        p1 = new Point(0, 0);
                }

                animation.Center = p1;

                boxShape = SadConsole.Shapes.Box.GetDefaultBox();

                if (_settingsPanel.UseCharacterBorder)
                    boxShape.LeftSideCharacter = boxShape.RightSideCharacter =
                    boxShape.TopLeftCharacter = boxShape.TopRightCharacter = boxShape.TopSideCharacter =
                    boxShape.BottomLeftCharacter = boxShape.BottomRightCharacter = boxShape.BottomSideCharacter =
                    _settingsPanel.BorderCharacter;

                boxShape.Foreground = _settingsPanel.LineForeColor;
                boxShape.FillColor = _settingsPanel.FillColor;
                boxShape.Fill = _settingsPanel.UseFill;
                boxShape.BorderBackground = _settingsPanel.LineBackColor;
                boxShape.Location = new Point(0, 0);
                boxShape.Width = frame.Width;
                boxShape.Height = frame.Height;
                boxShape.Draw(new SurfaceEditor(frame));

                Brush.Animation = animation;
            }

            // TODO: Make this work. They push DOWN on the mouse, start the line from there, if they "Click" then go to mode where they click a second time
            // If they don't click and hold it down longer than click, pretend a second click happened and draw the line.
            if (info.LeftClicked)
            {
                if (!firstPoint.HasValue)
                {
                    firstPoint = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                }
                else
                {
                    secondPoint = new Point(info.ConsoleLocation.X, info.ConsoleLocation.Y);
                    Point p1 = new Point(Math.Min(firstPoint.Value.X, secondPoint.Value.X), Math.Min(firstPoint.Value.Y, secondPoint.Value.Y));
                    //Point p2 = new Point(Math.Max(_firstPoint.Value.X, _secondPoint.Value.X), Math.Max(_firstPoint.Value.Y, _secondPoint.Value.Y));

                    boxShape.Location = p1;
                    boxShape.Draw(new SurfaceEditor(surface));

                    firstPoint = null;
                    secondPoint = null;

                    Brush.Animation = Brush.Animations["single"];

                    //surface.ResyncAllCellEffects();
                }
            }
            else if (info.RightClicked)
            {
                if (firstPoint.HasValue && !secondPoint.HasValue)
                {
                    firstPoint = null;
                    secondPoint = null;

                    Brush.Animation = Brush.Animations["single"];
                }
            }
        }
コード例 #27
0
ファイル: Console.cs プロジェクト: drock07/SadConsole
 protected virtual void OnRightMouseClicked(MouseInfo info)
 {
     if (MouseButtonClicked != null)
         MouseButtonClicked(this, new MouseEventArgs(info));
 }
コード例 #28
0
ファイル: BoxTool.cs プロジェクト: Thraka/SadConsoleEditor
 public void MouseExitSurface(MouseInfo info, ITextSurface surface)
 {
     Brush.IsVisible = false;
 }
コード例 #29
0
ファイル: Console.cs プロジェクト: drock07/SadConsole
        /// <summary>
        /// Processes the mouse.
        /// </summary>
        /// <param name="info"></param>
        /// <returns>True when the mouse is over this console.</returns>
        public virtual bool ProcessMouse(MouseInfo info)
        {
            var handlerResult = MouseHandler == null ? false : MouseHandler(this, info);

            if (!handlerResult)
            {
                if (this.IsVisible && this.CanUseMouse)
                {
                    info.Fill(this);

                    if (info.Console == this)
                    {
                        if (this.CanFocus && this.MouseCanFocus && info.LeftClicked)
                        {
                            IsFocused = true;

                            if (IsFocused && this.MoveToFrontOnMouseFocus && this.Parent != null && this.Parent.IndexOf(this) != this.Parent.Count - 1)
                                this.Parent.MoveToTop(this);
                        }

                        if (_isMouseOver != true)
                        {
                            _isMouseOver = true;
                            OnMouseEnter(info);
                        }

                        OnMouseIn(info);

                        if (info.LeftClicked)
                            OnMouseLeftClicked(info);

                        if (info.RightClicked)
                            OnRightMouseClicked(info);

                        return true;
                    }
                    else
                    {
                        if (_isMouseOver)
                        {
                            _isMouseOver = false;
                            OnMouseExit(info);
                        }
                    }
                }
            }

            return handlerResult;
        }
コード例 #30
0
 public override void ProcessMouse(MouseInfo info)
 {
 }
コード例 #31
0
 public void MouseExitSurface(MouseInfo info, ITextSurface surface)
 {
     if (_panel.State == SelectionToolPanel.CloneState.SelectingPoint1 || _panel.State == SelectionToolPanel.CloneState.SelectingPoint2)
     {
         Brush.IsVisible = false;
         //_entity.SyncLayers();
     }
 }